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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: CS::PluginCommon::SoftShader Namespace Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<a class="el" href="namespaceCS.html">CS</a>::<a class="el" href="namespaceCS_1_1PluginCommon.html">PluginCommon</a>::<a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html">SoftShader</a></div>
<h1>CS::PluginCommon::SoftShader Namespace Reference</h1>
<p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html">iDefaultScanlineRenderer</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default software scanline renderer.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultShader.html">iDefaultShader</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Software renderer default shader plugin.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultShader.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateEdgePersp.html">InterpolateEdgePersp</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interpolator for a polygon edge.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateEdgePersp.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateScanlinePersp.html">InterpolateScanlinePersp</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interpolator over a scanline.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateScanlinePersp.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateScanlinePersp_3_010_01_4.html">InterpolateScanlinePersp&lt; 0 &gt;</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateScanlinePerspCommon.html">InterpolateScanlinePerspCommon</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interpolator over a scanline, common code.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateScanlinePerspCommon.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html">iScanlineRenderer</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Software renderer scanline renderer.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iSoftShaderRenderInterface.html">iSoftShaderRenderInterface</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interface specific to the software renderer to allow shaders to communicate with it.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1iSoftShaderRenderInterface.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1Pixel.html">Pixel</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1ScanlineComp.html">ScanlineComp</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Undivided buffer values.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1ScanlineComp.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1ScanlineCompDivZ.html">ScanlineCompDivZ</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Buffer values div Z.  <a href="structCS_1_1PluginCommon_1_1SoftShader_1_1ScanlineCompDivZ.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structCS_1_1PluginCommon_1_1SoftShader_1_1SoftwareTexture.html">SoftwareTexture</a></td></tr>

<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#3b8d057a47c98a410d605bebe49f4177">BuffersMask</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Type for a bit mask of buffers.  <a href="#3b8d057a47c98a410d605bebe49f4177"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#0dbb7d03fcabcf39439e6a69d7b13089">TexturesMask</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Type for a bit mask of textures.  <a href="#0dbb7d03fcabcf39439e6a69d7b13089"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">static T&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#3e8faba68b10819a14d92e839f0cdcee">Lerp</a> (const T &amp;a, const T &amp;b, float f)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Helper function to linearly interpolate.  <a href="#3e8faba68b10819a14d92e839f0cdcee"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#c3cae92639297bf4079b8721c43dcb61">maxBuffers</a> = 16</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Maximum number of vertex buffers supported.  <a href="#c3cae92639297bf4079b8721c43dcb61"></a><br></td></tr>
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<hr><h2>Typedef Documentation</h2>
<a class="anchor" name="3b8d057a47c98a410d605bebe49f4177"></a><!-- doxytag: member="CS::PluginCommon::SoftShader::BuffersMask" ref="3b8d057a47c98a410d605bebe49f4177" args="" -->
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          <td class="memname">typedef <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> <a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#3b8d057a47c98a410d605bebe49f4177">CS::PluginCommon::SoftShader::BuffersMask</a>          </td>
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<p>
Type for a bit mask of buffers. 
<p>

<p>Definition at line <a class="el" href="types_8h-source.html#l00041">41</a> of file <a class="el" href="types_8h-source.html">types.h</a>.</p>

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<a class="anchor" name="0dbb7d03fcabcf39439e6a69d7b13089"></a><!-- doxytag: member="CS::PluginCommon::SoftShader::TexturesMask" ref="0dbb7d03fcabcf39439e6a69d7b13089" args="" -->
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          <td class="memname">typedef <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> <a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#0dbb7d03fcabcf39439e6a69d7b13089">CS::PluginCommon::SoftShader::TexturesMask</a>          </td>
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<p>
Type for a bit mask of textures. 
<p>

<p>Definition at line <a class="el" href="types_8h-source.html#l00043">43</a> of file <a class="el" href="types_8h-source.html">types.h</a>.</p>

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<hr><h2>Function Documentation</h2>
<a class="anchor" name="3e8faba68b10819a14d92e839f0cdcee"></a><!-- doxytag: member="CS::PluginCommon::SoftShader::Lerp" ref="3e8faba68b10819a14d92e839f0cdcee" args="(const T &amp;a, const T &amp;b, float f)" -->
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template&lt;typename T&gt; </div>
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          <td class="memname">static T CS::PluginCommon::SoftShader::Lerp           </td>
          <td>(</td>
          <td class="paramtype">const T &amp;&nbsp;</td>
          <td class="paramname"> <em>a</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const T &amp;&nbsp;</td>
          <td class="paramname"> <em>b</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>f</em></td><td>&nbsp;</td>
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          <td>)</td>
          <td></td><td></td><td width="100%"><code> [inline, static]</code></td>
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<p>
Helper function to linearly interpolate. 
<p>

<p>Definition at line <a class="el" href="types_8h-source.html#l00047">47</a> of file <a class="el" href="types_8h-source.html">types.h</a>.</p>

<p>Referenced by <a class="el" href="types_8h-source.html#l00073">CS::PluginCommon::SoftShader::InterpolateEdgePersp::Setup()</a>.</p>

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<hr><h2>Variable Documentation</h2>
<a class="anchor" name="c3cae92639297bf4079b8721c43dcb61"></a><!-- doxytag: member="CS::PluginCommon::SoftShader::maxBuffers" ref="c3cae92639297bf4079b8721c43dcb61" args="" -->
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          <td class="memname">const size_t <a class="el" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#c3cae92639297bf4079b8721c43dcb61">CS::PluginCommon::SoftShader::maxBuffers</a> = 16          </td>
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<p>
Maximum number of vertex buffers supported. 
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<p>Definition at line <a class="el" href="types_8h-source.html#l00039">39</a> of file <a class="el" href="types_8h-source.html">types.h</a>.</p>

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