<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iengine/sector.h File Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>iengine/sector.h File Reference</h1>Sector. <a href="#_details">More...</a> <p> <code>#include "<a class="el" href="cscolor_8h-source.html">csutil/cscolor.h</a>"</code><br> <code>#include "<a class="el" href="scf_8h-source.html">csutil/scf.h</a>"</code><br> <code>#include "<a class="el" href="set_8h-source.html">csutil/set.h</a>"</code><br> <code>#include "<a class="el" href="vector3_8h-source.html">csgeom/vector3.h</a>"</code><br> <p> <a href="sector_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structcsFog.html">csFog</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sector fog structure. <a href="structcsFog.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structcsSectorHitBeamResult.html">csSectorHitBeamResult</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Return structure for the iSector->HitBeam() routines. <a href="structcsSectorHitBeamResult.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiLightVisibleCallback.html">iLightVisibleCallback</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A callback that is fired whenever a light is visible. <a href="structiLightVisibleCallback.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSector.html">iSector</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="structiSector.html" title="The iSector interface is used to work with "sectors".">iSector</a> interface is used to work with "sectors". <a href="structiSector.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorCallback.html">iSectorCallback</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set a callback which is called when this sector is traversed. <a href="structiSectorCallback.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorIterator.html">iSectorIterator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">An iterator to iterate over sectors. <a href="structiSectorIterator.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorList.html">iSectorList</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A list of sectors. <a href="structiSectorList.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorMeshCallback.html">iSectorMeshCallback</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set a callback which is called when a mesh is added or removed from this sector. <a href="structiSectorMeshCallback.html#_details">More...</a><br></td></tr> <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d.html#g446563fb6a66addc4e35c18a9d59e4b3">csFogMode</a> { <br> <a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b33190a28768c65a74f908f4f405a32f92">CS_FOG_MODE_NONE</a> = 0, <a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b3189ae8f62a93af02dd274c4b5437fe7b">CS_FOG_MODE_LINEAR</a>, <a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b3d1ece3bda2618708759efa2c623460f4">CS_FOG_MODE_EXP</a>, <a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b34c8b5995a766925aaccbdcdeee5c5190">CS_FOG_MODE_EXP2</a>, <br> <a class="el" href="group__engine3d.html#gg446563fb6a66addc4e35c18a9d59e4b3d3b1ee19313ab6461470122ad2c16ff1">CS_FOG_MODE_CRYSTALSPACE</a> <br> }</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Sector. <p> <p>Definition in file <a class="el" href="sector_8h-source.html">sector.h</a>.</p> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>