<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iengine/shadcast.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>iengine/shadcast.h</h1><a href="shadcast_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Crystal Space 3D engine</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2001 by Jorrit Tyberghein</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_IENGINE_SHADCAST_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IENGINE_SHADCAST_H__</span> <a name="l00022"></a>00022 <span class="preprocessor"></span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span> <a name="l00031"></a>00031 <a name="l00032"></a>00032 <span class="keyword">struct </span><a class="code" href="structiFrustumView.html" title="This structure represents all information needed for the frustum visibility calculator...">iFrustumView</a>; <a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>; <a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiShadowBlockList.html" title="This is a list of shadow blocks.">iShadowBlockList</a>; <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="keyword">class </span><a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>; <a name="l00037"></a>00037 <a name="l00043"></a><a class="code" href="structiShadowCaster.html">00043</a> <span class="keyword">struct </span><a class="code" href="structiShadowCaster.html" title="An object that can cast shadows.">iShadowCaster</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a> <a name="l00044"></a>00044 { <a name="l00045"></a>00045 SCF_INTERFACE(<a class="code" href="structiShadowCaster.html" title="An object that can cast shadows.">iShadowCaster</a>, 2,0,0); <a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiShadowCaster.html#0146020a2077c5d37452f0314316f13a" title="Append a list of shadow frustums which extend from this shadow caster.">AppendShadows</a> (<a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>* movable, <a class="code" href="structiShadowBlockList.html" title="This is a list of shadow blocks.">iShadowBlockList</a>* shadows, <a name="l00051"></a>00051 <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& origin) = 0; <a name="l00052"></a>00052 }; <a name="l00053"></a>00053 <a name="l00057"></a><a class="code" href="structiShadowReceiver.html">00057</a> <span class="keyword">struct </span><a class="code" href="structiShadowReceiver.html" title="An object that is interested in getting shadow information.">iShadowReceiver</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a> <a name="l00058"></a>00058 { <a name="l00059"></a>00059 SCF_INTERFACE(<a class="code" href="structiShadowReceiver.html" title="An object that is interested in getting shadow information.">iShadowReceiver</a>, 2,0,0); <a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiShadowReceiver.html#161cd5d521eccaddfe965217ac9398ea" title="Cast shadows on this receiver.">CastShadows</a> (<a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>* movable, <a class="code" href="structiFrustumView.html" title="This structure represents all information needed for the frustum visibility calculator...">iFrustumView</a>* fview) = 0; <a name="l00062"></a>00062 }; <a name="l00063"></a>00063 <a name="l00066"></a>00066 <span class="preprocessor">#endif // __CS_IENGINE_SHADCAST_H__</span> <a name="l00067"></a>00067 <span class="preprocessor"></span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>