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<h1>csutil/sparse3d.h</h1><a href="sparse3d_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Sparse 3-D matrix.</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 1998-2001 by Jorrit Tyberghein</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_SPARSE3D_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_SPARSE3D_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00028"></a>00028 
<a name="l00033"></a><a class="code" href="classcsSparse3D.html">00033</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a>
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 <span class="keyword">public</span>:
<a name="l00037"></a><a class="code" href="classcsSparse3D.html#7f53c3029cd11f1fa208488536da8b14">00037</a>   <a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> () { }
<a name="l00039"></a><a class="code" href="classcsSparse3D.html#022157a12063cbb80f215b02fcc0577b">00039</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> () { }
<a name="l00040"></a>00040 
<a name="l00042"></a>00042   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear () = 0;
<a name="l00043"></a>00043 
<a name="l00045"></a>00045   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Set (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z, <span class="keywordtype">void</span>* obj) = 0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048   <span class="keyword">virtual</span> <span class="keywordtype">void</span>* Get (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z) = 0;
<a name="l00049"></a>00049 
<a name="l00051"></a>00051   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Del (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z) = 0;
<a name="l00052"></a>00052 };
<a name="l00053"></a>00053 
<a name="l00067"></a><a class="code" href="classcsWideSparse3D.html">00067</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsWideSparse3D.html" title="This implementation of csSparse3D is very suited where the accesses will be very...">csWideSparse3D</a> : <span class="keyword">public</span> <a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a>
<a name="l00068"></a>00068 {
<a name="l00069"></a>00069 <span class="keyword">private</span>:
<a name="l00071"></a>00071   <span class="keyword">struct </span>SparseCell
<a name="l00072"></a>00072   {
<a name="l00073"></a>00073     <span class="keywordtype">int</span> z;
<a name="l00074"></a>00074     <span class="keywordtype">void</span>* obj;
<a name="l00075"></a>00075     SparseCell* next, * prev;
<a name="l00076"></a>00076   };
<a name="l00078"></a>00078   <span class="keyword">struct </span>HdY
<a name="l00079"></a>00079   {
<a name="l00080"></a>00080     HdY () { first_z = 0; }
<a name="l00081"></a>00081     <span class="keywordtype">int</span> y;
<a name="l00082"></a>00082     HdY* next, * prev;
<a name="l00083"></a>00083     SparseCell* first_z;
<a name="l00084"></a>00084   };
<a name="l00086"></a>00086   <span class="keyword">struct </span>HdX
<a name="l00087"></a>00087   {
<a name="l00088"></a>00088     HdX () { first_y = 0; }
<a name="l00089"></a>00089     <span class="keywordtype">int</span> x;
<a name="l00090"></a>00090     HdX* next, * prev;
<a name="l00091"></a>00091     HdY* first_y;
<a name="l00092"></a>00092   };
<a name="l00093"></a>00093 
<a name="l00095"></a>00095   HdX* first_x;
<a name="l00097"></a>00097   HdX* get_header_x (<span class="keywordtype">int</span> x);
<a name="l00099"></a>00099   HdY* get_header_y (HdX* y_list, <span class="keywordtype">int</span> y);
<a name="l00101"></a>00101   SparseCell* get_cell_z (HdY* z_list, <span class="keywordtype">int</span> z);
<a name="l00102"></a>00102 
<a name="l00103"></a>00103 <span class="keyword">public</span>:
<a name="l00105"></a>00105   <a class="code" href="classcsWideSparse3D.html" title="This implementation of csSparse3D is very suited where the accesses will be very...">csWideSparse3D</a> ();
<a name="l00107"></a>00107   <span class="keyword">virtual</span> ~<a class="code" href="classcsWideSparse3D.html" title="This implementation of csSparse3D is very suited where the accesses will be very...">csWideSparse3D</a> ();
<a name="l00108"></a>00108 
<a name="l00110"></a>00110   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear ();
<a name="l00111"></a>00111 
<a name="l00113"></a>00113   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Set (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z, <span class="keywordtype">void</span>* obj);
<a name="l00114"></a>00114 
<a name="l00116"></a>00116   <span class="keyword">virtual</span> <span class="keywordtype">void</span>* Get (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z);
<a name="l00117"></a>00117 
<a name="l00119"></a>00119   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Del (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z);
<a name="l00120"></a>00120 };
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 <span class="preprocessor">#endif // __CS_SPARSE3D_H__</span>
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