<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: imap/modelload.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>imap/modelload.h</h1><a href="modelload_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2006 by Jorrit Tyberghein</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IMAP_MODELLOAD_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IMAP_MODELLOAD_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span> <a name="l00023"></a>00023 <a name="l00030"></a>00030 <span class="keyword">struct </span><a class="code" href="structiMeshFactoryWrapper.html" title="A mesh factory wrapper is an engine-level object that wraps around a mesh object...">iMeshFactoryWrapper</a>; <a name="l00031"></a>00031 <span class="keyword">struct </span><a class="code" href="structiDataBuffer.html" title="The iDataBuffer interface can be used to exchange buffers with abstract data between...">iDataBuffer</a>; <a name="l00032"></a>00032 <a name="l00044"></a><a class="code" href="structiModelLoader.html">00044</a> <span class="keyword">struct </span><a class="code" href="structiModelLoader.html" title="Some loader plugins implement this as an easier way to load a factory from code.">iModelLoader</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a> <a name="l00045"></a>00045 { <a name="l00046"></a>00046 SCF_INTERFACE(<a class="code" href="structiModelLoader.html" title="Some loader plugins implement this as an easier way to load a factory from code.">iModelLoader</a>, 1,0,0); <a name="l00047"></a>00047 <a name="l00055"></a>00055 <span class="keyword">virtual</span> <a class="code" href="structiMeshFactoryWrapper.html" title="A mesh factory wrapper is an engine-level object that wraps around a mesh object...">iMeshFactoryWrapper</a>* <a class="code" href="structiModelLoader.html#6805a0f80dc5db0b9f0aea4b6bce950f" title="Create a mesh factory and load the given model into it.">Load</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* factname, <a name="l00056"></a>00056 <span class="keyword">const</span> <span class="keywordtype">char</span>* filename) = 0; <a name="l00057"></a>00057 <a name="l00065"></a>00065 <span class="keyword">virtual</span> <a class="code" href="structiMeshFactoryWrapper.html" title="A mesh factory wrapper is an engine-level object that wraps around a mesh object...">iMeshFactoryWrapper</a>* <a class="code" href="structiModelLoader.html#6805a0f80dc5db0b9f0aea4b6bce950f" title="Create a mesh factory and load the given model into it.">Load</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* factname, <a name="l00066"></a>00066 <a class="code" href="structiDataBuffer.html" title="The iDataBuffer interface can be used to exchange buffers with abstract data between...">iDataBuffer</a>* buffer) = 0; <a name="l00067"></a>00067 <a name="l00071"></a>00071 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiModelLoader.html#f742ccf8747d3cedfea0f35233d58bf2" title="Test if the model is recognized by this model loader.">IsRecognized</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* filename) = 0; <a name="l00072"></a>00072 <a name="l00076"></a>00076 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiModelLoader.html#f742ccf8747d3cedfea0f35233d58bf2" title="Test if the model is recognized by this model loader.">IsRecognized</a> (<a class="code" href="structiDataBuffer.html" title="The iDataBuffer interface can be used to exchange buffers with abstract data between...">iDataBuffer</a>* buffer) = 0; <a name="l00077"></a>00077 }; <a name="l00078"></a>00078 <a name="l00081"></a>00081 <span class="preprocessor">#endif // __CS_IMAP_MODELLOAD_H__</span> <a name="l00082"></a>00082 <span class="preprocessor"></span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>