Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > bad97183153701b09df5fae1052b1c30 > files > 1973

crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Crystal Space 1.2.1: imap/ldrctxt.h Source File (Crystal Space 1.2.1 Public API Reference)</title>
<link href="tabs.css" rel="stylesheet" type="text/css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<table border="0" cellpadding="0" cellspacing="0" width="100%" class="head">
 <tr height="59">
  <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td>
  <td class="head"><h2>Public API Reference</h2></td>
 </tr>
 <tr height="11">
  <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td>
 </tr>
</table>
<div class="content">
<!-- Generated by Doxygen 1.5.3 -->
<div class="tabs">
  <ul>
    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
    <li><a href="modules.html"><span>Modules</span></a></li>
    <li><a href="namespaces.html"><span>Namespaces</span></a></li>
    <li><a href="classes.html"><span>Classes</span></a></li>
    <li class="current"><a href="files.html"><span>Files</span></a></li>
    <li><a href="pages.html"><span>Related&nbsp;Pages</span></a></li>
  </ul>
</div>
<h1>imap/ldrctxt.h</h1><a href="ldrctxt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2002 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IMAP_LDRCTXT_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IMAP_LDRCTXT_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00026"></a>00026 
<a name="l00029"></a>00029 <span class="keyword">struct </span><a class="code" href="structiMaterialWrapper.html" title="A material wrapper is an engine-level object that wraps around an actual material...">iMaterialWrapper</a>;
<a name="l00030"></a>00030 <span class="keyword">struct </span><a class="code" href="structiMeshFactoryWrapper.html" title="A mesh factory wrapper is an engine-level object that wraps around a mesh object...">iMeshFactoryWrapper</a>;
<a name="l00031"></a>00031 <span class="keyword">struct </span><a class="code" href="structiMeshWrapper.html" title="A mesh wrapper is an engine-level object that wraps around an actual mesh object...">iMeshWrapper</a>;
<a name="l00032"></a>00032 <span class="keyword">struct </span><a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>;
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiRegion.html" title="A region.">iRegion</a>;
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiTextureWrapper.html" title="A texture wrapper is an engine-level object that wraps around an actual texture (iTextureHandle)...">iTextureWrapper</a>;
<a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structiLight.html" title="The iLight interface is the SCF interface for the csLight class.">iLight</a>;
<a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiShader.html" title="Specific shader.">iShader</a>;
<a name="l00037"></a>00037 
<a name="l00051"></a><a class="code" href="structiLoaderContext.html">00051</a> <span class="keyword">struct </span><a class="code" href="structiLoaderContext.html" title="This interface gives the context for the loader.">iLoaderContext</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053   SCF_INTERFACE(<a class="code" href="structiLoaderContext.html" title="This interface gives the context for the loader.">iLoaderContext</a>,2,0,0);
<a name="l00055"></a>00055   <span class="keyword">virtual</span> <a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>* <a class="code" href="structiLoaderContext.html#dafbd84b11845b7884dba5c21b4bf906" title="Find a sector.">FindSector</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
<a name="l00056"></a>00056   
<a name="l00062"></a>00062   <span class="keyword">virtual</span> <a class="code" href="structiMaterialWrapper.html" title="A material wrapper is an engine-level object that wraps around an actual material...">iMaterialWrapper</a>* <a class="code" href="structiLoaderContext.html#d9832ad2fd002b3ebb940b266afe912a" title="Find a material.">FindMaterial</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* filename) = 0;
<a name="l00063"></a>00063 
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <a class="code" href="structiMaterialWrapper.html" title="A material wrapper is an engine-level object that wraps around an actual material...">iMaterialWrapper</a>* <a class="code" href="structiLoaderContext.html#f9107176ef79d6290ff0b4f5fe3c922e" title="Same as FindMaterial but there is no assumption that the name and the filename are...">FindNamedMaterial</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name,
<a name="l00071"></a>00071         <span class="keyword">const</span> <span class="keywordtype">char</span> *filename) = 0;
<a name="l00073"></a>00073   <span class="keyword">virtual</span> <a class="code" href="structiMeshFactoryWrapper.html" title="A mesh factory wrapper is an engine-level object that wraps around a mesh object...">iMeshFactoryWrapper</a>* <a class="code" href="structiLoaderContext.html#027bc4734aac5b3b8fa43f42d614b642" title="Find a mesh factory.">FindMeshFactory</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
<a name="l00075"></a>00075   <span class="keyword">virtual</span> <a class="code" href="structiMeshWrapper.html" title="A mesh wrapper is an engine-level object that wraps around an actual mesh object...">iMeshWrapper</a>* <a class="code" href="structiLoaderContext.html#714d2d5818e34e03e54b173712aeb9e3" title="Find a mesh object.">FindMeshObject</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
<a name="l00076"></a>00076   
<a name="l00081"></a>00081   <span class="keyword">virtual</span> <a class="code" href="structiTextureWrapper.html" title="A texture wrapper is an engine-level object that wraps around an actual texture (iTextureHandle)...">iTextureWrapper</a>* <a class="code" href="structiLoaderContext.html#564416c892f3c7ce44c8478d90caf9f0" title="Find a texture.">FindTexture</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* filename) = 0;
<a name="l00082"></a>00082 
<a name="l00087"></a>00087   <span class="keyword">virtual</span> <a class="code" href="structiTextureWrapper.html" title="A texture wrapper is an engine-level object that wraps around an actual texture (iTextureHandle)...">iTextureWrapper</a>* <a class="code" href="structiLoaderContext.html#3ff2cc0c4adf1562daa32b2828efc21c" title="Find a texture with the given name.">FindNamedTexture</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name,
<a name="l00088"></a>00088         <span class="keyword">const</span> <span class="keywordtype">char</span> *filename) = 0;
<a name="l00089"></a>00089 
<a name="l00091"></a>00091   <span class="keyword">virtual</span> <a class="code" href="structiLight.html" title="The iLight interface is the SCF interface for the csLight class.">iLight</a>* <a class="code" href="structiLoaderContext.html#8516b68e9d929d206d9b40cd2cf66b54" title="Find a light.">FindLight</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
<a name="l00092"></a>00092 
<a name="l00094"></a>00094   <span class="keyword">virtual</span> <a class="code" href="structiShader.html" title="Specific shader.">iShader</a>* <a class="code" href="structiLoaderContext.html#e1825f2761de1bd53819a89db50ba6bd" title="Find a shader.">FindShader</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
<a name="l00095"></a>00095 
<a name="l00100"></a>00100   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiLoaderContext.html#b6407ba4d788628887e5165691891fc9" title="Return true if we check for dupes (to avoid objects with same name being loaded again...">CheckDupes</a> () <span class="keyword">const</span> = 0;
<a name="l00101"></a>00101 
<a name="l00106"></a>00106   <span class="keyword">virtual</span> <a class="code" href="structiRegion.html" title="A region.">iRegion</a>* <a class="code" href="structiLoaderContext.html#2a2e733bafa822a5beb0e316e036cce5" title="Return a region if we only want to load in that region.">GetRegion</a> () <span class="keyword">const</span> = 0;
<a name="l00107"></a>00107 
<a name="l00112"></a>00112   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiLoaderContext.html#daa3b0c5384ac8780fe34a1d305a93eb" title="Return true if we only want to look for objects in the region given by GetRegion()...">CurrentRegionOnly</a> () <span class="keyword">const</span> = 0;
<a name="l00113"></a>00113 };
<a name="l00114"></a>00114 
<a name="l00117"></a>00117 <span class="preprocessor">#endif // __CS_IMAP_LDRCTXT_H__</span>
<a name="l00118"></a>00118 <span class="preprocessor"></span>
</pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by 
<a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 
</small></address> </div></body> </html>