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<h1>ivaria/mapnode.h</h1><a href="ivaria_2mapnode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2001 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IVARIA_MAPNODE_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IVARIA_MAPNODE_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="keyword">struct </span><a class="code" href="structiObject.html" title="This interface is an SCF interface for encapsulating csObject.">iObject</a>;
<a name="l00029"></a>00029 <span class="keyword">struct </span><a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>;
<a name="l00030"></a>00030 
<a name="l00044"></a><a class="code" href="structiMapNode.html">00044</a> <span class="keyword">struct </span><a class="code" href="structiMapNode.html" title="A node.">iMapNode</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046   SCF_INTERFACE(<a class="code" href="structiMapNode.html" title="A node.">iMapNode</a>, 2, 0, 0);
<a name="l00047"></a>00047 
<a name="l00049"></a>00049   <span class="keyword">virtual</span> <a class="code" href="structiObject.html" title="This interface is an SCF interface for encapsulating csObject.">iObject</a> *<a class="code" href="structiMapNode.html#b857ca299b076df1aa20c68ff08a70b3" title="Get the iObject.">QueryObject</a>() = 0;
<a name="l00050"></a>00050 
<a name="l00052"></a>00052   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiMapNode.html#5f392190f15710cbb50793ea68ed6928" title="Set the position of the node.">SetPosition</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; pos) = 0;
<a name="l00054"></a>00054   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; <a class="code" href="structiMapNode.html#1842a1272dc10806b9a0f18dfbdcc0de" title="Get the position of the node.">GetPosition</a> () <span class="keyword">const</span> = 0;
<a name="l00055"></a>00055 
<a name="l00057"></a>00057   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiMapNode.html#6533fc688da094a8e13c8e2a3dfde950" title="Set the x vector of the node.">SetXVector</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; vec) = 0;
<a name="l00059"></a>00059   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; <a class="code" href="structiMapNode.html#367c54b2d0a8cc61557750a0afd72754" title="Get the x vector of the node.">GetXVector</a> () <span class="keyword">const</span> = 0;
<a name="l00061"></a>00061   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiMapNode.html#054a6b5cb25950156e76abeed3507410" title="Set the y vector of the node.">SetYVector</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; vec) = 0;
<a name="l00063"></a>00063   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; <a class="code" href="structiMapNode.html#dee115f3f24a322932ab41766cb68a93" title="Get the y vector of the node.">GetYVector</a> () <span class="keyword">const</span> = 0;
<a name="l00065"></a>00065   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiMapNode.html#2135076e2dbc599f94102b74311560f8" title="Set the z vector of the node.">SetZVector</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; vec) = 0;
<a name="l00067"></a>00067   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; <a class="code" href="structiMapNode.html#3c4bbcfd50c116537469752f10dd6e9b" title="Get the z vector of the node.">GetZVector</a> () <span class="keyword">const</span> = 0;
<a name="l00068"></a>00068 
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiMapNode.html#cea211be10e49c3e40b23fc8ca119e34" title="Set the sector of the node.">SetSector</a> (<a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a> *pSector) = 0;
<a name="l00072"></a>00072   <span class="keyword">virtual</span> <a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a> *<a class="code" href="structiMapNode.html#5c60128c94580cb62563eb17d6a6825a" title="Get the sector of the node.">GetSector</a> () <span class="keyword">const</span> = 0;
<a name="l00073"></a>00073 };
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="preprocessor">#endif // __CS_IVARIA_MAPNODE_H__</span>
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