<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: imesh/particle.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>imesh/particle.h</h1><a href="particle_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2000 by W.C.A. Wijngaards</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IMESH_PARTICLE_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IMESH_PARTICLE_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span> <a name="l00028"></a>00028 <a name="l00032"></a>00032 <span class="keyword">struct </span><a class="code" href="structiLight.html" title="The iLight interface is the SCF interface for the csLight class.">iLight</a>; <a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>; <a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiRenderView.html" title="This interface represents all information needed to render some object in a current...">iRenderView</a>; <a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structiLightSectorInfluence.html" title="A light-sector influence (LSI).">iLightSectorInfluence</a>; <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="keyword">class </span><a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>; <a name="l00038"></a>00038 <span class="keyword">class </span><a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>; <a name="l00039"></a>00039 <span class="keyword">class </span><a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>; <a name="l00040"></a>00040 <a name="l00041"></a>00041 <span class="keyword">struct </span><a class="code" href="structcsRenderMesh.html" title="Mesh data as returned by mesh plugins.">csRenderMesh</a>; <a name="l00042"></a>00042 <a name="l00050"></a><a class="code" href="structiParticle.html">00050</a> <span class="keyword">struct </span><a class="code" href="structiParticle.html" title="A iParticle can be used in particle Systems.">iParticle</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a> <a name="l00051"></a>00051 { <a name="l00052"></a>00052 SCF_INTERFACE (<a class="code" href="structiParticle.html" title="A iParticle can be used in particle Systems.">iParticle</a>, 1, 0, 0); <a name="l00053"></a>00053 <a name="l00058"></a>00058 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#2c5702cc5930ccb56b12c287e3a63e88" title="Set the position of this particle in coordinates relative to the parent particle...">SetPosition</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& pos) = 0; <a name="l00059"></a>00059 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& GetPosition () <span class="keyword">const</span> = 0; <a name="l00063"></a>00063 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#e8f57df4a2642df35846a917a32586b9" title="Move the particle relative to position.">MovePosition</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& move) = 0; <a name="l00064"></a>00064 <a name="l00066"></a>00066 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#5e9085518167ccdfaafdbc24c89ebab8" title="Add color to the color of the sprite.">AddColor</a> (<span class="keyword">const</span> <a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>& col) = 0; <a name="l00068"></a>00068 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#ed700de359095ce0b7540653d765f979" title="Scale particle by this factor.">ScaleBy</a> (<span class="keywordtype">float</span> factor) = 0; <a name="l00070"></a>00070 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#f3b7112bc18df95f203dcbc2f65788fc" title="Rotate the particle is some particle dependent manner, in radians.">Rotate</a> (<span class="keywordtype">float</span> angle) = 0; <a name="l00071"></a>00071 <a name="l00077"></a>00077 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#b2051d05f5538a660c79eb260c69300d" title="Light this particle.">UpdateLighting</a> (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<iLightSectorInfluence*></a>& lights, <a name="l00078"></a>00078 <span class="keyword">const</span> <a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>& transform) = 0; <a name="l00079"></a>00079 }; <a name="l00080"></a>00080 <a name="l00083"></a>00083 <span class="preprocessor">#endif // __CS_IMESH_PARTICLE_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>