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<h1>imesh/particle.h</h1><a href="particle_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2000 by W.C.A. Wijngaards</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IMESH_PARTICLE_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IMESH_PARTICLE_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span>
<a name="l00028"></a>00028 
<a name="l00032"></a>00032 <span class="keyword">struct </span><a class="code" href="structiLight.html" title="The iLight interface is the SCF interface for the csLight class.">iLight</a>;
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>;
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiRenderView.html" title="This interface represents all information needed to render some object in a current...">iRenderView</a>;
<a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structiLightSectorInfluence.html" title="A light-sector influence (LSI).">iLightSectorInfluence</a>;
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">class </span><a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>;
<a name="l00038"></a>00038 <span class="keyword">class </span><a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>;
<a name="l00039"></a>00039 <span class="keyword">class </span><a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>;
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="keyword">struct </span><a class="code" href="structcsRenderMesh.html" title="Mesh data as returned by mesh plugins.">csRenderMesh</a>;
<a name="l00042"></a>00042 
<a name="l00050"></a><a class="code" href="structiParticle.html">00050</a> <span class="keyword">struct </span><a class="code" href="structiParticle.html" title="A iParticle can be used in particle Systems.">iParticle</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052   SCF_INTERFACE (<a class="code" href="structiParticle.html" title="A iParticle can be used in particle Systems.">iParticle</a>, 1, 0, 0);
<a name="l00053"></a>00053 
<a name="l00058"></a>00058   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#2c5702cc5930ccb56b12c287e3a63e88" title="Set the position of this particle in coordinates relative to the parent particle...">SetPosition</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; pos) = 0;
<a name="l00059"></a>00059   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; GetPosition () <span class="keyword">const</span> = 0;
<a name="l00063"></a>00063   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#e8f57df4a2642df35846a917a32586b9" title="Move the particle relative to position.">MovePosition</a> (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; move) = 0;
<a name="l00064"></a>00064 
<a name="l00066"></a>00066   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#5e9085518167ccdfaafdbc24c89ebab8" title="Add color to the color of the sprite.">AddColor</a> (<span class="keyword">const</span> <a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>&amp; col) = 0;
<a name="l00068"></a>00068   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#ed700de359095ce0b7540653d765f979" title="Scale particle by this factor.">ScaleBy</a> (<span class="keywordtype">float</span> factor) = 0;
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#f3b7112bc18df95f203dcbc2f65788fc" title="Rotate the particle is some particle dependent manner, in radians.">Rotate</a> (<span class="keywordtype">float</span> angle) = 0;
<a name="l00071"></a>00071 
<a name="l00077"></a>00077   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiParticle.html#b2051d05f5538a660c79eb260c69300d" title="Light this particle.">UpdateLighting</a> (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;iLightSectorInfluence*&gt;</a>&amp; lights,
<a name="l00078"></a>00078       <span class="keyword">const</span> <a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>&amp; transform) = 0;
<a name="l00079"></a>00079 };
<a name="l00080"></a>00080 
<a name="l00083"></a>00083 <span class="preprocessor">#endif // __CS_IMESH_PARTICLE_H__</span>
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