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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: ivideo/graph2d.h File Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>ivideo/graph2d.h File Reference</h1>2D graphics interface <a href="#_details">More...</a>
<p>
<code>#include &quot;<a class="el" href="scf_8h-source.html">csutil/scf.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="rgbpixel_8h-source.html">csgfx/rgbpixel.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="cursor_8h-source.html">ivideo/cursor.h</a>&quot;</code><br>

<p>
<a href="ivideo_2graph2d_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsImageArea.html">csImageArea</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This structure is used for saving/restoring areas of screen.  <a href="structcsImageArea.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsPixelCoord.html">csPixelCoord</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Simple 2D pixel coordinate.  <a href="structcsPixelCoord.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsPixelFormat.html">csPixelFormat</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Structure describing the pixel format.  <a href="structcsPixelFormat.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiGraphics2D.html">iGraphics2D</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This is the interface for 2D renderer.  <a href="structiGraphics2D.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiOffscreenCanvasCallback.html">iOffscreenCanvasCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">When you create an offscreen canvas (CreateOffscreenCanvas()) then you can use this callback to get informed when the texture has been modified (<a class="el" href="structiOffscreenCanvasCallback.html#b41a6394a1072e120f1675f668377af9" title="FinishDraw has been called.">FinishDraw()</a> called) or a palette entry is modified.  <a href="structiOffscreenCanvasCallback.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom">{ <a class="el" href="group__gfx2d.html#gga57e16cd48de3b9a989056ff8df26f8454886ddf8e7152c7de68ce148eeba005">CS_WRITE_BASELINE</a> =  (1 &lt;&lt; 0), 
<a class="el" href="group__gfx2d.html#gga57e16cd48de3b9a989056ff8df26f8470c03137897cfcdd55da3da9584c5e37">CS_WRITE_NOANTIALIAS</a> =  (1 &lt;&lt; 1)
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="structiGraphics2D.html#7d50f77432f14ba009fac56f673c0023" title="Write a text string into the back buffer.">iGraphics2D::Write()</a> flags.  <a href="group__gfx2d.html#ga57e16cd48de3b9a989056ff8df26f84">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
2D graphics interface 
<p>

<p>Definition in file <a class="el" href="ivideo_2graph2d_8h-source.html">graph2d.h</a>.</p>
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