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<h1>iengine/scenenode.h</h1><a href="scenenode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2005 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IENGINE_SCENENODE_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IENGINE_SCENENODE_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="refarr_8h.html" title="Smart Pointer array.">csutil/refarr.h</a>"</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="iutil_2array_8h.html" title="Templates for array interfaces.">iutil/array.h</a>"</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>;
<a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structiLight.html" title="The iLight interface is the SCF interface for the csLight class.">iLight</a>;
<a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiMeshWrapper.html" title="A mesh wrapper is an engine-level object that wraps around an actual mesh object...">iMeshWrapper</a>;
<a name="l00037"></a>00037 <span class="keyword">struct </span><a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>;
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="keyword">struct </span><a class="code" href="structiSceneNode.html" title="This interface represents a node in the scene graph.">iSceneNode</a>;
<a name="l00040"></a>00040 
<a name="l00044"></a><a class="code" href="structiSceneNodeArray.html">00044</a> <span class="keyword">struct </span><a class="code" href="structiSceneNodeArray.html" title="An array of scene node interfaces.">iSceneNodeArray</a> : <span class="keyword">public</span> <a class="code" href="structiArrayReadOnly.html" title="Array interface template, read-only.">iArrayReadOnly</a>&lt;iSceneNode*&gt;
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046   SCF_IARRAYREADONLY_INTERFACE(<a class="code" href="structiSceneNodeArray.html" title="An array of scene node interfaces.">iSceneNodeArray</a>);
<a name="l00047"></a>00047 };
<a name="l00048"></a>00048 
<a name="l00063"></a><a class="code" href="structiSceneNode.html">00063</a> <span class="keyword">struct </span><a class="code" href="structiSceneNode.html" title="This interface represents a node in the scene graph.">iSceneNode</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00064"></a>00064 {
<a name="l00065"></a>00065   SCF_INTERFACE(<a class="code" href="structiSceneNode.html" title="This interface represents a node in the scene graph.">iSceneNode</a>, 2,0,1);
<a name="l00066"></a>00066 
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>* <a class="code" href="structiSceneNode.html#2916081f052599ce3e5d9af7994da914" title="Get the movable for this scene node.">GetMovable</a> () <span class="keyword">const</span> = 0;
<a name="l00071"></a>00071 
<a name="l00075"></a>00075   <span class="keyword">virtual</span> <a class="code" href="structiMeshWrapper.html" title="A mesh wrapper is an engine-level object that wraps around an actual mesh object...">iMeshWrapper</a>* <a class="code" href="structiSceneNode.html#8c90a461189cbed9ba858012fe134e49" title="Get the corresponding mesh.">QueryMesh</a> () = 0;
<a name="l00076"></a>00076 
<a name="l00080"></a>00080   <span class="keyword">virtual</span> <a class="code" href="structiLight.html" title="The iLight interface is the SCF interface for the csLight class.">iLight</a>* <a class="code" href="structiSceneNode.html#962847d52d9a71d7c75dbf668654da92" title="Get the corresponding light.">QueryLight</a> () = 0;
<a name="l00081"></a>00081 
<a name="l00085"></a>00085   <span class="keyword">virtual</span> <a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* <a class="code" href="structiSceneNode.html#3fb7125c1d03bc40d91563f47705059f" title="Get the corresponding camera.">QueryCamera</a> () = 0;
<a name="l00086"></a>00086 
<a name="l00090"></a>00090   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiSceneNode.html#e524be2495c2a22cb019cb8626a56efe" title="Set the parent scene node.">SetParent</a> (<a class="code" href="structiSceneNode.html" title="This interface represents a node in the scene graph.">iSceneNode</a>* parent) = 0;
<a name="l00091"></a>00091 
<a name="l00095"></a>00095   <span class="keyword">virtual</span> <a class="code" href="structiSceneNode.html" title="This interface represents a node in the scene graph.">iSceneNode</a>* <a class="code" href="structiSceneNode.html#7aef1c02e66868580f9108bb3ec07d2e" title="Get the parent scene node.">GetParent</a> () <span class="keyword">const</span> = 0;
<a name="l00096"></a>00096 
<a name="l00100"></a>00100   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"Use csPtr&lt;iSceneNodeArray&gt; GetChildren() const"</span>)
<a name="l00101"></a>00101   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray&lt;iSceneNode&gt;</a>&amp; <a class="code" href="structiSceneNode.html#8766708183db53c92810db7b311ea163" title="The children of this scene node.">GetChildren</a> () <span class="keyword">const</span> = 0;
<a name="l00102"></a>00102 
<a name="l00106"></a>00106   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iSceneNodeArray&gt;</a> <a class="code" href="structiSceneNode.html#6afac70a5e96a264235456d8ff8c0028" title="The children of this scene node.">GetChildrenArray</a> () <span class="keyword">const</span> = 0;
<a name="l00107"></a>00107 };
<a name="l00108"></a>00108 
<a name="l00111"></a>00111 <span class="preprocessor">#endif // __CS_IENGINE_SCENENODE_H__</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span>
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