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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: imesh/sprite2d.h File Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>imesh/sprite2d.h File Reference</h1>2D sprite (billboard) mesh object <a href="#_details">More...</a>
<p>
<code>#include &quot;<a class="el" href="iutil_2array_8h-source.html">iutil/array.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="scf_8h-source.html">csutil/scf.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="dirtyaccessarray_8h-source.html">csutil/dirtyaccessarray.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="cscolor_8h-source.html">csutil/cscolor.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="vector2_8h-source.html">csgeom/vector2.h</a>&quot;</code><br>

<p>
<a href="sprite2d_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsSprite2DVertex.html">csSprite2DVertex</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A single 2D Sprite vertex.  <a href="structcsSprite2DVertex.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiColoredVertices.html">iColoredVertices</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DFactoryState.html">iSprite2DFactoryState</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This interface describes the API for the sprite factory mesh object.  <a href="structiSprite2DFactoryState.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DState.html">iSprite2DState</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This interface describes the API for the sprite factory mesh object.  <a href="structiSprite2DState.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DUVAnimation.html">iSprite2DUVAnimation</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The animation works by having all frames of an animation sequence in a texture at different (u,v) locations, hence the name.  <a href="structiSprite2DUVAnimation.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSprite2DUVAnimationFrame.html">iSprite2DUVAnimationFrame</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This is a single frame in a UV animation.  <a href="structiSprite2DUVAnimationFrame.html#_details">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
2D sprite (billboard) mesh object 
<p>

<p>Definition in file <a class="el" href="sprite2d_8h-source.html">sprite2d.h</a>.</p>
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