<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgfx/shaderexp.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgfx/shaderexp.h</h1><a href="shaderexp_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2003 by Andrew Topp <designa@users.sourceforge.net></span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_GFX_SHADEREXP_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_GFX_SHADEREXP_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00026"></a>00026 <span class="preprocessor">#include "csextern.h"</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="strhash_8h.html" title="String-to-ID hash table.">csutil/strhash.h</a>"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "csutil/leakguard.h"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="vector4_8h.html" title="4D vector.">csgeom/vector4.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="shader_8h.html" title="Shader-related interfaces.">ivideo/shader/shader.h</a>"</span> <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>; <a name="l00035"></a>00035 <span class="keyword">class </span><a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a>; <a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically...">iShaderVariableContext</a>; <a name="l00037"></a>00037 <span class="keyword">struct </span><a class="code" href="structiStringSet.html" title="The string set is a collection of unique strings.">iStringSet</a>; <a name="l00038"></a>00038 <span class="keyword">struct </span><a class="code" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a>; <a name="l00039"></a>00039 <span class="keyword">struct </span>cons; <a name="l00040"></a>00040 <a name="l00044"></a><a class="code" href="classcsShaderExpression.html">00044</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a> <a name="l00045"></a>00045 { <a name="l00046"></a>00046 <span class="keyword">public</span>: <a name="l00047"></a>00047 CS_LEAKGUARD_DECLARE (<a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a>); <a name="l00048"></a>00048 <a name="l00049"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html">00049</a> <span class="keyword">struct </span><a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> <a name="l00050"></a>00050 { <a name="l00051"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#cc2957a87d185843f651ab382137e3aa">00051</a> <a class="code" href="group__util.html#gdde6aaee8457bee49c2a92621fe22b79" title="unsigned 8-bit integer (0..255)">uint8</a> type; <a name="l00052"></a>00052 <a name="l00053"></a>00053 <span class="keyword">union </span> <a name="l00054"></a>00054 { <a name="l00055"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#95af039e189a32bff8fef92eca3ee4f6">00055</a> <span class="keywordtype">float</span> num; <a name="l00056"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#7f5d26b977ac9784bd20c92f84719fb1">00056</a> <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> var; <a name="l00057"></a>00057 <a name="l00058"></a>00058 <span class="comment">// Illegal outside of a cons cell</span> <a name="l00059"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#ba1b32196d2b19dca225fd369a33c4c6">00059</a> <span class="keywordtype">int</span> <a class="code" href="structcsShaderExpression_1_1oper.html">oper</a>; <a name="l00060"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#259c55e8773d0796c4199cc31b7bb013">00060</a> cons * cell; <a name="l00061"></a>00061 <a name="l00062"></a>00062 <span class="comment">// Special internal values</span> <a name="l00063"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#9969d82f590811026aba664afbe7e904">00063</a> <span class="keywordtype">int</span> acc; <a name="l00064"></a>00064 }; <a name="l00065"></a>00065 <a name="l00066"></a><a class="code" href="structcsShaderExpression_1_1oper__arg.html#4c58a0e6bf50401731e84e401cee1501">00066</a> <a class="code" href="classcsVector4.html" title="A 4D vector with &quot;float&quot; components.">csVector4</a> vec4; <a name="l00067"></a>00067 }; <a name="l00068"></a>00068 <a name="l00069"></a><a class="code" href="structcsShaderExpression_1_1oper.html">00069</a> <span class="keyword">struct </span><a class="code" href="structcsShaderExpression_1_1oper.html">oper</a> <a name="l00070"></a>00070 { <a name="l00071"></a><a class="code" href="structcsShaderExpression_1_1oper.html#81c646c1b13d880c05fae62b51b98f14">00071</a> <a class="code" href="group__util.html#gdde6aaee8457bee49c2a92621fe22b79" title="unsigned 8-bit integer (0..255)">uint8</a> opcode, acc; <a name="l00072"></a><a class="code" href="structcsShaderExpression_1_1oper.html#5e435c0bb39ff41928cc6348888e3ab2">00072</a> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> arg1, arg2; <a name="l00073"></a>00073 }; <a name="l00074"></a>00074 <a name="l00075"></a><a class="code" href="classcsShaderExpression.html#d5a5141f253e4964db6373376afe3a8c">00075</a> <span class="keyword">typedef</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<oper></a> <a class="code" href="classcsArray.html" title="A templated array class.">oper_array</a>; <a name="l00076"></a><a class="code" href="classcsShaderExpression.html#dde20a85ceed2929abe169eac9a74e72">00076</a> <span class="keyword">typedef</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<oper_arg></a> <a class="code" href="classcsArray.html" title="A templated array class.">arg_array</a>; <a name="l00077"></a>00077 <a name="l00078"></a>00078 <span class="keyword">private</span>: <a name="l00079"></a>00079 <a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> * obj_reg; <a name="l00081"></a>00081 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iShaderVarStack></a> stacks; <a name="l00083"></a>00083 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iStringSet></a> strset; <a name="l00085"></a>00085 <a class="code" href="classcsArray.html" title="A templated array class.">oper_array</a> opcodes; <a name="l00090"></a>00090 <span class="keywordtype">int</span> accstack_max; <a name="l00096"></a>00096 <a class="code" href="classcsArray.html" title="A templated array class.">arg_array</a> accstack; <a name="l00097"></a>00097 <a name="l00099"></a>00099 <span class="keywordtype">bool</span> parse_xml(cons *, <a class="code" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a> *); <a name="l00101"></a>00101 <span class="keywordtype">bool</span> parse_xml_atom(<a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> &, <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a>, <span class="keyword">const</span> <span class="keywordtype">char</span> *, <span class="keyword">const</span> <span class="keywordtype">char</span> *); <a name="l00103"></a>00103 <span class="keywordtype">bool</span> parse_sexp(cons *, <a class="code" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a> *); <a name="l00106"></a>00106 <span class="keywordtype">bool</span> parse_sexp_form(<span class="keyword">const</span> <span class="keywordtype">char</span> *& text, cons *); <a name="l00108"></a>00108 <span class="keywordtype">bool</span> parse_sexp_atom(<span class="keyword">const</span> <span class="keywordtype">char</span> *& text, cons *); <a name="l00110"></a>00110 <span class="keywordtype">bool</span> parse_num_atom(<span class="keyword">const</span> <span class="keywordtype">char</span> *& text, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> &); <a name="l00111"></a>00111 <a name="l00113"></a>00113 <span class="keywordtype">bool</span> compile_cons(<span class="keyword">const</span> cons *, <span class="keywordtype">int</span> & acc_top); <a name="l00115"></a>00115 <span class="keywordtype">bool</span> compile_make_vector(<span class="keyword">const</span> cons *, <span class="keywordtype">int</span> & acc_top, <span class="keywordtype">int</span> acc); <a name="l00116"></a>00116 <a name="l00118"></a>00118 <span class="keywordtype">bool</span> eval_const(cons *&); <a name="l00119"></a>00119 <a name="l00121"></a>00121 <span class="keywordtype">bool</span> eval_oper(<span class="keywordtype">int</span> <a class="code" href="structcsShaderExpression_1_1oper.html">oper</a>, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> arg2, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output); <a name="l00123"></a>00123 <span class="keywordtype">bool</span> eval_oper(<span class="keywordtype">int</span> <a class="code" href="structcsShaderExpression_1_1oper.html">oper</a>, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output); <a name="l00125"></a>00125 <span class="keywordtype">bool</span> eval_oper(<span class="keywordtype">int</span> <a class="code" href="structcsShaderExpression_1_1oper.html">oper</a>, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output); <a name="l00126"></a>00126 <a name="l00128"></a>00128 <span class="keywordtype">bool</span> eval_add(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00129"></a>00129 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00131"></a>00131 <span class="keywordtype">bool</span> eval_sub(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00132"></a>00132 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00134"></a>00134 <span class="keywordtype">bool</span> eval_mul(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00135"></a>00135 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00137"></a>00137 <span class="keywordtype">bool</span> eval_div(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00138"></a>00138 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00139"></a>00139 <a name="l00141"></a>00141 <span class="keywordtype">bool</span> eval_elt1(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00143"></a>00143 <span class="keywordtype">bool</span> eval_elt2(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00145"></a>00145 <span class="keywordtype">bool</span> eval_elt3(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00147"></a>00147 <span class="keywordtype">bool</span> eval_elt4(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00148"></a>00148 <a name="l00150"></a>00150 <span class="keywordtype">bool</span> eval_sin(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00152"></a>00152 <span class="keywordtype">bool</span> eval_cos(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00154"></a>00154 <span class="keywordtype">bool</span> eval_tan(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00155"></a>00155 <a name="l00156"></a>00156 <span class="keywordtype">bool</span> eval_arcsin(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00157"></a>00157 <span class="keywordtype">bool</span> eval_arccos(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00158"></a>00158 <span class="keywordtype">bool</span> eval_arctan(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00159"></a>00159 <a name="l00160"></a>00160 <span class="keywordtype">bool</span> eval_dot(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00161"></a>00161 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00162"></a>00162 <span class="keywordtype">bool</span> eval_cross(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00163"></a>00163 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00164"></a>00164 <span class="keywordtype">bool</span> eval_vec_len(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00165"></a>00165 <span class="keywordtype">bool</span> eval_normal(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00167"></a>00167 <span class="keywordtype">bool</span> eval_floor(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00168"></a>00168 <a name="l00169"></a>00169 <span class="keywordtype">bool</span> eval_pow(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00170"></a>00170 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00171"></a>00171 <span class="keywordtype">bool</span> eval_min(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00172"></a>00172 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00173"></a>00173 <span class="keywordtype">bool</span> eval_max(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00174"></a>00174 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00175"></a>00175 <a name="l00177"></a>00177 <span class="keywordtype">bool</span> eval_time(<a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00179"></a>00179 <span class="keywordtype">bool</span> eval_frame(<a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00180"></a>00180 <a name="l00182"></a>00182 <span class="keywordtype">bool</span> eval_selt12(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00183"></a>00183 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00185"></a>00185 <span class="keywordtype">bool</span> eval_selt34(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg2, <a name="l00186"></a>00186 <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00188"></a>00188 <span class="keywordtype">bool</span> eval_load(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & arg1, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & output) <span class="keyword">const</span>; <a name="l00189"></a>00189 <a name="l00191"></a>00191 <span class="keywordtype">bool</span> eval_variable(<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *, <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> & out); <a name="l00193"></a>00193 <span class="keywordtype">bool</span> eval_argument(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> &, <a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *); <a name="l00194"></a>00194 <a name="l00196"></a>00196 <span class="keywordtype">void</span> destruct_cons(cons *) <span class="keyword">const</span>; <a name="l00198"></a>00198 <span class="keywordtype">void</span> print_cons(<span class="keyword">const</span> cons *) <span class="keyword">const</span>; <a name="l00200"></a>00200 <span class="keywordtype">void</span> print_ops(<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">oper_array</a> &) <span class="keyword">const</span>; <a name="l00202"></a>00202 <span class="keywordtype">void</span> print_result(<span class="keyword">const</span> <a class="code" href="structcsShaderExpression_1_1oper__arg.html">oper_arg</a> &) <span class="keyword">const</span>; <a name="l00203"></a>00203 <a name="l00204"></a>00204 <span class="comment">/*inline*/</span><span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> * GetTypeName (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> <span class="keywordtype">id</span>)<span class="comment">/* const*/</span>; <a name="l00205"></a>00205 <span class="comment">/*{</span> <a name="l00206"></a>00206 <span class="comment"> return xmltypes.Request(id);</span> <a name="l00207"></a>00207 <span class="comment"> }*/</span> <a name="l00208"></a>00208 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* GetOperName (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> <span class="keywordtype">id</span>); <a name="l00209"></a>00209 <span class="keyword">static</span> <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> GetCommonTokenOp (<span class="keyword">const</span> <span class="keywordtype">char</span>* token); <a name="l00210"></a>00210 <span class="keyword">static</span> <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> GetXmlTokenOp (<span class="keyword">const</span> <span class="keywordtype">char</span>* token); <a name="l00211"></a>00211 <span class="keyword">static</span> <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> GetSexpTokenOp (<span class="keyword">const</span> <span class="keywordtype">char</span>* token); <a name="l00212"></a>00212 <span class="keyword">static</span> <a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> GetXmlType (<span class="keyword">const</span> <span class="keywordtype">char</span>* token); <a name="l00213"></a>00213 <a name="l00214"></a>00214 <a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a>* ResolveVar (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> name); <a name="l00215"></a>00215 <a name="l00216"></a>00216 <span class="keyword">mutable</span> <a class="code" href="classcsString.html" title="Thin wrapper around csStringFast&lt;&gt; with its default buffer size.">csString</a> errorMsg; <a name="l00217"></a>00217 <span class="keywordtype">void</span> ParseError (<span class="keyword">const</span> <span class="keywordtype">char</span>* message, ...) <span class="keyword">const</span>; <a name="l00218"></a>00218 <span class="keywordtype">void</span> EvalError (<span class="keyword">const</span> <span class="keywordtype">char</span>* message, ...) <span class="keyword">const</span>; <a name="l00219"></a>00219 <span class="keyword">public</span>: <a name="l00220"></a>00220 <a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a>(<a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> *); <a name="l00221"></a>00221 ~<a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a>(); <a name="l00222"></a>00222 <a name="l00224"></a>00224 <span class="keywordtype">bool</span> Parse(<a class="code" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a> *); <a name="l00226"></a>00226 <a name="l00230"></a>00230 <span class="keywordtype">bool</span> Evaluate(<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *, <a class="code" href="classcsArray.html" title="A templated array class.">csShaderVarStack</a>& stacks); <a name="l00231"></a>00231 <span class="keywordtype">bool</span> Evaluate(<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *, <a class="code" href="structiShaderVarStack.html">iShaderVarStack</a>* stacks); <a name="l00233"></a>00233 <a name="l00235"></a><a class="code" href="classcsShaderExpression.html#c2533fd3015ea69c8846df92e8aabbd2">00235</a> <span class="keyword">const</span> <span class="keywordtype">char</span>* GetError()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> errorMsg; } <a name="l00236"></a>00236 }; <a name="l00237"></a>00237 <a name="l00238"></a>00238 <span class="preprocessor">#endif</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>