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<h1>csgfx/shadervarcontext.h</h1><a href="shadervarcontext_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2003 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment">              (C) 2003 by Frank Richter</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CSGFX_SHADERVARCONTEXT_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSGFX_SHADERVARCONTEXT_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="shader_8h.html" title="Shader-related interfaces.">ivideo/shader/shader.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="shadervar_8h.html" title="Shader variable.">shadervar.h</a>"</span>
<a name="l00029"></a>00029 
<a name="l00034"></a>00034 <span class="keyword">namespace </span>CS
<a name="l00035"></a>00035 {
<a name="l00041"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html">00041</a>   <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classCS_1_1ShaderVariableContextImpl.html" title="Simple implementation for iShaderVariableContext.">ShaderVariableContextImpl</a> :
<a name="l00042"></a>00042     <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically...">iShaderVariableContext</a>
<a name="l00043"></a>00043   {
<a name="l00044"></a>00044   <span class="keyword">protected</span>:
<a name="l00045"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#312d0565f1fcd26d3599e530507d3976">00045</a>     <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray&lt;csShaderVariable&gt;</a> variables;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047   <span class="keyword">public</span>:
<a name="l00048"></a>00048     <span class="keyword">virtual</span> ~<a class="code" href="classCS_1_1ShaderVariableContextImpl.html" title="Simple implementation for iShaderVariableContext.">ShaderVariableContextImpl</a>();
<a name="l00049"></a>00049 
<a name="l00050"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#8fcf9d57cd61dfbf905990ff66349f7b">00050</a>     <span class="keyword">const</span> <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray&lt;csShaderVariable&gt;</a>&amp; GetShaderVariables ()<span class="keyword"> const</span>
<a name="l00051"></a>00051 <span class="keyword">    </span>{ <span class="keywordflow">return</span> variables; }
<a name="l00052"></a>00052     <span class="keyword">virtual</span> <span class="keywordtype">void</span> AddVariable (<a class="code" href="classcsShaderVariable.html" title="Storage class for &amp;quot;shader vars&amp;quot;, inheritable variables in the shader system...">csShaderVariable</a> *variable);
<a name="l00053"></a>00053     <span class="keyword">virtual</span> <a class="code" href="classcsShaderVariable.html" title="Storage class for &amp;quot;shader vars&amp;quot;, inheritable variables in the shader system...">csShaderVariable</a>* GetVariable (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> name) <span class="keyword">const</span>;
<a name="l00054"></a>00054     <span class="keyword">virtual</span> <span class="keywordtype">void</span> PushVariables (<a class="code" href="structiShaderVarStack.html">iShaderVarStack</a>* stacks) <span class="keyword">const</span>;
<a name="l00055"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#5566b12c7bac8df3df4d2dc2acb6ae2f">00055</a>     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsEmpty()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> variables.GetSize () == 0; }  
<a name="l00056"></a>00056     <span class="keyword">virtual</span> <span class="keywordtype">void</span> ReplaceVariable (<a class="code" href="classcsShaderVariable.html" title="Storage class for &amp;quot;shader vars&amp;quot;, inheritable variables in the shader system...">csShaderVariable</a> *variable);
<a name="l00057"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#52bad6fa7ed45b862bbdcd3796414f14">00057</a>     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear () { variables.Empty(); }
<a name="l00058"></a>00058     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RemoveVariable (<a class="code" href="classcsShaderVariable.html" title="Storage class for &amp;quot;shader vars&amp;quot;, inheritable variables in the shader system...">csShaderVariable</a>* variable);
<a name="l00059"></a>00059   };
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 
<a name="l00065"></a><a class="code" href="classcsShaderVariableContext.html">00065</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> :
<a name="l00066"></a>00066   <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csShaderVariableContext, 
<a name="l00067"></a>00067                              scfFakeInterface&lt;iShaderVariableContext&gt; &gt;,
<a name="l00068"></a>00068   <span class="keyword">public</span> CS::ShaderVariableContextImpl
<a name="l00069"></a>00069 {
<a name="l00070"></a>00070 <span class="keyword">public</span>:
<a name="l00071"></a>00071   CS_LEAKGUARD_DECLARE (<a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a>);
<a name="l00072"></a>00072 
<a name="l00073"></a>00073   <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> ();
<a name="l00074"></a>00074   <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> (<span class="keyword">const</span> <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a>&amp; other);
<a name="l00075"></a>00075   <span class="keyword">virtual</span> ~<a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> ();
<a name="l00076"></a>00076 };
<a name="l00077"></a>00077 
<a name="l00078"></a>00078 <span class="preprocessor">#endif // __CS_CSGFX_SHADERVARCONTEXT_H__</span>
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