<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgeom/poly3d.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgeom/poly3d.h</h1><a href="poly3d_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 1998 by Jorrit Tyberghein</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_POLY3D_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_POLY3D_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00029"></a>00029 <span class="preprocessor">#include "csextern.h"</span> <a name="l00030"></a>00030 <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="plane3_8h.html" title="3D space plane.">csgeom/plane3.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="vector3_8h.html" title="3D vector.">csgeom/vector3.h</a>"</span> <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="dirtyaccessarray_8h.html" title="Templated array class, allowing direct access to the internally stored array.">csutil/dirtyaccessarray.h</a>"</span> <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keyword">class </span><a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>; <a name="l00036"></a>00036 <a name="l00038"></a>00038 <span class="keyword">enum</span> <a name="l00039"></a>00039 { <a name="l00041"></a><a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9ee88d3fbccae84a9d22831150df35b7bd">00041</a> <a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9ee88d3fbccae84a9d22831150df35b7bd" title="Poly is on same plane.">CS_POL_SAME_PLANE</a> = 0, <a name="l00043"></a><a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9ea271cb2d4694f05e2df381d1cb98279d">00043</a> <a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9ea271cb2d4694f05e2df381d1cb98279d" title="Poly is completely in front of the given plane.">CS_POL_FRONT</a> = 1, <a name="l00045"></a><a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9ebd5e6308857d9f8cb82434d7d0086a70">00045</a> <a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9ebd5e6308857d9f8cb82434d7d0086a70" title="Poly is completely back of the given plane.">CS_POL_BACK</a> = 2, <a name="l00047"></a><a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9efbc4ca645c2a7478693b045287029b11">00047</a> <a class="code" href="group__geom__utils.html#gg05589fbab0657f08285ebdfe93f5ec9efbc4ca645c2a7478693b045287029b11" title="Poly intersects with plane.">CS_POL_SPLIT_NEEDED</a> = 3 <a name="l00048"></a>00048 }; <a name="l00049"></a>00049 <a name="l00053"></a><a class="code" href="classcsPoly3D.html">00053</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a> <a name="l00054"></a>00054 { <a name="l00055"></a>00055 <span class="keyword">protected</span>: <a name="l00057"></a><a class="code" href="classcsPoly3D.html#d32a70d5d3e92f3cd67b5c63a6d317bd">00057</a> <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray<csVector3></a> vertices; <a name="l00058"></a>00058 <a name="l00059"></a>00059 <span class="keyword">public</span>: <a name="l00063"></a>00063 <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a> (<span class="keywordtype">size_t</span> start_size = 10); <a name="l00064"></a>00064 <a name="l00066"></a>00066 <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a> (<span class="keyword">const</span> <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& copy); <a name="l00067"></a>00067 <a name="l00069"></a>00069 <span class="keyword">virtual</span> ~<a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a> (); <a name="l00070"></a>00070 <a name="l00074"></a>00074 <span class="keywordtype">void</span> MakeEmpty (); <a name="l00075"></a>00075 <a name="l00079"></a><a class="code" href="classcsPoly3D.html#9691ea579ebd3be1375e2aa54508ea7a">00079</a> <span class="keyword">inline</span> <span class="keywordtype">size_t</span> GetVertexCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertices.GetSize (); } <a name="l00080"></a>00080 <a name="l00084"></a><a class="code" href="classcsPoly3D.html#35f6c75ed5c61e85a91c51f330bd43c4">00084</a> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertices.GetArray (); } <a name="l00085"></a>00085 <a name="l00089"></a><a class="code" href="classcsPoly3D.html#6beb80bb2cc395e0c15d43eca6e5054f">00089</a> <span class="keyword">inline</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices.GetArray (); } <a name="l00090"></a>00090 <a name="l00094"></a><a class="code" href="classcsPoly3D.html#32c16a4cb49d35507ac50e4f5969496f">00094</a> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertex (<span class="keywordtype">size_t</span> i)<span class="keyword"> const</span> <a name="l00095"></a>00095 <span class="keyword"> </span>{ <a name="l00096"></a>00096 <span class="keywordflow">if</span> (i >= vertices.GetSize ()) <span class="keywordflow">return</span> 0; <a name="l00097"></a>00097 <span class="keywordflow">return</span> &(vertices.GetArray ()[i]); <a name="l00098"></a>00098 } <a name="l00099"></a>00099 <a name="l00103"></a><a class="code" href="classcsPoly3D.html#abf094660b7ed09f860ca6dc867f631e">00103</a> <span class="keyword">inline</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& operator[] (<span class="keywordtype">size_t</span> i) <a name="l00104"></a>00104 { <a name="l00105"></a>00105 <span class="keywordflow">return</span> vertices[i]; <a name="l00106"></a>00106 } <a name="l00107"></a>00107 <a name="l00111"></a><a class="code" href="classcsPoly3D.html#aa01037355eb0f05c480c1fe815ed666">00111</a> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& operator[] (<span class="keywordtype">size_t</span> i)<span class="keyword"> const</span> <a name="l00112"></a>00112 <span class="keyword"> </span>{ <a name="l00113"></a>00113 <span class="keywordflow">return</span> vertices[i]; <a name="l00114"></a>00114 } <a name="l00115"></a>00115 <a name="l00119"></a><a class="code" href="classcsPoly3D.html#9d98c2e3368d716d13620784faf8a8d5">00119</a> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetFirst ()<span class="keyword"> const</span> <a name="l00120"></a>00120 <span class="keyword"> </span>{ <a name="l00121"></a>00121 <span class="keywordflow">if</span> (vertices.GetSize ()<=0) <span class="keywordflow">return</span> 0; <a name="l00122"></a>00122 <span class="keywordflow">else</span> <span class="keywordflow">return</span> vertices.GetArray (); <a name="l00123"></a>00123 } <a name="l00124"></a>00124 <a name="l00128"></a><a class="code" href="classcsPoly3D.html#08c19ee5d278f7f81b17b7a79600a7af">00128</a> <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetLast ()<span class="keyword"> const</span> <a name="l00129"></a>00129 <span class="keyword"> </span>{ <a name="l00130"></a>00130 <span class="keywordflow">if</span> (vertices.GetSize ()<=0) <span class="keywordflow">return</span> 0; <a name="l00131"></a>00131 <span class="keywordflow">else</span> <span class="keywordflow">return</span> <a name="l00132"></a>00132 &(vertices.GetArray ())[vertices.GetSize ()-1]; <a name="l00133"></a>00133 } <a name="l00134"></a>00134 <a name="l00138"></a>00138 <span class="keywordtype">bool</span> In (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& v) <span class="keyword">const</span>; <a name="l00139"></a>00139 <a name="l00143"></a>00143 <span class="keyword">static</span> <span class="keywordtype">bool</span> In (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* poly, <span class="keywordtype">size_t</span> num_poly, <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& v); <a name="l00144"></a>00144 <a name="l00148"></a>00148 <span class="keywordtype">void</span> MakeRoom (<span class="keywordtype">size_t</span> new_max); <a name="l00149"></a>00149 <a name="l00153"></a><a class="code" href="classcsPoly3D.html#363705c1227104d87de0723798799a6b">00153</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> SetVertexCount (<span class="keywordtype">size_t</span> n) <a name="l00154"></a>00154 { <a name="l00155"></a>00155 MakeRoom (n); <a name="l00156"></a>00156 vertices.SetSize (n); <a name="l00157"></a>00157 } <a name="l00158"></a>00158 <a name="l00163"></a><a class="code" href="classcsPoly3D.html#69f609b555c1be059b802fa6168c16a4">00163</a> <span class="keyword">inline</span> <span class="keywordtype">size_t</span> AddVertex (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& v) <a name="l00164"></a>00164 { <a name="l00165"></a>00165 <span class="keywordflow">return</span> AddVertex (v.<a class="code" href="classcsVector3.html#823fdba459ff91e8a5e6834ded7c815f" title="The X component of the vector.">x</a>, v.<a class="code" href="classcsVector3.html#e0a74264b61eb5d61da63b3c101af719" title="The Y component of the vector.">y</a>, v.<a class="code" href="classcsVector3.html#3f761bd195c7ccec59ea863a87a1ad05" title="The Z component of the vector.">z</a>); <a name="l00166"></a>00166 } <a name="l00167"></a>00167 <a name="l00172"></a>00172 <span class="keywordtype">size_t</span> AddVertex (<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z); <a name="l00173"></a>00173 <a name="l00177"></a><a class="code" href="classcsPoly3D.html#7211a74df5b674ac8b39af3c11bc2aba">00177</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> SetVertices (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> <span class="keyword">const</span>* v, <span class="keywordtype">size_t</span> num) <a name="l00178"></a>00178 { <a name="l00179"></a>00179 MakeRoom (num); <a name="l00180"></a>00180 memcpy (vertices.GetArray (), v, num * <span class="keyword">sizeof</span> (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>)); <a name="l00181"></a>00181 } <a name="l00182"></a>00182 <a name="l00190"></a>00190 <span class="keywordtype">bool</span> ProjectXPlane (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& point, <span class="keywordtype">float</span> plane_x, <a name="l00191"></a>00191 <a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>* poly2d) <span class="keyword">const</span>; <a name="l00192"></a>00192 <a name="l00200"></a>00200 <span class="keywordtype">bool</span> ProjectYPlane (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& point, <span class="keywordtype">float</span> plane_y, <a name="l00201"></a>00201 <a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>* poly2d) <span class="keyword">const</span>; <a name="l00202"></a>00202 <a name="l00210"></a>00210 <span class="keywordtype">bool</span> ProjectZPlane (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& point, <span class="keywordtype">float</span> plane_z, <a name="l00211"></a>00211 <a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>* poly2d) <span class="keyword">const</span>; <a name="l00212"></a>00212 <a name="l00220"></a><a class="code" href="classcsPoly3D.html#4ce08b4d23911e7e40387e6b2a1dd2a1">00220</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> ProjectAxisPlane (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& point, <span class="keywordtype">int</span> plane_nr, <a name="l00221"></a>00221 <span class="keywordtype">float</span> plane_pos, <a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>* poly2d)<span class="keyword"> const</span> <a name="l00222"></a>00222 <span class="keyword"> </span>{ <a name="l00223"></a>00223 <span class="keywordflow">switch</span> (plane_nr) <a name="l00224"></a>00224 { <a name="l00225"></a>00225 <span class="keywordflow">case</span> <a class="code" href="group__geom__utils.html#ggdb49720dc49f7d4e4cf9adbf2948e4098e81da4ab0c7c07c39847d17fb3a95b5" title="X axis.">CS_AXIS_X</a>: <span class="keywordflow">return</span> ProjectXPlane (point, plane_pos, poly2d); <a name="l00226"></a>00226 <span class="keywordflow">case</span> <a class="code" href="group__geom__utils.html#ggdb49720dc49f7d4e4cf9adbf2948e4099734b1073fe8f5572622f5e39120317d" title="Y axis.">CS_AXIS_Y</a>: <span class="keywordflow">return</span> ProjectYPlane (point, plane_pos, poly2d); <a name="l00227"></a>00227 <span class="keywordflow">case</span> <a class="code" href="group__geom__utils.html#ggdb49720dc49f7d4e4cf9adbf2948e4092524f76ec772151941164bee31d5d9f1" title="Z axis.">CS_AXIS_Z</a>: <span class="keywordflow">return</span> ProjectZPlane (point, plane_pos, poly2d); <a name="l00228"></a>00228 } <a name="l00229"></a>00229 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00230"></a>00230 } <a name="l00231"></a>00231 <a name="l00239"></a>00239 <span class="keyword">static</span> <span class="keywordtype">int</span> Classify (<span class="keyword">const</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>& pl, <a name="l00240"></a>00240 <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <span class="keywordtype">size_t</span> num_vertices); <a name="l00241"></a>00241 <a name="l00249"></a><a class="code" href="classcsPoly3D.html#a62580d9c2e50e1614603395f82a06c9">00249</a> <span class="keyword">inline</span> <span class="keywordtype">int</span> Classify (<span class="keyword">const</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>& pl)<span class="keyword"> const</span> <a name="l00250"></a>00250 <span class="keyword"> </span>{ <a name="l00251"></a>00251 <span class="keywordflow">return</span> Classify (pl, vertices.GetArray (), vertices.GetSize ()); <a name="l00252"></a>00252 } <a name="l00253"></a>00253 <a name="l00255"></a>00255 <span class="keywordtype">int</span> ClassifyX (<span class="keywordtype">float</span> x) <span class="keyword">const</span>; <a name="l00256"></a>00256 <a name="l00258"></a>00258 <span class="keywordtype">int</span> ClassifyY (<span class="keywordtype">float</span> y) <span class="keyword">const</span>; <a name="l00259"></a>00259 <a name="l00261"></a>00261 <span class="keywordtype">int</span> ClassifyZ (<span class="keywordtype">float</span> z) <span class="keyword">const</span>; <a name="l00262"></a>00262 <a name="l00264"></a><a class="code" href="classcsPoly3D.html#2e0593a3f3d91f8975eeb5f2dd69628d">00264</a> <span class="keyword">inline</span> <span class="keywordtype">int</span> ClassifyAxis (<span class="keywordtype">int</span> axis, <span class="keywordtype">float</span> where)<span class="keyword"> const</span> <a name="l00265"></a>00265 <span class="keyword"> </span>{ <a name="l00266"></a>00266 <span class="keywordflow">switch</span> (axis) <a name="l00267"></a>00267 { <a name="l00268"></a>00268 <span class="keywordflow">case</span> <a class="code" href="group__geom__utils.html#ggdb49720dc49f7d4e4cf9adbf2948e4098e81da4ab0c7c07c39847d17fb3a95b5" title="X axis.">CS_AXIS_X</a>: <span class="keywordflow">return</span> ClassifyX (where); <a name="l00269"></a>00269 <span class="keywordflow">case</span> <a class="code" href="group__geom__utils.html#ggdb49720dc49f7d4e4cf9adbf2948e4099734b1073fe8f5572622f5e39120317d" title="Y axis.">CS_AXIS_Y</a>: <span class="keywordflow">return</span> ClassifyY (where); <a name="l00270"></a>00270 <span class="keywordflow">case</span> <a class="code" href="group__geom__utils.html#ggdb49720dc49f7d4e4cf9adbf2948e4092524f76ec772151941164bee31d5d9f1" title="Z axis.">CS_AXIS_Z</a>: <span class="keywordflow">return</span> ClassifyZ (where); <a name="l00271"></a>00271 } <a name="l00272"></a>00272 <span class="keywordflow">return</span> 0; <a name="l00273"></a>00273 } <a name="l00274"></a>00274 <a name="l00282"></a>00282 <span class="keywordtype">int</span> IsAxisAligned (<span class="keywordtype">float</span>& where, <span class="keywordtype">float</span> epsilon = SMALL_EPSILON) <span class="keyword">const</span>; <a name="l00283"></a>00283 <a name="l00288"></a>00288 <span class="keywordtype">int</span> ComputeMainNormalAxis () <span class="keyword">const</span>; <a name="l00289"></a>00289 <a name="l00291"></a>00291 <span class="keywordtype">void</span> CutToPlane (<span class="keyword">const</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>& split_plane); <a name="l00292"></a>00292 <a name="l00294"></a>00294 <span class="keywordtype">void</span> SplitWithPlane (<a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& front, <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& back, <a name="l00295"></a>00295 <span class="keyword">const</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>& split_plane) <span class="keyword">const</span>; <a name="l00296"></a>00296 <a name="l00298"></a>00298 <span class="keywordtype">void</span> SplitWithPlaneX (<a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& front, <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& back, <span class="keywordtype">float</span> x) <span class="keyword">const</span>; <a name="l00299"></a>00299 <a name="l00301"></a>00301 <span class="keywordtype">void</span> SplitWithPlaneY (<a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& front, <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& back, <span class="keywordtype">float</span> y) <span class="keyword">const</span>; <a name="l00302"></a>00302 <a name="l00304"></a>00304 <span class="keywordtype">void</span> SplitWithPlaneZ (<a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& front, <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a>& back, <span class="keywordtype">float</span> z) <span class="keyword">const</span>; <a name="l00305"></a>00305 <a name="l00307"></a>00307 <span class="keyword">static</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> ComputeNormal (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <span class="keywordtype">size_t</span> num); <a name="l00308"></a>00308 <a name="l00310"></a>00310 <span class="keyword">static</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> ComputeNormal (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<csVector3></a>& poly); <a name="l00311"></a>00311 <a name="l00313"></a>00313 <span class="keyword">static</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> ComputeNormal (<span class="keywordtype">int</span>* poly, <span class="keywordtype">size_t</span> num, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices); <a name="l00314"></a>00314 <a name="l00316"></a><a class="code" href="classcsPoly3D.html#ea8d51aa6679fb21a1c040adc7f0ce64">00316</a> <span class="keyword">inline</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> ComputeNormal ()<span class="keyword"> const</span> <a name="l00317"></a>00317 <span class="keyword"> </span>{ <a name="l00318"></a>00318 <span class="keywordflow">return</span> ComputeNormal (vertices.GetArray (), vertices.GetSize ()); <a name="l00319"></a>00319 } <a name="l00320"></a>00320 <a name="l00322"></a>00322 <span class="keyword">static</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> ComputePlane (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <span class="keywordtype">size_t</span> num); <a name="l00323"></a>00323 <a name="l00325"></a>00325 <span class="keyword">static</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> ComputePlane (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<csVector3></a>& poly); <a name="l00326"></a>00326 <a name="l00328"></a>00328 <span class="keyword">static</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> ComputePlane (<span class="keywordtype">int</span>* poly, <span class="keywordtype">size_t</span> num, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices); <a name="l00329"></a>00329 <a name="l00331"></a><a class="code" href="classcsPoly3D.html#06c9b47077a862288b74826ae97de5fe">00331</a> <span class="keyword">inline</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> ComputePlane ()<span class="keyword"> const</span> <a name="l00332"></a>00332 <span class="keyword"> </span>{ <a name="l00333"></a>00333 <span class="keywordflow">return</span> ComputePlane (vertices.GetArray (), vertices.GetSize ()); <a name="l00334"></a>00334 } <a name="l00335"></a>00335 <a name="l00339"></a>00339 <span class="keywordtype">float</span> GetArea() <span class="keyword">const</span>; <a name="l00340"></a>00340 <a name="l00344"></a>00344 <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> GetCenter () <span class="keyword">const</span>; <a name="l00345"></a>00345 <a name="l00347"></a>00347 <span class="keywordtype">bool</span> InSphere(<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& center, <span class="keywordtype">float</span> radius); <a name="l00348"></a>00348 }; <a name="l00349"></a>00349 <a name="l00351"></a><a class="code" href="structcsCompressVertex.html">00351</a> <span class="keyword">struct </span><a class="code" href="structcsCompressVertex.html" title="This structure is used by csVector3Array::CompressVertices().">csCompressVertex</a> <a name="l00352"></a>00352 { <a name="l00353"></a><a class="code" href="structcsCompressVertex.html#301dd85964c8ade4f58ed4198d3feb98">00353</a> <span class="keywordtype">size_t</span> <a class="code" href="structcsCompressVertex.html#301dd85964c8ade4f58ed4198d3feb98">orig_idx</a>; <a name="l00354"></a><a class="code" href="structcsCompressVertex.html#0a1b12debf30b760d49cd6f9dcd496a9">00354</a> <span class="keywordtype">int</span> <a class="code" href="structcsCompressVertex.html#60ee98506e0a757c8e80bc585dd13f81">x</a>, <a class="code" href="structcsCompressVertex.html#d978314d284814884136022e71924711">y</a>, <a class="code" href="structcsCompressVertex.html#0a1b12debf30b760d49cd6f9dcd496a9">z</a>; <a name="l00355"></a><a class="code" href="structcsCompressVertex.html#026bc21c2f871c939fa09f054ab616ee">00355</a> <span class="keywordtype">size_t</span> <a class="code" href="structcsCompressVertex.html#026bc21c2f871c939fa09f054ab616ee">new_idx</a>; <a name="l00356"></a><a class="code" href="structcsCompressVertex.html#e3e383ff1c56f2f8990a4a7cf455fca0">00356</a> <span class="keywordtype">bool</span> <a class="code" href="structcsCompressVertex.html#e3e383ff1c56f2f8990a4a7cf455fca0">used</a>; <a name="l00357"></a>00357 }; <a name="l00358"></a>00358 <a name="l00365"></a><a class="code" href="classcsVector3Array.html">00365</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsVector3Array.html" title="This is actually the same class as csPoly3D.">csVector3Array</a> : <span class="keyword">public</span> <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a> <a name="l00366"></a>00366 { <a name="l00367"></a>00367 <span class="keyword">public</span>: <a name="l00368"></a><a class="code" href="classcsVector3Array.html#6620a9debf30dc21e1b6799981d94281">00368</a> <a class="code" href="classcsVector3Array.html" title="This is actually the same class as csPoly3D.">csVector3Array</a> (<span class="keywordtype">size_t</span> start_size = 10) : <a class="code" href="classcsPoly3D.html" title="The following class represents a general 3D polygon.">csPoly3D</a> (start_size) { } <a name="l00369"></a>00369 <a name="l00374"></a><a class="code" href="classcsVector3Array.html#f99afaa87a3a56fb079dd18d156167bf">00374</a> <span class="keyword">inline</span> <span class="keywordtype">size_t</span> AddVertexSmart (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& v) <a name="l00375"></a>00375 { <span class="keywordflow">return</span> AddVertexSmart (v.<a class="code" href="classcsVector3.html#823fdba459ff91e8a5e6834ded7c815f" title="The X component of the vector.">x</a>, v.<a class="code" href="classcsVector3.html#e0a74264b61eb5d61da63b3c101af719" title="The Y component of the vector.">y</a>, v.<a class="code" href="classcsVector3.html#3f761bd195c7ccec59ea863a87a1ad05" title="The Z component of the vector.">z</a>); } <a name="l00376"></a>00376 <a name="l00381"></a>00381 <span class="keywordtype">size_t</span> AddVertexSmart (<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z); <a name="l00382"></a>00382 <a name="l00394"></a>00394 <span class="keyword">static</span> <a class="code" href="structcsCompressVertex.html" title="This structure is used by csVector3Array::CompressVertices().">csCompressVertex</a>* CompressVertices (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <a name="l00395"></a>00395 <span class="keywordtype">size_t</span> num_vertices, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>*& new_vertices, <span class="keywordtype">size_t</span>& new_count); <a name="l00396"></a>00396 <a name="l00405"></a>00405 <span class="keyword">static</span> <a class="code" href="structcsCompressVertex.html" title="This structure is used by csVector3Array::CompressVertices().">csCompressVertex</a>* CompressVertices (<a class="code" href="classcsArray.html" title="A templated array class.">csArray<csVector3></a>& vertices); <a name="l00406"></a>00406 }; <a name="l00407"></a>00407 <a name="l00410"></a>00410 <span class="preprocessor">#endif // __CS_POLY3D_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>