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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>iengine/portal.h File Reference</h1>Portal interfaces. <a href="#_details">More...</a>
<p>
<code>#include &quot;<a class="el" href="scf_8h-source.html">csutil/scf.h</a>&quot;</code><br>

<p>
<a href="portal_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiPortal.html">iPortal</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This is the interface to the Portal objects.  <a href="structiPortal.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiPortalCallback.html">iPortalCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">When a sector is missing this callback will be called.  <a href="structiPortalCallback.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#gfacb80191793249f722c848fbf5bbcd6">CS_PORTAL_CLIPDEST</a>&nbsp;&nbsp;&nbsp;0x00000001</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal will clip all geometry in the destination sector.  <a href="group__engine3d.html#gfacb80191793249f722c848fbf5bbcd6"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g5323aad74965bab3e57203b6d7721ea4">CS_PORTAL_CLIPSTRADDLING</a>&nbsp;&nbsp;&nbsp;0x00000002</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal will clip geometry of an object that is straddling this portal (i.e.  <a href="group__engine3d.html#g5323aad74965bab3e57203b6d7721ea4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#ge379b0eb6346a3359c021bb62988f05c">CS_PORTAL_COLLDET</a>&nbsp;&nbsp;&nbsp;0x00000080</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal is used for collision detection.  <a href="group__engine3d.html#ge379b0eb6346a3359c021bb62988f05c"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g93d4a25d9d89f2ab9b5a82c4cb24d5db">CS_PORTAL_FLOAT</a>&nbsp;&nbsp;&nbsp;0x00000040</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is used then the portal will use possible available stencil buffer on the hardware to do good clipping.  <a href="group__engine3d.html#g93d4a25d9d89f2ab9b5a82c4cb24d5db"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g11463d20e132b537b175172c438cd301">CS_PORTAL_MIRROR</a>&nbsp;&nbsp;&nbsp;0x00000010</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal mirrors space (changes order of the vertices of polygons).  <a href="group__engine3d.html#g11463d20e132b537b175172c438cd301"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g6a16a6eb0b5ac25411faa176e601dfd4">CS_PORTAL_STATICDEST</a>&nbsp;&nbsp;&nbsp;0x00000020</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A flag which indicates if the destination of this portal should not be transformed from object to world space.  <a href="group__engine3d.html#g6a16a6eb0b5ac25411faa176e601dfd4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g38d7e4bf3cf370e0c11a8f004c25dcaa">CS_PORTAL_VISCULL</a>&nbsp;&nbsp;&nbsp;0x00000100</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal is used for visibility culling.  <a href="group__engine3d.html#g38d7e4bf3cf370e0c11a8f004c25dcaa"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g16382a380d44a959ac11b3825b1664ec">CS_PORTAL_WARP</a>&nbsp;&nbsp;&nbsp;0x00000008</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal will do space warping.  <a href="group__engine3d.html#g16382a380d44a959ac11b3825b1664ec"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#ge7443e0b68ff8e90ac2ae49a79482e44">CS_PORTAL_ZFILL</a>&nbsp;&nbsp;&nbsp;0x00000004</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this flag is set then this portal will do a Z-fill after rendering the contents.  <a href="group__engine3d.html#ge7443e0b68ff8e90ac2ae49a79482e44"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Portal interfaces. 
<p>

<p>Definition in file <a class="el" href="portal_8h-source.html">portal.h</a>.</p>
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