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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>iengine/rview.h</h1><a href="rview_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2000 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IENGINE_RVIEW_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IENGINE_RVIEW_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="plane3_8h.html" title="3D space plane.">csgeom/plane3.h</a>"</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>;
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiClipper2D.html" title="This interfaces represents a 2D clipper for polygons.">iClipper2D</a>;
<a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a>;
<a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiGraphics2D.html" title="This is the interface for 2D renderer.">iGraphics2D</a>;
<a name="l00037"></a>00037 <span class="keyword">struct </span><a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>;
<a name="l00038"></a>00038 <span class="keyword">struct </span><a class="code" href="structiPortal.html" title="This is the interface to the Portal objects.">iPortal</a>;
<a name="l00039"></a>00039 <span class="keyword">struct </span><a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>;
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="keyword">struct </span><a class="code" href="structcsFog.html" title="Sector fog structure.">csFog</a>;
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="keyword">class </span><a class="code" href="classcsBox3.html" title="A bounding box in 3D space.">csBox3</a>;
<a name="l00044"></a>00044 <span class="keyword">class </span>csRenderView;
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>;
<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classcsSphere.html" title="This class represents a sphere.">csSphere</a>;
<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>;
<a name="l00048"></a>00048 
<a name="l00056"></a><a class="code" href="classcsFogInfo.html">00056</a> <span class="keyword">class </span><a class="code" href="classcsFogInfo.html" title="Information for vertex based fog.">csFogInfo</a>
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058 <span class="keyword">public</span>:
<a name="l00060"></a><a class="code" href="classcsFogInfo.html#f9f2fbf9f9580be8db83849a5bfe2a58">00060</a>   <a class="code" href="classcsFogInfo.html" title="Information for vertex based fog.">csFogInfo</a>* <a class="code" href="classcsFogInfo.html#f9f2fbf9f9580be8db83849a5bfe2a58" title="Next in list (back in recursion time).">next</a>;
<a name="l00061"></a>00061 
<a name="l00063"></a><a class="code" href="classcsFogInfo.html#02cf32f6417af544c156a93fde144173">00063</a>   <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> <a class="code" href="classcsFogInfo.html#02cf32f6417af544c156a93fde144173" title="The incoming plane (plane of the portal).">incoming_plane</a>;
<a name="l00065"></a><a class="code" href="classcsFogInfo.html#a82b7169bcdd434c55016bf5a9dbf831">00065</a>   <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> <a class="code" href="classcsFogInfo.html#a82b7169bcdd434c55016bf5a9dbf831" title="The outgoing plane (also of a portal).">outgoing_plane</a>;
<a name="l00070"></a><a class="code" href="classcsFogInfo.html#3bfc1a5f787aa1fea2461c565c947269">00070</a>   <span class="keywordtype">bool</span> <a class="code" href="classcsFogInfo.html#3bfc1a5f787aa1fea2461c565c947269" title="If this is false then there is no incoming plane (the current sector has fog and...">has_incoming_plane</a>;
<a name="l00071"></a>00071 
<a name="l00077"></a><a class="code" href="classcsFogInfo.html#438741543284cbf224d0fa64d4b2bda8">00077</a>   <span class="keywordtype">bool</span> <a class="code" href="classcsFogInfo.html#438741543284cbf224d0fa64d4b2bda8" title="If this is false there is no outgoing plane.">has_outgoing_plane</a>;
<a name="l00078"></a>00078 
<a name="l00080"></a><a class="code" href="classcsFogInfo.html#fba741e1bf9d56088fb2ce2671202af0">00080</a>   <a class="code" href="structcsFog.html" title="Sector fog structure.">csFog</a>* <a class="code" href="classcsFogInfo.html#fba741e1bf9d56088fb2ce2671202af0" title="The structure describing the fog.">fog</a>;
<a name="l00081"></a>00081 };
<a name="l00082"></a>00082 
<a name="l00089"></a><a class="code" href="classcsRenderContext.html">00089</a> <span class="keyword">class </span><a class="code" href="classcsRenderContext.html" title="This structure keeps track of the current render context.">csRenderContext</a>
<a name="l00090"></a>00090 {
<a name="l00091"></a><a class="code" href="classcsRenderContext.html#6c71c6cf3849c8bf0f772f3c4fd6a2dc">00091</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classcsRenderContext.html#6c71c6cf3849c8bf0f772f3c4fd6a2dc">csRenderView</a>;
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 <span class="keyword">public</span>:
<a name="l00095"></a><a class="code" href="classcsRenderContext.html#41278f9c6be634b9342ffda6055b4223">00095</a>   <a class="code" href="classcsRenderContext.html" title="This structure keeps track of the current render context.">csRenderContext</a>* <a class="code" href="classcsRenderContext.html#41278f9c6be634b9342ffda6055b4223" title="A pointer back to the previous render context.">previous</a>;
<a name="l00096"></a>00096 
<a name="l00098"></a><a class="code" href="classcsRenderContext.html#cc5aee7432f9006c810797a804e61447">00098</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iCamera&gt;</a> <a class="code" href="classcsRenderContext.html#cc5aee7432f9006c810797a804e61447" title="The current camera.">icamera</a>;
<a name="l00100"></a><a class="code" href="classcsRenderContext.html#a8ace48e7c6328791d5a0ee10ecac53e">00100</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iClipper2D&gt;</a> <a class="code" href="classcsRenderContext.html#a8ace48e7c6328791d5a0ee10ecac53e" title="The 2D polygon describing how everything drawn inside should be clipped.">iview</a>;
<a name="l00102"></a><a class="code" href="classcsRenderContext.html#19d7837bd614d778a4150a9fefe028b7">00102</a>   <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> <a class="code" href="classcsRenderContext.html#19d7837bd614d778a4150a9fefe028b7">frustum</a>[5];
<a name="l00103"></a>00103 
<a name="l00105"></a><a class="code" href="classcsRenderContext.html#c4a69722d547ba68968ef88ba574736a">00105</a>   <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> <a class="code" href="classcsRenderContext.html#c4a69722d547ba68968ef88ba574736a" title="A set of clip planes for this context in world space.">clip_planes</a>[7];
<a name="l00107"></a><a class="code" href="classcsRenderContext.html#834a81e2d8e7a1464119c9761cb61533">00107</a>   <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> <a class="code" href="classcsRenderContext.html#834a81e2d8e7a1464119c9761cb61533" title="A frustum masks which indicates which planes of clip_planes are used.">clip_planes_mask</a>;
<a name="l00108"></a>00108 
<a name="l00110"></a><a class="code" href="classcsRenderContext.html#87bc44b77bd319d27334c3459ead2c62">00110</a>   <a class="code" href="structiPortal.html" title="This is the interface to the Portal objects.">iPortal</a>* <a class="code" href="classcsRenderContext.html#87bc44b77bd319d27334c3459ead2c62" title="The last portal we traversed through (or 0 if first sector).">last_portal</a>;
<a name="l00112"></a><a class="code" href="classcsRenderContext.html#1418864cb432e02f9d52f3943918272e">00112</a>   <a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>* <a class="code" href="classcsRenderContext.html#1418864cb432e02f9d52f3943918272e" title="The previous sector (or 0 if the first sector).">previous_sector</a>;
<a name="l00114"></a><a class="code" href="classcsRenderContext.html#87d909ae622c5925a3be1e2f607ecfe8">00114</a>   <a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>* <a class="code" href="classcsRenderContext.html#87d909ae622c5925a3be1e2f607ecfe8" title="This sector.">this_sector</a>;
<a name="l00115"></a>00115 
<a name="l00120"></a><a class="code" href="classcsRenderContext.html#5b778dcdd9319f3843fb18950a720a09">00120</a>   <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> <a class="code" href="classcsRenderContext.html#5b778dcdd9319f3843fb18950a720a09" title="This variable holds the plane of the portal through which the camera is looking.">clip_plane</a>;
<a name="l00121"></a>00121 
<a name="l00132"></a><a class="code" href="classcsRenderContext.html#ddf1984f1df42eac1ad832ccc943d2d0">00132</a>   <span class="keywordtype">bool</span> <a class="code" href="classcsRenderContext.html#ddf1984f1df42eac1ad832ccc943d2d0" title="If true then we clip all objects to &amp;#39;clip_plane&amp;#39;.">do_clip_plane</a>;
<a name="l00133"></a>00133 
<a name="l00142"></a><a class="code" href="classcsRenderContext.html#acf6c947536bcd120977f09e8752475f">00142</a>   <span class="keywordtype">bool</span> <a class="code" href="classcsRenderContext.html#acf6c947536bcd120977f09e8752475f" title="If true then we have to clip all objects to the portal frustum (either in 2D or 3D)...">do_clip_frustum</a>;
<a name="l00143"></a>00143 
<a name="l00148"></a><a class="code" href="classcsRenderContext.html#d5f96d76f1849ecab40cace602234a92">00148</a>   <a class="code" href="classcsFogInfo.html" title="Information for vertex based fog.">csFogInfo</a>* <a class="code" href="classcsRenderContext.html#d5f96d76f1849ecab40cace602234a92" title="Every fogged sector we encountered results in an extra structure in the following...">fog_info</a>;
<a name="l00149"></a>00149 
<a name="l00154"></a><a class="code" href="classcsRenderContext.html#42ccb2da75df9fa0bd7728e7433abb6b">00154</a>   <span class="keywordtype">bool</span> <a class="code" href="classcsRenderContext.html#42ccb2da75df9fa0bd7728e7433abb6b" title="If the following variable is true then a fog_info was added in this recursion level...">added_fog_info</a>;
<a name="l00155"></a>00155 
<a name="l00161"></a><a class="code" href="classcsRenderContext.html#1cd92922778b30ff20de6245789bc8dc">00161</a>   <span class="keywordtype">int</span> <a class="code" href="classcsRenderContext.html#1cd92922778b30ff20de6245789bc8dc" title="A number indicating the recursion level we are in.">draw_rec_level</a>;
<a name="l00162"></a>00162 
<a name="l00168"></a><a class="code" href="classcsRenderContext.html#c2e373a2cd5f351b6aee976afba77c22">00168</a>   <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> <a class="code" href="classcsRenderContext.html#c2e373a2cd5f351b6aee976afba77c22" title="This unique id can be used to check if you are still in the same render context.">context_id</a>;
<a name="l00169"></a>00169 };
<a name="l00170"></a>00170 
<a name="l00181"></a><a class="code" href="structiRenderView.html">00181</a> <span class="keyword">struct </span><a class="code" href="structiRenderView.html" title="This interface represents all information needed to render some object in a current...">iRenderView</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183   SCF_INTERFACE(<a class="code" href="structiRenderView.html" title="This interface represents all information needed to render some object in a current...">iRenderView</a>, 2,1,0);
<a name="l00185"></a>00185   <span class="keyword">virtual</span> <a class="code" href="classcsRenderContext.html" title="This structure keeps track of the current render context.">csRenderContext</a>* <a class="code" href="structiRenderView.html#df41f6acfa0d382069c3cd2a1d6ce640" title="Get the current render context.">GetRenderContext</a> () = 0;
<a name="l00186"></a>00186 
<a name="l00188"></a>00188   <span class="keyword">virtual</span> <a class="code" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a>* <a class="code" href="structiRenderView.html#c45bcd31412db8ef7102f6d5ec9cfcc1" title="Get the engine.">GetEngine</a> () = 0;
<a name="l00190"></a>00190   <span class="keyword">virtual</span> <a class="code" href="structiGraphics2D.html" title="This is the interface for 2D renderer.">iGraphics2D</a>* <a class="code" href="structiRenderView.html#f3029dfe9b637d6248089d2619087051" title="Get the 2D graphics subsystem.">GetGraphics2D</a> () = 0;
<a name="l00192"></a>00192   <span class="keyword">virtual</span> <a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>* <a class="code" href="structiRenderView.html#39ebc2c2facb1782bf637c414c86a0fc" title="Get the 3D graphics subsystem.">GetGraphics3D</a> () = 0;
<a name="l00194"></a>00194   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiRenderView.html#f6d0522662ae39d9b05b00aed8097348" title="Get the frustum.">GetFrustum</a> (<span class="keywordtype">float</span>&amp; lx, <span class="keywordtype">float</span>&amp; rx, <span class="keywordtype">float</span>&amp; ty, <span class="keywordtype">float</span>&amp; by) = 0;
<a name="l00195"></a>00195 
<a name="l00196"></a>00196   <span class="comment">//-----------------------------------------------------------------</span>
<a name="l00197"></a>00197   <span class="comment">// The following functions operate on the current render context.</span>
<a name="l00198"></a>00198   <span class="comment">//-----------------------------------------------------------------</span>
<a name="l00199"></a>00199 
<a name="l00201"></a>00201   <span class="keyword">virtual</span> <a class="code" href="structiClipper2D.html" title="This interfaces represents a 2D clipper for polygons.">iClipper2D</a>* <a class="code" href="structiRenderView.html#b0a88a22c39de6c7696d0cd56772fb8a" title="Get the 2D clipper for this view.">GetClipper</a> () = 0;
<a name="l00202"></a>00202 
<a name="l00206"></a>00206   <span class="keyword">virtual</span> <a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* <a class="code" href="structiRenderView.html#2be4c80e41097638fea8ad0c1ee2e905" title="Get the current camera.">GetCamera</a> () = 0;
<a name="l00207"></a>00207 
<a name="l00212"></a>00212   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"Use CS::RenderViewClipper::CalculateClipSettings() instead."</span>)
<a name="l00213"></a>00213   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiRenderView.html#fc8ee4275253a2ddad6d3fba5c69ea4c" title="Given a frustum_mask, calculate the clip settings.">CalculateClipSettings</a> (<a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> frustum_mask,
<a name="l00214"></a>00214     <span class="keywordtype">int</span> &amp;clip_portal, <span class="keywordtype">int</span> &amp;clip_plane, <span class="keywordtype">int</span> &amp;clip_z_plane) = 0;
<a name="l00215"></a>00215 
<a name="l00222"></a>00222   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"Use CS::RenderViewClipper::TestBSphere() instead."</span>)
<a name="l00223"></a>00223   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiRenderView.html#dbb11af13a55c446a3613b5c96c50770" title="Test if the given bounding sphere (in world space coordinates) is visible in this...">TestBSphere</a> (<span class="keyword">const</span> <a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>&amp; w2c,
<a name="l00224"></a>00224         <span class="keyword">const</span> <a class="code" href="classcsSphere.html" title="This class represents a sphere.">csSphere</a>&amp; sphere) = 0;
<a name="l00225"></a>00225 
<a name="l00238"></a>00238   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"Use CS::RenderViewClipper::CullBBox() instead."</span>)
<a name="l00239"></a>00239   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiRenderView.html#09a3f113f92d90c24cf1ad47302e38ae" title="Check if the object space bounding box of an object is visible in this render view...">ClipBBox</a> (<span class="keyword">const</span> <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>* planes, <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a>&amp; frustum_mask,
<a name="l00240"></a>00240         <span class="keyword">const</span> <a class="code" href="classcsBox3.html" title="A bounding box in 3D space.">csBox3</a>&amp; obox,
<a name="l00241"></a>00241         <span class="keywordtype">int</span>&amp; clip_portal, <span class="keywordtype">int</span>&amp; clip_plane, <span class="keywordtype">int</span>&amp; clip_z_plane) = 0;
<a name="l00242"></a>00242 
<a name="l00249"></a>00249   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"Use CS::RenderViewClipper::SetupClipPlanes() instead."</span>)
<a name="l00250"></a>00250   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiRenderView.html#cdda54a1976437c46b4798a3da83f8f2" title="Setup clipping planes in object space.">SetupClipPlanes</a> (<span class="keyword">const</span> <a class="code" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a>&amp; tr_o2c,
<a name="l00251"></a>00251         <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>* planes, <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a>&amp; frustum_mask) = 0;
<a name="l00252"></a>00252 
<a name="l00256"></a>00256   <span class="keyword">virtual</span> <a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>* <a class="code" href="structiRenderView.html#8d8f47f2b3ca1b2ec6eaaa086953c5c6" title="Get current sector.">GetThisSector</a> () = 0;
<a name="l00257"></a>00257 
<a name="l00261"></a>00261   <span class="keyword">virtual</span> <a class="code" href="structiSector.html" title="The iSector interface is used to work with &amp;quot;sectors&amp;quot;.">iSector</a>* <a class="code" href="structiRenderView.html#ec9d518094f768c33a486da77d6b2059" title="Get previous sector.">GetPreviousSector</a> () = 0;
<a name="l00262"></a>00262 
<a name="l00266"></a>00266   <span class="keyword">virtual</span> <a class="code" href="structiPortal.html" title="This is the interface to the Portal objects.">iPortal</a>* <a class="code" href="structiRenderView.html#90cb540b1d8054b865531f411d165043" title="Get the portal we last traversed through.">GetLastPortal</a> () = 0;
<a name="l00267"></a>00267 
<a name="l00272"></a>00272   <span class="keyword">virtual</span> <a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* <a class="code" href="structiRenderView.html#6f4a8479938fb0a710098647f6de0d4a" title="Get the original camera for this render view.">GetOriginalCamera</a> () <span class="keyword">const</span> = 0;
<a name="l00273"></a>00273 
<a name="l00277"></a>00277   <span class="keyword">virtual</span> <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> <a class="code" href="structiRenderView.html#b567565b781ede029016a2413dad7781" title="Get the number of the current frame.">GetCurrentFrameNumber</a> () <span class="keyword">const</span> = 0;
<a name="l00278"></a>00278 
<a name="l00286"></a>00286   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"Use CS::RenderViewClipper::CullBSphere() instead."</span>)
<a name="l00287"></a>00287   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiRenderView.html#438ddb3c526675dec6b9d1ff29329d56" title="Check if the given bounding sphere (in camera and world space coordinates) is visibile...">ClipBSphere</a> (
<a name="l00288"></a>00288         <span class="keyword">const</span> <a class="code" href="classcsSphere.html" title="This class represents a sphere.">csSphere</a> &amp;cam_sphere,
<a name="l00289"></a>00289         <span class="keyword">const</span> <a class="code" href="classcsSphere.html" title="This class represents a sphere.">csSphere</a> &amp;world_sphere,
<a name="l00290"></a>00290         <span class="keywordtype">int</span>&amp; clip_portal, <span class="keywordtype">int</span>&amp; clip_plane, <span class="keywordtype">int</span>&amp; clip_z_plane) = 0;
<a name="l00291"></a>00291 };
<a name="l00292"></a>00292 
<a name="l00295"></a>00295 <span class="preprocessor">#endif // __CS_IENGINE_RVIEW_H__</span>
<a name="l00296"></a>00296 <span class="preprocessor"></span>
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