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<title>Crystal Space 1.2.1: csScreenTargetResult Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>csScreenTargetResult Struct Reference</h1><!-- doxytag: class="csScreenTargetResult" -->This structure is returned by <a class="el" href="classcsEngineTools.html#7024d7f1c7cec5e285c4d8989ea891ac" title="Given a screen space coordinate (with (0,0) being top-left corner of screen) this...">csEngineTools::FindScreenTarget()</a>.  
<a href="#_details">More...</a>
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<code>#include &lt;<a class="el" href="enginetools_8h-source.html">cstool/enginetools.h</a>&gt;</code>
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<a href="structcsScreenTargetResult-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classcsVector3.html">csVector3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsScreenTargetResult.html#64893f7e4752e5423c15df47bbf7139a">isect</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The intersection point (in world space) on the mesh where we hit.  <a href="#64893f7e4752e5423c15df47bbf7139a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsScreenTargetResult.html#2c6cc3f390829afb34ea6297d0a435be">mesh</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The mesh that was hit or 0 if nothing was hit.  <a href="#2c6cc3f390829afb34ea6297d0a435be"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcsScreenTargetResult.html#f7a0bc39b545eb3914c1a03ae8d9dbba">polygon_idx</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If the accurate method of testing was used (not using collider system) then (depending on type of mesh) this might contain a polygon index that was hit.  <a href="#f7a0bc39b545eb3914c1a03ae8d9dbba"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This structure is returned by <a class="el" href="classcsEngineTools.html#7024d7f1c7cec5e285c4d8989ea891ac" title="Given a screen space coordinate (with (0,0) being top-left corner of screen) this...">csEngineTools::FindScreenTarget()</a>. 
<p>Definition at line <a class="el" href="enginetools_8h-source.html#l00060">60</a> of file <a class="el" href="enginetools_8h-source.html">enginetools.h</a>.</p>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="64893f7e4752e5423c15df47bbf7139a"></a><!-- doxytag: member="csScreenTargetResult::isect" ref="64893f7e4752e5423c15df47bbf7139a" args="" -->
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          <td class="memname"><a class="el" href="classcsVector3.html">csVector3</a> <a class="el" href="structcsScreenTargetResult.html#64893f7e4752e5423c15df47bbf7139a">csScreenTargetResult::isect</a>          </td>
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<p>
The intersection point (in world space) on the mesh where we hit. 
<p>
If no mesh was hit this will be set to the end point of the beam that was used for testing. 
<p>Definition at line <a class="el" href="enginetools_8h-source.html#l00072">72</a> of file <a class="el" href="enginetools_8h-source.html">enginetools.h</a>.</p>

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<a class="anchor" name="2c6cc3f390829afb34ea6297d0a435be"></a><!-- doxytag: member="csScreenTargetResult::mesh" ref="2c6cc3f390829afb34ea6297d0a435be" args="" -->
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          <td class="memname"><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a>* <a class="el" href="structcsScreenTargetResult.html#2c6cc3f390829afb34ea6297d0a435be">csScreenTargetResult::mesh</a>          </td>
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<p>
The mesh that was hit or 0 if nothing was hit. 
<p>

<p>Definition at line <a class="el" href="enginetools_8h-source.html#l00065">65</a> of file <a class="el" href="enginetools_8h-source.html">enginetools.h</a>.</p>

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<a class="anchor" name="f7a0bc39b545eb3914c1a03ae8d9dbba"></a><!-- doxytag: member="csScreenTargetResult::polygon_idx" ref="f7a0bc39b545eb3914c1a03ae8d9dbba" args="" -->
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          <td class="memname">int <a class="el" href="structcsScreenTargetResult.html#f7a0bc39b545eb3914c1a03ae8d9dbba">csScreenTargetResult::polygon_idx</a>          </td>
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<p>
If the accurate method of testing was used (not using collider system) then (depending on type of mesh) this might contain a polygon index that was hit. 
<p>
If not then this will be -1. 
<p>Definition at line <a class="el" href="enginetools_8h-source.html#l00079">79</a> of file <a class="el" href="enginetools_8h-source.html">enginetools.h</a>.</p>

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<hr>The documentation for this struct was generated from the following file:<ul>
<li>cstool/<a class="el" href="enginetools_8h-source.html">enginetools.h</a></ul>
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