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<h1>csplugincommon/softshader/scanline.h</h1><a href="scanline_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment">              (C) 2005 by Frank Richter</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CSPLUGINCOMMON_SOFTSHADER_SCANLINE_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSPLUGINCOMMON_SOFTSHADER_SCANLINE_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="rendermesh_8h.html" title="Rendermesh interface.">ivideo/rendermesh.h</a>"</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="csplugincommon_2softshader_2texture_8h.html">texture.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="types_8h.html" title="Software renderer common types.">types.h</a>"</span>
<a name="l00031"></a>00031 
<a name="l00035"></a>00035 <span class="keyword">namespace </span>CS
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">namespace </span>PluginCommon
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039   <span class="keyword">namespace </span>SoftShader
<a name="l00040"></a>00040   {
<a name="l00044"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html">00044</a>     <span class="keyword">struct </span><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html" title="Software renderer scanline renderer.">iScanlineRenderer</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00045"></a>00045     {
<a name="l00046"></a>00046     <span class="keyword">public</span>:
<a name="l00047"></a>00047       SCF_INTERFACE(<a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html" title="Software renderer scanline renderer.">iScanlineRenderer</a>, 0, 1, 0);
<a name="l00048"></a>00048     
<a name="l00062"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html#0379302a88e0d0888f1c8e101d985d7a">00062</a>       <span class="keyword">typedef</span> void (*<a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html#0379302a88e0d0888f1c8e101d985d7a" title="Scanline rendering function.">ScanlineProc</a>) (<a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html" title="Software renderer scanline renderer.">iScanlineRenderer</a>* _This,
<a name="l00063"></a>00063         <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateEdgePersp.html" title="Interpolator for a polygon edge.">InterpolateEdgePersp</a>&amp; L, <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1InterpolateEdgePersp.html" title="Interpolator for a polygon edge.">InterpolateEdgePersp</a>&amp; R, 
<a name="l00064"></a>00064         <span class="keywordtype">int</span> ipolStep, <span class="keywordtype">int</span> ipolShift,
<a name="l00065"></a>00065         <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a>* dest, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> len, <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> *zbuff);
<a name="l00066"></a>00066   
<a name="l00071"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html">00071</a>       <span class="keyword">struct </span><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html" title="Information for setting up rendering a mesh, filled by the scanline renderer.">RenderInfoMesh</a>
<a name="l00072"></a>00072       {
<a name="l00074"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html#87ab5c4271fbbc8eb1da7178dcd45a1f">00074</a>         <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html" title="Software renderer scanline renderer.">iScanlineRenderer</a>* <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html#87ab5c4271fbbc8eb1da7178dcd45a1f" title="The renderer object to pass to the scanline function.">renderer</a>;
<a name="l00076"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html#27371a931dc4998cfd7f833f64519437">00076</a>         <a class="code" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#3b8d057a47c98a410d605bebe49f4177" title="Type for a bit mask of buffers.">BuffersMask</a> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html#27371a931dc4998cfd7f833f64519437" title="Buffers the scanline function expects.">desiredBuffers</a>;
<a name="l00078"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html#4a1397d71557be84630997c327da9b23">00078</a>         <span class="keyword">const</span> <span class="keywordtype">size_t</span>* <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html#4a1397d71557be84630997c327da9b23" title="Numbers of components in buffers.">bufferComps</a>;
<a name="l00079"></a>00079       };
<a name="l00080"></a>00080 
<a name="l00085"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html">00085</a>       <span class="keyword">struct </span><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html" title="Information for setting up rendering a triangle, filled by the scanline renderer...">RenderInfoTriangle</a>
<a name="l00086"></a>00086       {
<a name="l00088"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html#d90be312b10e8311c208684af696d3c8">00088</a>         <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html#0379302a88e0d0888f1c8e101d985d7a" title="Scanline rendering function.">ScanlineProc</a> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html#d90be312b10e8311c208684af696d3c8" title="Scanline function.">proc</a>;
<a name="l00090"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html#f52bc862f00d11c48f45aa0e4fd47a7b">00090</a>         <a class="code" href="classcsVector4.html" title="A 4D vector with &amp;quot;float&amp;quot; components.">csVector4</a>* <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html#f52bc862f00d11c48f45aa0e4fd47a7b" title="Factors for buffer denormalization.">denormFactors</a>;
<a name="l00092"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html#438b4c4285a0ffc6d543bbee867ccd4d">00092</a>         <a class="code" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#3b8d057a47c98a410d605bebe49f4177" title="Type for a bit mask of buffers.">BuffersMask</a> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html#438b4c4285a0ffc6d543bbee867ccd4d" title="Buffers to denormalize.">denormBuffers</a>;
<a name="l00093"></a>00093       };
<a name="l00094"></a>00094 
<a name="l00099"></a>00099       <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html#ccf083b66c7463a22828d3792273560e" title="Return an appropriate scanline function based on the provided parameters (and further...">SetupMesh</a> (<a class="code" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#0dbb7d03fcabcf39439e6a69d7b13089" title="Type for a bit mask of textures.">TexturesMask</a> availableTextures,
<a name="l00100"></a>00100         <a class="code" href="namespaceCS_1_1PluginCommon_1_1SoftShader.html#3b8d057a47c98a410d605bebe49f4177" title="Type for a bit mask of buffers.">BuffersMask</a> availableBuffers, <span class="keyword">const</span> <a class="code" href="structcsRenderMeshModes.html" title="Mesh render mode information.">csRenderMeshModes</a>&amp; modes,
<a name="l00101"></a>00101         <span class="keywordtype">bool</span> needColors, <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html" title="Information for setting up rendering a mesh, filled by the scanline renderer.">RenderInfoMesh</a>&amp; renderInfoMesh) = 0;
<a name="l00106"></a>00106       <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer.html#f77cf6cabd51db9b312b4e373604123e" title="Return an appropriate scanline function based on the provided parameters (and further...">SetupTriangle</a> (<a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1SoftwareTexture.html">SoftwareTexture</a>** textures,
<a name="l00107"></a>00107         <span class="keyword">const</span> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoMesh.html" title="Information for setting up rendering a mesh, filled by the scanline renderer.">RenderInfoMesh</a>&amp; renderInfoMesh,
<a name="l00108"></a>00108         <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iScanlineRenderer_1_1RenderInfoTriangle.html" title="Information for setting up rendering a triangle, filled by the scanline renderer...">RenderInfoTriangle</a>&amp; renderInfoTri) = 0;
<a name="l00109"></a>00109     };
<a name="l00110"></a>00110 
<a name="l00114"></a><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html">00114</a>     <span class="keyword">struct </span><a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html" title="Default software scanline renderer.">iDefaultScanlineRenderer</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00115"></a>00115     {
<a name="l00116"></a>00116     <span class="keyword">public</span>:
<a name="l00117"></a>00117       SCF_INTERFACE(<a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html" title="Default software scanline renderer.">iDefaultScanlineRenderer</a>, 0, 1, 1);
<a name="l00118"></a>00118 
<a name="l00122"></a>00122       <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html#6a009cdec5863dc643d757a208719b67" title="Set the flat color used in lieu a texture when none is given.">SetFlatColor</a> (<span class="keyword">const</span> <a class="code" href="classcsVector4.html" title="A 4D vector with &amp;quot;float&amp;quot; components.">csVector4</a>&amp; v) = 0;
<a name="l00129"></a>00129       <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html#3f2c5f264a15e374974d78c2aa40ead5" title="Set shift amounts for RGB and Alpha parts of the final pixel color.">SetShift</a> (<span class="keywordtype">int</span> rgbShift, <span class="keywordtype">int</span> alphaShift) = 0;
<a name="l00131"></a>00131       <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structCS_1_1PluginCommon_1_1SoftShader_1_1iDefaultScanlineRenderer.html#b2f2e65f312dc656f2487d2b21ddbfda" title="Enable/disable color sum.">SetColorSum</a> (<span class="keywordtype">bool</span> enable) = 0;
<a name="l00132"></a>00132     };
<a name="l00133"></a>00133   } <span class="comment">// namespace SoftShader</span>
<a name="l00134"></a>00134 } <span class="comment">// namespace PluginCommon</span>
<a name="l00135"></a>00135 } <span class="comment">// namespace CS</span>
<a name="l00136"></a>00136 
<a name="l00139"></a>00139 <span class="preprocessor">#endif // __CS_CSPLUGINCOMMON_SOFTSHADER_SCANLINE_H__</span>
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