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<h1>cstool/normalcalc.h</h1><a href="normalcalc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_NORMALCALC_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_NORMALCALC_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="vector3_8h.html" title="3D vector.">csgeom/vector3.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="vector2_8h.html" title="2D vector.">csgeom/vector2.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="cscolor_8h.html" title="Floating-point color.">csutil/cscolor.h</a>"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="dirtyaccessarray_8h.html" title="Templated array class, allowing direct access to the internally stored array.">csutil/dirtyaccessarray.h</a>"</span>
<a name="l00032"></a>00032 
<a name="l00036"></a><a class="code" href="classcsNormalCalculator.html">00036</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsNormalCalculator.html" title="A normal calculator.">csNormalCalculator</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">private</span>:
<a name="l00039"></a>00039   <span class="keyword">static</span> <span class="keywordtype">bool</span> CompressVertices (
<a name="l00040"></a>00040     <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* orig_verts, <span class="keywordtype">size_t</span> orig_num_vts,
<a name="l00041"></a>00041     <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>*&amp; new_verts, <span class="keywordtype">size_t</span>&amp; new_num_vts,
<a name="l00042"></a>00042     <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* orig_tris, <span class="keywordtype">size_t</span> num_tris,
<a name="l00043"></a>00043     <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>*&amp; new_tris,
<a name="l00044"></a>00044     <span class="keywordtype">size_t</span>*&amp; mapping);
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00057"></a>00057   <span class="keyword">static</span> <span class="keywordtype">void</span> CalculateNormals (
<a name="l00058"></a>00058     <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray&lt;csVector3&gt;</a>&amp; mesh_vertices,
<a name="l00059"></a>00059     <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray&lt;csTriangle&gt;</a>&amp; mesh_triangles,
<a name="l00060"></a>00060     <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray&lt;csVector3&gt;</a>&amp; mesh_normals,
<a name="l00061"></a>00061     <span class="keywordtype">bool</span> do_compress);
<a name="l00062"></a>00062 };
<a name="l00063"></a>00063 
<a name="l00066"></a>00066 <span class="preprocessor">#endif // __CS_NORMALCALC_H__</span>
<a name="l00067"></a>00067 <span class="preprocessor"></span>
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