Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > bad97183153701b09df5fae1052b1c30 > files > 2277

crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: iengine/sector.h File Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iengine/sector.h File Reference</h1>Sector. <a href="#_details">More...</a>
<p>
<code>#include &quot;<a class="el" href="cscolor_8h-source.html">csutil/cscolor.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="scf_8h-source.html">csutil/scf.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="set_8h-source.html">csutil/set.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="vector3_8h-source.html">csgeom/vector3.h</a>&quot;</code><br>

<p>
<a href="sector_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsFog.html">csFog</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sector fog structure.  <a href="structcsFog.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsSectorHitBeamResult.html">csSectorHitBeamResult</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return structure for the iSector-&gt;HitBeam() routines.  <a href="structcsSectorHitBeamResult.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiLightVisibleCallback.html">iLightVisibleCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A callback that is fired whenever a light is visible.  <a href="structiLightVisibleCallback.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSector.html">iSector</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="structiSector.html" title="The iSector interface is used to work with &quot;sectors&quot;.">iSector</a> interface is used to work with "sectors".  <a href="structiSector.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorCallback.html">iSectorCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a callback which is called when this sector is traversed.  <a href="structiSectorCallback.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorIterator.html">iSectorIterator</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An iterator to iterate over sectors.  <a href="structiSectorIterator.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorList.html">iSectorList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A list of sectors.  <a href="structiSectorList.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorMeshCallback.html">iSectorMeshCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a callback which is called when a mesh is added or removed from this sector.  <a href="structiSectorMeshCallback.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g446563fb6a66addc4e35c18a9d59e4b3">csFogMode</a> { <br>
&nbsp;&nbsp;<a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b33190a28768c65a74f908f4f405a32f92">CS_FOG_MODE_NONE</a> =  0, 
<a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b3189ae8f62a93af02dd274c4b5437fe7b">CS_FOG_MODE_LINEAR</a>, 
<a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b3d1ece3bda2618708759efa2c623460f4">CS_FOG_MODE_EXP</a>, 
<a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b34c8b5995a766925aaccbdcdeee5c5190">CS_FOG_MODE_EXP2</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b3d3b1ee19313ab6461470122ad2c16ff1">CS_FOG_MODE_CRYSTALSPACE</a>
<br>
 }</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Sector. 
<p>

<p>Definition in file <a class="el" href="sector_8h-source.html">sector.h</a>.</p>
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