<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: imesh/sprite2d.h File Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>imesh/sprite2d.h File Reference</h1>2D sprite (billboard) mesh object <a href="#_details">More...</a> <p> <code>#include "<a class="el" href="iutil_2array_8h-source.html">iutil/array.h</a>"</code><br> <code>#include "<a class="el" href="scf_8h-source.html">csutil/scf.h</a>"</code><br> <code>#include "<a class="el" href="dirtyaccessarray_8h-source.html">csutil/dirtyaccessarray.h</a>"</code><br> <code>#include "<a class="el" href="cscolor_8h-source.html">csutil/cscolor.h</a>"</code><br> <code>#include "<a class="el" href="vector2_8h-source.html">csgeom/vector2.h</a>"</code><br> <p> <a href="sprite2d_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structcsSprite2DVertex.html">csSprite2DVertex</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A single 2D Sprite vertex. <a href="structcsSprite2DVertex.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiColoredVertices.html">iColoredVertices</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DFactoryState.html">iSprite2DFactoryState</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This interface describes the API for the sprite factory mesh object. <a href="structiSprite2DFactoryState.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DState.html">iSprite2DState</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This interface describes the API for the sprite factory mesh object. <a href="structiSprite2DState.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DUVAnimation.html">iSprite2DUVAnimation</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The animation works by having all frames of an animation sequence in a texture at different (u,v) locations, hence the name. <a href="structiSprite2DUVAnimation.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DUVAnimationFrame.html">iSprite2DUVAnimationFrame</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This is a single frame in a UV animation. <a href="structiSprite2DUVAnimationFrame.html#_details">More...</a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> 2D sprite (billboard) mesh object <p> <p>Definition in file <a class="el" href="sprite2d_8h-source.html">sprite2d.h</a>.</p> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>