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<h1>csplugincommon/opengl/driverdb.h</h1><a href="opengl_2driverdb_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2004 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment">              (C) 2004 by Frank Richter</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CANVAS_OPENGLCOMMON_DRIVERDB_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CANVAS_OPENGLCOMMON_DRIVERDB_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "csextern_gl.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "csutil/leakguard.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="refarr_8h.html" title="Smart Pointer array.">csutil/refarr.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="strhash_8h.html" title="String-to-ID hash table.">csutil/strhash.h</a>"</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="keyword">struct </span>iConfigDocument;
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a>;
<a name="l00034"></a>00034 <span class="keyword">class </span><a class="code" href="classcsGraphics2DGLCommon.html" title="Basic OpenGL version of the 2D driver class.">csGraphics2DGLCommon</a>;
<a name="l00035"></a>00035 
<a name="l00041"></a><a class="code" href="classcsGLDriverDatabase.html">00041</a> <span class="keyword">class </span>CS_CSPLUGINCOMMON_GL_EXPORT <a class="code" href="classcsGLDriverDatabase.html" title="OpenGL driver database.">csGLDriverDatabase</a>
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="keyword">public</span>:
<a name="l00044"></a>00044   CS_LEAKGUARD_DECLARE (<a class="code" href="classcsGLDriverDatabase.html" title="OpenGL driver database.">csGLDriverDatabase</a>);
<a name="l00045"></a>00045 
<a name="l00046"></a><a class="code" href="classcsGLDriverDatabase.html#9c5b767e60cea4b27c48ba74dc06017d">00046</a>   <a class="code" href="classcsGraphics2DGLCommon.html" title="Basic OpenGL version of the 2D driver class.">csGraphics2DGLCommon</a>* ogl2d;
<a name="l00047"></a><a class="code" href="classcsGLDriverDatabase.html#a64a0e93c91629500e6d77fb61e78188">00047</a>   <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray&lt;iConfigFile&gt;</a> addedConfigs;
<a name="l00048"></a><a class="code" href="classcsGLDriverDatabase.html#833fbe225d7e9faf1ac8cac446c69ea3">00048</a>   <span class="keyword">const</span> <span class="keywordtype">char</span>* rulePhase;
<a name="l00049"></a>00049 
<a name="l00050"></a><a class="code" href="classcsGLDriverDatabase.html#38960a546612b40b3fff484476f24e09">00050</a>   <a class="code" href="classcsStringHash.html" title="A string-to-ID hash table.">csStringHash</a> tokens;
<a name="l00051"></a>00051 
<a name="l00052"></a>00052   <a class="code" href="classcsGLDriverDatabase.html" title="OpenGL driver database.">csGLDriverDatabase</a> ();
<a name="l00053"></a>00053   ~<a class="code" href="classcsGLDriverDatabase.html" title="OpenGL driver database.">csGLDriverDatabase</a> ();
<a name="l00054"></a>00054 
<a name="l00055"></a>00055   <span class="keywordtype">void</span> Report (<span class="keywordtype">int</span> severity, <span class="keyword">const</span> <span class="keywordtype">char</span>* msg, ...);
<a name="l00056"></a>00056 
<a name="l00057"></a>00057   <span class="keywordtype">void</span> Open (<a class="code" href="classcsGraphics2DGLCommon.html" title="Basic OpenGL version of the 2D driver class.">csGraphics2DGLCommon</a>* ogl2d, <a class="code" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a>* dbRoot, 
<a name="l00058"></a>00058     <span class="keyword">const</span> <span class="keywordtype">char</span>* phase, <span class="keywordtype">int</span> configPriority);
<a name="l00059"></a>00059   <span class="keywordtype">void</span> Close ();
<a name="l00060"></a>00060 };
<a name="l00061"></a>00061 
<a name="l00064"></a>00064 <span class="preprocessor">#endif // __CS_CANVAS_OPENGLCOMMON_DRIVERDB_H__</span>
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