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<h1>itexture/itexfact.h</h1><a href="itexfact_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2003 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment">              (C) 2003 by Frank Richter</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_ITEXTURE_ITEXFACT_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_ITEXTURE_ITEXFACT_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiTextureWrapper.html" title="A texture wrapper is an engine-level object that wraps around an actual texture (iTextureHandle)...">iTextureWrapper</a>;
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiTextureType.html" title="Texture type.">iTextureType</a>;
<a name="l00035"></a>00035 
<a name="l00041"></a><a class="code" href="structiTextureFactory.html">00041</a> <span class="keyword">struct </span><a class="code" href="structiTextureFactory.html" title="Interface to a texture factory.">iTextureFactory</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043   SCF_INTERFACE(<a class="code" href="structiTextureFactory.html" title="Interface to a texture factory.">iTextureFactory</a>, 2,0,0);
<a name="l00047"></a>00047   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iTextureWrapper&gt;</a> <a class="code" href="structiTextureFactory.html#7c46696b69853cf523c5cce08ed76903" title="Generate a new texture with the selected parameters.">Generate</a> () = 0;
<a name="l00048"></a>00048 
<a name="l00052"></a>00052   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTextureFactory.html#c26695ed44b73d9cfd03c1bea631904f" title="Set the size of the texture to be created.">SetSize</a> (<span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h) = 0;
<a name="l00056"></a>00056   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTextureFactory.html#4b8b42f1e3d37542af2061a37c16cf20" title="Get the size of the texture to be created.">GetSize</a> (<span class="keywordtype">int</span>&amp; w, <span class="keywordtype">int</span>&amp; h) = 0;
<a name="l00060"></a>00060   <span class="keyword">virtual</span> <a class="code" href="structiTextureType.html" title="Texture type.">iTextureType</a>* <a class="code" href="structiTextureFactory.html#02a9606c2ed029f1f0415184356ae645" title="Get the TextureType for this texture factory.">GetTextureType</a> () <span class="keyword">const</span> = 0;
<a name="l00061"></a>00061 };
<a name="l00062"></a>00062 
<a name="l00067"></a><a class="code" href="structiTextureType.html">00067</a> <span class="keyword">struct </span><a class="code" href="structiTextureType.html" title="Texture type.">iTextureType</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00068"></a>00068 {
<a name="l00069"></a>00069   SCF_INTERFACE (<a class="code" href="structiTextureType.html" title="Texture type.">iTextureType</a>, 0, 0, 1);
<a name="l00070"></a>00070 
<a name="l00074"></a>00074   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iTextureFactory&gt;</a> <a class="code" href="structiTextureType.html#df8198802213766512a1e3c44cfeaf95" title="Create a new instance of a texture factory.">NewFactory</a>() = 0;
<a name="l00075"></a>00075 };
<a name="l00076"></a>00076 
<a name="l00079"></a>00079 <span class="preprocessor">#endif</span>
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