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<h1>ivideo/material.h</h1><a href="ivideo_2material_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2000 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IVIDEO_MATERIAL_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IVIDEO_MATERIAL_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="scf__interface_8h.html" title="Crystal Space Shared Class Facility (SCF) - interface creation support.">csutil/scf_interface.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="csutil_2strset_8h.html" title="String-to-ID hash table.">csutil/strset.h</a>"</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="shader_8h.html" title="Shader-related interfaces.">ivideo/shader/shader.h</a>"</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 
<a name="l00036"></a><a class="code" href="group__gfx3d.html#g663ebe12fbc69f07b34462cdccfa2c73">00036</a> <span class="preprocessor">#define CS_MATERIAL_VARNAME_FLATCOLOR           "mat flatcolor"</span>
<a name="l00038"></a><a class="code" href="group__gfx3d.html#gdeda0074d73bd0bcef9aed23ace12314">00038</a> <span class="preprocessor">#define CS_MATERIAL_TEXTURE_DIFFUSE             "tex diffuse"</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="keyword">struct </span><a class="code" href="structiTextureHandle.html" title="A texture handle as returned by iTextureManager.">iTextureHandle</a>;
<a name="l00041"></a>00041 <span class="keyword">struct </span><a class="code" href="structcsRGBpixel.html" title="An RGB pixel.">csRGBpixel</a>;
<a name="l00042"></a>00042 
<a name="l00057"></a><a class="code" href="structiMaterial.html">00057</a> <span class="keyword">struct </span><a class="code" href="structiMaterial.html" title="This class represents a material as seen from the engine view.">iMaterial</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically...">iShaderVariableContext</a>
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059   SCF_INTERFACE (<a class="code" href="structiMaterial.html" title="This class represents a material as seen from the engine view.">iMaterial</a>, 2, 2, 0);
<a name="l00060"></a>00060 
<a name="l00064"></a>00064   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiMaterial.html#6103e8eeb332277a095300bac543197f" title="Associate a shader with a shader type.">SetShader</a> (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> type, <a class="code" href="structiShader.html" title="Specific shader.">iShader</a>* shader) = 0;
<a name="l00065"></a>00065 
<a name="l00069"></a>00069   <span class="keyword">virtual</span> <a class="code" href="structiShader.html" title="Specific shader.">iShader</a>* <a class="code" href="structiMaterial.html#f6ee57ee9e7d94be1cb5b51a954a8f49" title="Get shader associated with a shader type.">GetShader</a> (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> type) = 0;
<a name="l00070"></a>00070 
<a name="l00074"></a>00074   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">csHash&lt;csRef&lt;iShader&gt;</a>, <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a>&gt;&amp; <a class="code" href="structiMaterial.html#563ae6005794891a39a9cff1d2d8fc00" title="Get all Shaders.">GetShaders</a>() <span class="keyword">const</span> =0;
<a name="l00075"></a>00075 
<a name="l00079"></a>00079   <span class="keyword">virtual</span> <a class="code" href="structiTextureHandle.html" title="A texture handle as returned by iTextureManager.">iTextureHandle</a> *<a class="code" href="structiMaterial.html#200fa30b7715534920b0dec53cb3f92e" title="Get the base (&amp;quot;tex diffuse&amp;quot;) texture from the material.">GetTexture</a> () = 0;
<a name="l00080"></a>00080 
<a name="l00084"></a>00084   <span class="keyword">virtual</span> <a class="code" href="structiTextureHandle.html" title="A texture handle as returned by iTextureManager.">iTextureHandle</a>* <a class="code" href="structiMaterial.html#200fa30b7715534920b0dec53cb3f92e" title="Get the base (&amp;quot;tex diffuse&amp;quot;) texture from the material.">GetTexture</a> (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> name) = 0;
<a name="l00085"></a>00085 };
<a name="l00086"></a>00086 
<a name="l00089"></a>00089 <span class="preprocessor">#endif // __CS_IVIDEO_MATERIAL_H__</span>
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