<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iBodyGroup Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iBodyGroup Struct Reference</h1><!-- doxytag: class="iBodyGroup" --><!-- doxytag: inherits="iBase" -->Body Group is a collection of bodies which don't collide with each other. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="dynamics_8h-source.html">ivaria/dynamics.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iBodyGroup:</div> <div class="dynsection"> <p><center><img src="structiBodyGroup__inherit__graph.png" border="0" usemap="#iBodyGroup__inherit__map" alt="Inheritance graph"></center> <map name="iBodyGroup__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="25,7,81,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiBodyGroup-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiBodyGroup.html#bd3b81009beb639e6c196938172bbbf7">AddBody</a> (<a class="el" href="structiRigidBody.html">iRigidBody</a> *body)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a body to this group. <a href="#bd3b81009beb639e6c196938172bbbf7"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiBodyGroup.html#530db8a86458d230ed452c955fd3ef93">BodyInGroup</a> (<a class="el" href="structiRigidBody.html">iRigidBody</a> *body)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Tells whether the body is in this group or not. <a href="#530db8a86458d230ed452c955fd3ef93"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiBodyGroup.html#6fcc1d79029c7c0c3d5b6681f8ac5598">RemoveBody</a> (<a class="el" href="structiRigidBody.html">iRigidBody</a> *body)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Removes a body from this group. <a href="#6fcc1d79029c7c0c3d5b6681f8ac5598"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Body Group is a collection of bodies which don't collide with each other. <p> This can speed up processing by manually avoiding certain collisions. For instance if you have a car built of many different bodies. The bodies can be collected into a group and the car will be treated as a single object.<p> Main creators of instances implementing this interface:<ul> <li><a class="el" href="structiDynamicSystem.html#2e3319edfec1797abc82a3112ca71998" title="Create a body group. Bodies in a group don't collide with each other.">iDynamicSystem::CreateGroup()</a></li></ul> <p> Main ways to get pointers to this interface:<ul> <li><a class="el" href="structiRigidBody.html#1fdea1c1e51dfa11b26a8740fb868cf5" title="Returns which group a body belongs to.">iRigidBody::GetGroup()</a></li></ul> <p> Main users of this interface:<ul> <li><a class="el" href="structiDynamicSystem.html" title="This is the interface for the dynamics core.">iDynamicSystem</a> </li></ul> <p>Definition at line <a class="el" href="dynamics_8h-source.html#l00355">355</a> of file <a class="el" href="dynamics_8h-source.html">dynamics.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="bd3b81009beb639e6c196938172bbbf7"></a><!-- doxytag: member="iBodyGroup::AddBody" ref="bd3b81009beb639e6c196938172bbbf7" args="(iRigidBody *body)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iBodyGroup::AddBody </td> <td>(</td> <td class="paramtype"><a class="el" href="structiRigidBody.html">iRigidBody</a> * </td> <td class="paramname"> <em>body</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Adds a body to this group. <p> </div> </div><p> <a class="anchor" name="530db8a86458d230ed452c955fd3ef93"></a><!-- doxytag: member="iBodyGroup::BodyInGroup" ref="530db8a86458d230ed452c955fd3ef93" args="(iRigidBody *body)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iBodyGroup::BodyInGroup </td> <td>(</td> <td class="paramtype"><a class="el" href="structiRigidBody.html">iRigidBody</a> * </td> <td class="paramname"> <em>body</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Tells whether the body is in this group or not. <p> </div> </div><p> <a class="anchor" name="6fcc1d79029c7c0c3d5b6681f8ac5598"></a><!-- doxytag: member="iBodyGroup::RemoveBody" ref="6fcc1d79029c7c0c3d5b6681f8ac5598" args="(iRigidBody *body)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iBodyGroup::RemoveBody </td> <td>(</td> <td class="paramtype"><a class="el" href="structiRigidBody.html">iRigidBody</a> * </td> <td class="paramname"> <em>body</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Removes a body from this group. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>ivaria/<a class="el" href="dynamics_8h-source.html">dynamics.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>