<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgfx/shaderexpaccessor.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgfx/shaderexpaccessor.h</h1><a href="shaderexpaccessor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2005 by Jorrit Tyberghein</span> <a name="l00003"></a>00003 <span class="comment"> (C) 2005 by Frank Richter</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00024"></a>00024 <span class="preprocessor">#ifndef __CS_CSGFX_SHADEREXPACCESSOR_H__</span> <a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSGFX_SHADEREXPACCESSOR_H__</span> <a name="l00026"></a>00026 <span class="preprocessor"></span> <a name="l00027"></a>00027 <span class="preprocessor">#include "csextern.h"</span> <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="shadervar_8h.html" title="Shader variable.">csgfx/shadervar.h</a>"</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="weakref_8h.html" title="Weak Reference.">csutil/weakref.h</a>"</span> <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="csobject_8h.html" title="Implementation for iObject.">csutil/csobject.h</a>"</span> <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="selfdestruct_8h.html" title="Self destruction interface.">iutil/selfdestruct.h</a>"</span> <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>; <a name="l00037"></a>00037 <a name="l00038"></a>00038 <span class="keyword">class </span><a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a>; <a name="l00039"></a>00039 <a name="l00048"></a><a class="code" href="classcsShaderExpressionAccessor.html">00048</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsShaderExpressionAccessor.html" title="Shader variable accessor that evaluates a shader expression when the SV value is...">csShaderExpressionAccessor</a> : <a name="l00049"></a>00049 <span class="keyword">public</span> <a class="code" href="classscfImplementationExt2.html">scfImplementationExt2</a><csShaderExpressionAccessor, csObject, <a name="l00050"></a>00050 iShaderVariableAccessor, iSelfDestruct> <a name="l00051"></a>00051 { <a name="l00052"></a>00052 <span class="keyword">private</span>: <a name="l00053"></a>00053 <a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>* object_reg; <a name="l00054"></a>00054 <a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a>* expression; <a name="l00055"></a>00055 <a class="code" href="classcsWeakRef.html" title="A weak reference.">csWeakRef<iShaderManager></a> shaderMgr; <a name="l00056"></a>00056 <span class="keyword">public</span>: <a name="l00064"></a>00064 <a class="code" href="classcsShaderExpressionAccessor.html" title="Shader variable accessor that evaluates a shader expression when the SV value is...">csShaderExpressionAccessor</a> (<a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>* object_reg, <a name="l00065"></a>00065 <a class="code" href="classcsShaderExpression.html" title="An evaluable expression attached to a shader variable.">csShaderExpression</a>* expression); <a name="l00066"></a>00066 <span class="keyword">virtual</span> ~<a class="code" href="classcsShaderExpressionAccessor.html" title="Shader variable accessor that evaluates a shader expression when the SV value is...">csShaderExpressionAccessor</a>(); <a name="l00067"></a>00067 <a name="l00068"></a>00068 <span class="keyword">virtual</span> <span class="keywordtype">void</span> PreGetValue (<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *variable); <a name="l00069"></a>00069 <a name="l00070"></a>00070 <span class="comment">// ------------------------- For iSelfDestruct -------------------------------</span> <a name="l00071"></a>00071 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SelfDestruct (); <a name="l00072"></a>00072 }; <a name="l00073"></a>00073 <a name="l00076"></a>00076 <span class="preprocessor">#endif // __CS_CSGFX_SHADEREXPACCESSOR_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>