<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: ivideo/rendermesh.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>ivideo/rendermesh.h</h1><a href="rendermesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2002 by Marten Svanfeldt</span> <a name="l00003"></a>00003 <span class="comment"> Anders Stenberg</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_IVIDEO_RENDERMESH_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IVIDEO_RENDERMESH_H__</span> <a name="l00022"></a>00022 <span class="preprocessor"></span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="transfrm_8h.html" title="Transformation from one coordinate system to another.">csgeom/transfrm.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="vector3_8h.html" title="3D vector.">csgeom/vector3.h</a>"</span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="graph3d_8h.html" title="3D graphics interface">ivideo/graph3d.h</a>"</span> <a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="shader_8h.html" title="Shader-related interfaces.">ivideo/shader/shader.h</a>"</span> <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="keyword">struct </span><a class="code" href="structiMaterialWrapper.html" title="A material wrapper is an engine-level object that wraps around an actual material...">iMaterialWrapper</a>; <a name="l00038"></a>00038 <span class="keyword">struct </span><a class="code" href="structiPortalContainer.html" title="A container for portals.">iPortalContainer</a>; <a name="l00039"></a>00039 <a name="l00046"></a><a class="code" href="structcsRenderMeshModes.html">00046</a> <span class="keyword">struct </span><a class="code" href="structcsRenderMeshModes.html" title="Mesh render mode information.">csRenderMeshModes</a> <a name="l00047"></a>00047 { <a name="l00048"></a><a class="code" href="structcsRenderMeshModes.html#737fc73af6632be87897dcd311a41e77">00048</a> <a class="code" href="structcsRenderMeshModes.html#737fc73af6632be87897dcd311a41e77">csRenderMeshModes</a> () <a name="l00049"></a>00049 { <a name="l00050"></a>00050 <a class="code" href="structcsRenderMeshModes.html#c801e0a633d623916daefa460219d742" title="Z mode to use.">z_buf_mode</a> = <a class="code" href="group__gfx3d.html#gg79fdaed7abd7a72af33d0f0c5dc9905567cd6d13a1e237117f19f7ec2b39d18f" title="Don&#39;t test or write.">CS_ZBUF_NONE</a>; <a name="l00051"></a>00051 <a class="code" href="structcsRenderMeshModes.html#b847ec2fa70029bd9cd7d3725d4b128c" title="mixmode to use">mixmode</a> = <a class="code" href="group__gfx3d.html#g157a5b79fc02bff999d17b291dac354d" title="This mixmode uses alpha smooth blending, binary blending (ie enabled alpha test)...">CS_FX_COPY</a>; <a name="l00052"></a>00052 <a class="code" href="structcsRenderMeshModes.html#dd744730d3728e7e47b0fbee6ea91ab0" title="Backface flipping mode.">flipCulling</a> = <span class="keyword">false</span>; <a name="l00053"></a>00053 <a class="code" href="structcsRenderMeshModes.html#0026fa81c2f5d3adae5951ebc837824f" title="Alpha mode this mesh is drawn.">alphaType</a> = <a class="code" href="structcsAlphaMode.html#b3d92a9f20c74d102be12658acbbbe4959f8357f7b161b54cd7a2157cf84222f" title="Ignore alpha.">csAlphaMode::alphaNone</a>; <a name="l00054"></a>00054 } <a name="l00055"></a>00055 <a name="l00056"></a><a class="code" href="structcsRenderMeshModes.html#0ad660f373ab43f995c37835b459d613">00056</a> <a class="code" href="structcsRenderMeshModes.html#0ad660f373ab43f995c37835b459d613">~csRenderMeshModes</a> () { } <a name="l00057"></a>00057 <a name="l00059"></a><a class="code" href="structcsRenderMeshModes.html#c801e0a633d623916daefa460219d742">00059</a> <a class="code" href="group__gfx3d.html#g79fdaed7abd7a72af33d0f0c5dc99055" title="Z-buffer modes.">csZBufMode</a> <a class="code" href="structcsRenderMeshModes.html#c801e0a633d623916daefa460219d742" title="Z mode to use.">z_buf_mode</a>; <a name="l00060"></a>00060 <a name="l00062"></a><a class="code" href="structcsRenderMeshModes.html#b847ec2fa70029bd9cd7d3725d4b128c">00062</a> <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> <a class="code" href="structcsRenderMeshModes.html#b847ec2fa70029bd9cd7d3725d4b128c" title="mixmode to use">mixmode</a>; <a name="l00063"></a>00063 <a name="l00065"></a><a class="code" href="structcsRenderMeshModes.html#dd744730d3728e7e47b0fbee6ea91ab0">00065</a> <span class="keywordtype">bool</span> <a class="code" href="structcsRenderMeshModes.html#dd744730d3728e7e47b0fbee6ea91ab0" title="Backface flipping mode.">flipCulling</a>; <a name="l00066"></a>00066 <a name="l00068"></a><a class="code" href="structcsRenderMeshModes.html#0026fa81c2f5d3adae5951ebc837824f">00068</a> <a class="code" href="structcsAlphaMode.html#b3d92a9f20c74d102be12658acbbbe49" title="How to handle alpha.">csAlphaMode::AlphaType</a> <a class="code" href="structcsRenderMeshModes.html#0026fa81c2f5d3adae5951ebc837824f" title="Alpha mode this mesh is drawn.">alphaType</a>; <a name="l00069"></a>00069 <a name="l00071"></a><a class="code" href="structcsRenderMeshModes.html#1ecb40a8cb9d7420e3c60fb8e43b869f">00071</a> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<csRenderBufferHolder></a> <a class="code" href="structcsRenderMeshModes.html#1ecb40a8cb9d7420e3c60fb8e43b869f" title="Holder of default render buffers.">buffers</a>; <a name="l00072"></a>00072 }; <a name="l00073"></a>00073 <a name="l00077"></a><a class="code" href="structcsCoreRenderMesh.html">00077</a> <span class="keyword">struct </span><a class="code" href="structcsCoreRenderMesh.html" title="Data required by the renderer to draw a mesh.">csCoreRenderMesh</a> <a name="l00078"></a>00078 { <a name="l00083"></a><a class="code" href="structcsCoreRenderMesh.html#ffb991132d48d8d860a372989ea385b9">00083</a> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structcsCoreRenderMesh.html#ffb991132d48d8d860a372989ea385b9" title="To make debugging easier we add the name of the mesh object here in debug mode.">db_mesh_name</a>; <a name="l00084"></a>00084 <a name="l00085"></a><a class="code" href="structcsCoreRenderMesh.html#bf3ce4bcd61b83f618294ec043399190">00085</a> <a class="code" href="structcsCoreRenderMesh.html#bf3ce4bcd61b83f618294ec043399190">csCoreRenderMesh</a> () <a name="l00086"></a>00086 { <a name="l00087"></a>00087 <a class="code" href="structcsCoreRenderMesh.html#afa7c7b1d36da72e6bf573f82452fbb3" title="Clipping parameter.">clip_portal</a> = 0; <a name="l00088"></a>00088 <a class="code" href="structcsCoreRenderMesh.html#3c35f6d5e8d5da5a832374ddd03714d7" title="Clipping parameter.">clip_plane</a> = 0; <a name="l00089"></a>00089 <a class="code" href="structcsCoreRenderMesh.html#e2e0fc17635f046dff994b06122906d3" title="Clipping parameter.">clip_z_plane</a> = 0; <a name="l00090"></a>00090 <a class="code" href="structcsCoreRenderMesh.html#91b1e6a5c386d7dde3ac02f3bab9a8e2" title="Mirror mode - whether the mesh should be mirrored.">do_mirror</a> = <span class="keyword">false</span>; <a name="l00091"></a>00091 <a class="code" href="structcsCoreRenderMesh.html#240ba4344d046f8af60869d1acc3fef8" title="Start and end of the range of indices to use.">indexstart</a> = <a class="code" href="structcsCoreRenderMesh.html#299ff12f55436838afdae35f62f9de3c">indexend</a> = 0; <a name="l00092"></a>00092 <a class="code" href="structcsCoreRenderMesh.html#ffb991132d48d8d860a372989ea385b9" title="To make debugging easier we add the name of the mesh object here in debug mode.">db_mesh_name</a> = <span class="stringliteral">"<unknown>"</span>; <a name="l00093"></a>00093 } <a name="l00094"></a>00094 <a name="l00095"></a><a class="code" href="structcsCoreRenderMesh.html#470e5056f7cc5343b11e4e1689133233">00095</a> <a class="code" href="structcsCoreRenderMesh.html#470e5056f7cc5343b11e4e1689133233">~csCoreRenderMesh</a> () {} <a name="l00096"></a>00096 <a name="l00098"></a><a class="code" href="structcsCoreRenderMesh.html#afa7c7b1d36da72e6bf573f82452fbb3">00098</a> <span class="keywordtype">int</span> <a class="code" href="structcsCoreRenderMesh.html#afa7c7b1d36da72e6bf573f82452fbb3" title="Clipping parameter.">clip_portal</a>; <a name="l00099"></a>00099 <a name="l00101"></a><a class="code" href="structcsCoreRenderMesh.html#3c35f6d5e8d5da5a832374ddd03714d7">00101</a> <span class="keywordtype">int</span> <a class="code" href="structcsCoreRenderMesh.html#3c35f6d5e8d5da5a832374ddd03714d7" title="Clipping parameter.">clip_plane</a>; <a name="l00102"></a>00102 <a name="l00104"></a><a class="code" href="structcsCoreRenderMesh.html#e2e0fc17635f046dff994b06122906d3">00104</a> <span class="keywordtype">int</span> <a class="code" href="structcsCoreRenderMesh.html#e2e0fc17635f046dff994b06122906d3" title="Clipping parameter.">clip_z_plane</a>; <a name="l00105"></a>00105 <a name="l00122"></a><a class="code" href="structcsCoreRenderMesh.html#91b1e6a5c386d7dde3ac02f3bab9a8e2">00122</a> <span class="keywordtype">bool</span> <a class="code" href="structcsCoreRenderMesh.html#91b1e6a5c386d7dde3ac02f3bab9a8e2" title="Mirror mode - whether the mesh should be mirrored.">do_mirror</a>; <a name="l00123"></a>00123 <a name="l00125"></a><a class="code" href="structcsCoreRenderMesh.html#17a9a2deb7ff1dde7350968b4e61a5bf">00125</a> <a class="code" href="graph3d_8h.html#df2df8d75f18c8ea2351b8e2c8180420" title="Primitive type of a mesh.">csRenderMeshType</a> <a class="code" href="structcsCoreRenderMesh.html#17a9a2deb7ff1dde7350968b4e61a5bf" title="Mesh type.">meshtype</a>; <a name="l00126"></a>00126 <a name="l00133"></a><a class="code" href="structcsCoreRenderMesh.html#240ba4344d046f8af60869d1acc3fef8">00133</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structcsCoreRenderMesh.html#240ba4344d046f8af60869d1acc3fef8" title="Start and end of the range of indices to use.">indexstart</a>; <a name="l00134"></a><a class="code" href="structcsCoreRenderMesh.html#299ff12f55436838afdae35f62f9de3c">00134</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structcsCoreRenderMesh.html#299ff12f55436838afdae35f62f9de3c">indexend</a>; <a name="l00141"></a><a class="code" href="structcsCoreRenderMesh.html#e9b1eeff54033825df54436192070703">00141</a> <a class="code" href="structiMaterialWrapper.html" title="A material wrapper is an engine-level object that wraps around an actual material...">iMaterialWrapper</a>* <a class="code" href="structcsCoreRenderMesh.html#e9b1eeff54033825df54436192070703" title="Material used for this mesh.">material</a>; <a name="l00142"></a>00142 <a name="l00147"></a><a class="code" href="structcsCoreRenderMesh.html#82a54b280a1146694a458c0b4ac16fa7">00147</a> <a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a> <a class="code" href="structcsCoreRenderMesh.html#82a54b280a1146694a458c0b4ac16fa7" title="Transform object space -&gt; world space.">object2world</a>; <a name="l00148"></a>00148 }; <a name="l00149"></a>00149 <a name="l00154"></a><a class="code" href="structcsRenderMesh.html">00154</a> <span class="keyword">struct </span><a class="code" href="structcsRenderMesh.html" title="Mesh data as returned by mesh plugins.">csRenderMesh</a> : <span class="keyword">public</span> <a class="code" href="structcsCoreRenderMesh.html" title="Data required by the renderer to draw a mesh.">csCoreRenderMesh</a>, <span class="keyword">public</span> <a class="code" href="structcsRenderMeshModes.html" title="Mesh render mode information.">csRenderMeshModes</a> <a name="l00155"></a>00155 { <a name="l00156"></a><a class="code" href="structcsRenderMesh.html#5d019e6c4319a4e5214d0bba83a55782">00156</a> <a class="code" href="structcsRenderMesh.html#5d019e6c4319a4e5214d0bba83a55782">csRenderMesh</a> () <a name="l00157"></a>00157 { <a name="l00158"></a>00158 <a class="code" href="structcsRenderMesh.html#f116b163b891149287a16a14bbfc4083" title="Pointer to a portalcontainer, if there is any.">portal</a> = 0; <a name="l00159"></a>00159 <a class="code" href="structcsRenderMesh.html#ef94e3fb3eba5cf7c61e9a2c4ba08b15" title="Some unique ID for the geometry used to render this mesh.">geometryInstance</a> = 0; <a name="l00160"></a>00160 } <a name="l00161"></a>00161 <a name="l00162"></a><a class="code" href="structcsRenderMesh.html#8b714101ccd96332cc1d7f181a1c7fbc">00162</a> <a class="code" href="structcsRenderMesh.html#8b714101ccd96332cc1d7f181a1c7fbc">~csRenderMesh</a> () {} <a name="l00163"></a>00163 <a name="l00169"></a><a class="code" href="structcsRenderMesh.html#ef94e3fb3eba5cf7c61e9a2c4ba08b15">00169</a> <span class="keywordtype">void</span> *<a class="code" href="structcsRenderMesh.html#ef94e3fb3eba5cf7c61e9a2c4ba08b15" title="Some unique ID for the geometry used to render this mesh.">geometryInstance</a>; <a name="l00170"></a>00170 <a name="l00172"></a><a class="code" href="structcsRenderMesh.html#f116b163b891149287a16a14bbfc4083">00172</a> <a class="code" href="structiPortalContainer.html" title="A container for portals.">iPortalContainer</a>* <a class="code" href="structcsRenderMesh.html#f116b163b891149287a16a14bbfc4083" title="Pointer to a portalcontainer, if there is any.">portal</a>; <a name="l00173"></a>00173 <a name="l00175"></a><a class="code" href="structcsRenderMesh.html#76bb74a7b1a95b947a677fa02f154459">00175</a> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iShaderVariableContext></a> <a class="code" href="structcsRenderMesh.html#76bb74a7b1a95b947a677fa02f154459">variablecontext</a>; <a name="l00176"></a>00176 <a name="l00178"></a><a class="code" href="structcsRenderMesh.html#ffa9b4053b2fc8ba33fe5c2ddbfcc4f7">00178</a> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> <a class="code" href="structcsRenderMesh.html#ffa9b4053b2fc8ba33fe5c2ddbfcc4f7" title="Worldspace origin of the mesh.">worldspace_origin</a>; <a name="l00179"></a>00179 }; <a name="l00180"></a>00180 <a name="l00183"></a>00183 <span class="preprocessor">#endif // __CS_IVIDEO_RENDERMESH_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>