<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgfx/shadervarcontext.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgfx/shadervarcontext.h</h1><a href="shadervarcontext_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2003 by Jorrit Tyberghein</span> <a name="l00003"></a>00003 <span class="comment"> (C) 2003 by Frank Richter</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CSGFX_SHADERVARCONTEXT_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSGFX_SHADERVARCONTEXT_H__</span> <a name="l00022"></a>00022 <span class="preprocessor"></span> <a name="l00023"></a>00023 <span class="preprocessor">#include "csextern.h"</span> <a name="l00024"></a>00024 <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span> <a name="l00026"></a>00026 <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="shader_8h.html" title="Shader-related interfaces.">ivideo/shader/shader.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="shadervar_8h.html" title="Shader variable.">shadervar.h</a>"</span> <a name="l00029"></a>00029 <a name="l00034"></a>00034 <span class="keyword">namespace </span>CS <a name="l00035"></a>00035 { <a name="l00041"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html">00041</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classCS_1_1ShaderVariableContextImpl.html" title="Simple implementation for iShaderVariableContext.">ShaderVariableContextImpl</a> : <a name="l00042"></a>00042 <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically...">iShaderVariableContext</a> <a name="l00043"></a>00043 { <a name="l00044"></a>00044 <span class="keyword">protected</span>: <a name="l00045"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#312d0565f1fcd26d3599e530507d3976">00045</a> <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray<csShaderVariable></a> variables; <a name="l00046"></a>00046 <a name="l00047"></a>00047 <span class="keyword">public</span>: <a name="l00048"></a>00048 <span class="keyword">virtual</span> ~<a class="code" href="classCS_1_1ShaderVariableContextImpl.html" title="Simple implementation for iShaderVariableContext.">ShaderVariableContextImpl</a>(); <a name="l00049"></a>00049 <a name="l00050"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#8fcf9d57cd61dfbf905990ff66349f7b">00050</a> <span class="keyword">const</span> <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray<csShaderVariable></a>& GetShaderVariables ()<span class="keyword"> const</span> <a name="l00051"></a>00051 <span class="keyword"> </span>{ <span class="keywordflow">return</span> variables; } <a name="l00052"></a>00052 <span class="keyword">virtual</span> <span class="keywordtype">void</span> AddVariable (<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *variable); <a name="l00053"></a>00053 <span class="keyword">virtual</span> <a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a>* GetVariable (<a class="code" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd" title="An identifier for a string.">csStringID</a> name) <span class="keyword">const</span>; <a name="l00054"></a>00054 <span class="keyword">virtual</span> <span class="keywordtype">void</span> PushVariables (<a class="code" href="structiShaderVarStack.html">iShaderVarStack</a>* stacks) <span class="keyword">const</span>; <a name="l00055"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#5566b12c7bac8df3df4d2dc2acb6ae2f">00055</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsEmpty()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> variables.GetSize () == 0; } <a name="l00056"></a>00056 <span class="keyword">virtual</span> <span class="keywordtype">void</span> ReplaceVariable (<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a> *variable); <a name="l00057"></a><a class="code" href="classCS_1_1ShaderVariableContextImpl.html#52bad6fa7ed45b862bbdcd3796414f14">00057</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear () { variables.Empty(); } <a name="l00058"></a>00058 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RemoveVariable (<a class="code" href="classcsShaderVariable.html" title="Storage class for &quot;shader vars&quot;, inheritable variables in the shader system...">csShaderVariable</a>* variable); <a name="l00059"></a>00059 }; <a name="l00060"></a>00060 } <a name="l00061"></a>00061 <a name="l00065"></a><a class="code" href="classcsShaderVariableContext.html">00065</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> : <a name="l00066"></a>00066 <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a><csShaderVariableContext, <a name="l00067"></a>00067 scfFakeInterface<iShaderVariableContext> >, <a name="l00068"></a>00068 <span class="keyword">public</span> CS::ShaderVariableContextImpl <a name="l00069"></a>00069 { <a name="l00070"></a>00070 <span class="keyword">public</span>: <a name="l00071"></a>00071 CS_LEAKGUARD_DECLARE (<a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a>); <a name="l00072"></a>00072 <a name="l00073"></a>00073 <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> (); <a name="l00074"></a>00074 <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> (<span class="keyword">const</span> <a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a>& other); <a name="l00075"></a>00075 <span class="keyword">virtual</span> ~<a class="code" href="classcsShaderVariableContext.html" title="Complete SCF class implementing iShaderVariableContext.">csShaderVariableContext</a> (); <a name="l00076"></a>00076 }; <a name="l00077"></a>00077 <a name="l00078"></a>00078 <span class="preprocessor">#endif // __CS_CSGFX_SHADERVARCONTEXT_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>