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<h1>iengine/imposter.h</h1><a href="imposter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2002 by Keith Fulton</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IENGINE_IMPOSTER_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IENGINE_IMPOSTER_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="keyword">struct </span><a class="code" href="structiSharedVariable.html" title="iSharedVariable implements a refcounted value which can be shared across many objects...">iSharedVariable</a>;
<a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>;
<a name="l00034"></a>00034 
<a name="l00039"></a><a class="code" href="structiImposter.html">00039</a> <span class="keyword">struct </span><a class="code" href="structiImposter.html" title="iImposter defines the interface a mesh (or other) class must implement to be used...">iImposter</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041   SCF_INTERFACE(<a class="code" href="structiImposter.html" title="iImposter defines the interface a mesh (or other) class must implement to be used...">iImposter</a>, 4, 0, 0);
<a name="l00042"></a>00042 
<a name="l00044"></a>00044   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiImposter.html#2d0f562d34b2567dd29f65e1c90f148a" title="Self explanatory.">SetImposterActive</a> (<span class="keywordtype">bool</span> flag)=0;
<a name="l00045"></a>00045   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> GetImposterActive () <span class="keyword">const</span> =0;
<a name="l00046"></a>00046 
<a name="l00053"></a>00053   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiImposter.html#474a13e16a1d7730041b72aff7a5118f" title="Minimum Imposter Distance is the distance from camera beyond which imposter is used...">SetMinDistance</a> (<a class="code" href="structiSharedVariable.html" title="iSharedVariable implements a refcounted value which can be shared across many objects...">iSharedVariable</a>* dist) = 0;
<a name="l00054"></a>00054 
<a name="l00062"></a>00062   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiImposter.html#00cc788ea03704b3d2214802395d5d2c" title="Rotation Tolerance is the maximum allowable angle difference between when the imposter...">SetRotationTolerance</a> (<a class="code" href="structiSharedVariable.html" title="iSharedVariable implements a refcounted value which can be shared across many objects...">iSharedVariable</a>* angle) = 0;
<a name="l00063"></a>00063 
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiImposter.html#be9be1681bae78bd8f476950ea482390" title="Camera Rotation Tolerance is the tolerance angle between z-&amp;gt;1 vector and object...">SetCameraRotationTolerance</a> (<a class="code" href="structiSharedVariable.html" title="iSharedVariable implements a refcounted value which can be shared across many objects...">iSharedVariable</a>* angle) = 0;
<a name="l00071"></a>00071 
<a name="l00073"></a>00073   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiImposter.html#2cd1cb2049a288132dfb3898b47b9b6d" title="Determine if imposter or true rendering will be used.">WouldUseImposter</a> (<a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>&amp; pov) <span class="keyword">const</span> = 0;
<a name="l00074"></a>00074 };
<a name="l00075"></a>00075 
<a name="l00078"></a>00078 <span class="preprocessor">#endif // __CS_IENGINE_IMPOSTER_H__</span>
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