<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csutil/sparse3d.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csutil/sparse3d.h</h1><a href="sparse3d_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Sparse 3-D matrix.</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 1998-2001 by Jorrit Tyberghein</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_SPARSE3D_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_SPARSE3D_H__</span> <a name="l00022"></a>00022 <span class="preprocessor"></span> <a name="l00027"></a>00027 <span class="preprocessor">#include "csextern.h"</span> <a name="l00028"></a>00028 <a name="l00033"></a><a class="code" href="classcsSparse3D.html">00033</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> <a name="l00034"></a>00034 { <a name="l00035"></a>00035 <span class="keyword">public</span>: <a name="l00037"></a><a class="code" href="classcsSparse3D.html#7f53c3029cd11f1fa208488536da8b14">00037</a> <a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> () { } <a name="l00039"></a><a class="code" href="classcsSparse3D.html#022157a12063cbb80f215b02fcc0577b">00039</a> <span class="keyword">virtual</span> ~<a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> () { } <a name="l00040"></a>00040 <a name="l00042"></a>00042 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear () = 0; <a name="l00043"></a>00043 <a name="l00045"></a>00045 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Set (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z, <span class="keywordtype">void</span>* obj) = 0; <a name="l00046"></a>00046 <a name="l00048"></a>00048 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* Get (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z) = 0; <a name="l00049"></a>00049 <a name="l00051"></a>00051 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Del (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z) = 0; <a name="l00052"></a>00052 }; <a name="l00053"></a>00053 <a name="l00067"></a><a class="code" href="classcsWideSparse3D.html">00067</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsWideSparse3D.html" title="This implementation of csSparse3D is very suited where the accesses will be very...">csWideSparse3D</a> : <span class="keyword">public</span> <a class="code" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> <a name="l00068"></a>00068 { <a name="l00069"></a>00069 <span class="keyword">private</span>: <a name="l00071"></a>00071 <span class="keyword">struct </span>SparseCell <a name="l00072"></a>00072 { <a name="l00073"></a>00073 <span class="keywordtype">int</span> z; <a name="l00074"></a>00074 <span class="keywordtype">void</span>* obj; <a name="l00075"></a>00075 SparseCell* next, * prev; <a name="l00076"></a>00076 }; <a name="l00078"></a>00078 <span class="keyword">struct </span>HdY <a name="l00079"></a>00079 { <a name="l00080"></a>00080 HdY () { first_z = 0; } <a name="l00081"></a>00081 <span class="keywordtype">int</span> y; <a name="l00082"></a>00082 HdY* next, * prev; <a name="l00083"></a>00083 SparseCell* first_z; <a name="l00084"></a>00084 }; <a name="l00086"></a>00086 <span class="keyword">struct </span>HdX <a name="l00087"></a>00087 { <a name="l00088"></a>00088 HdX () { first_y = 0; } <a name="l00089"></a>00089 <span class="keywordtype">int</span> x; <a name="l00090"></a>00090 HdX* next, * prev; <a name="l00091"></a>00091 HdY* first_y; <a name="l00092"></a>00092 }; <a name="l00093"></a>00093 <a name="l00095"></a>00095 HdX* first_x; <a name="l00097"></a>00097 HdX* get_header_x (<span class="keywordtype">int</span> x); <a name="l00099"></a>00099 HdY* get_header_y (HdX* y_list, <span class="keywordtype">int</span> y); <a name="l00101"></a>00101 SparseCell* get_cell_z (HdY* z_list, <span class="keywordtype">int</span> z); <a name="l00102"></a>00102 <a name="l00103"></a>00103 <span class="keyword">public</span>: <a name="l00105"></a>00105 <a class="code" href="classcsWideSparse3D.html" title="This implementation of csSparse3D is very suited where the accesses will be very...">csWideSparse3D</a> (); <a name="l00107"></a>00107 <span class="keyword">virtual</span> ~<a class="code" href="classcsWideSparse3D.html" title="This implementation of csSparse3D is very suited where the accesses will be very...">csWideSparse3D</a> (); <a name="l00108"></a>00108 <a name="l00110"></a>00110 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear (); <a name="l00111"></a>00111 <a name="l00113"></a>00113 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Set (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z, <span class="keywordtype">void</span>* obj); <a name="l00114"></a>00114 <a name="l00116"></a>00116 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* Get (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z); <a name="l00117"></a>00117 <a name="l00119"></a>00119 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Del (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z); <a name="l00120"></a>00120 }; <a name="l00121"></a>00121 <a name="l00122"></a>00122 <span class="preprocessor">#endif // __CS_SPARSE3D_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>