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<h1>iEmitState Struct Reference</h1><!-- doxytag: class="iEmitState" --><!-- doxytag: inherits="iBase" -->This interface describes the API for the emitter mesh object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="emit_8h-source.html">imesh/emit.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iEmitState:</div>
<div class="dynsection">
<p><center><img src="structiEmitState__inherit__graph.png" border="0" usemap="#iEmitState__inherit__map" alt="Inheritance graph"></center>
<map name="iEmitState__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="23,7,79,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiEmitState-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#dd244778e0baa3b13fe149170d67302f">AddAge</a> (int time, const <a class="el" href="classcsColor.html">csColor</a> &amp;color, float alpha, float swirl, float rotspeed, float scale)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add an aging moment, they are interpolated.  <a href="#dd244778e0baa3b13fe149170d67302f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#8f57b00b94959a1384face9a0f790d83">GetAgingCount</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the number of aging moments.  <a href="#8f57b00b94959a1384face9a0f790d83"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#5a2bf55c10c357bfb534853176fcd512">GetAgingMoment</a> (int i, int &amp;time, <a class="el" href="classcsColor.html">csColor</a> &amp;color, float &amp;alpha, float &amp;swirl, float &amp;rotspeed, float &amp;scale)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the settings of aging moment i (0..number-1)  <a href="#5a2bf55c10c357bfb534853176fcd512"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#5c1ccfb0511eaa76b195f4e427492a4d">GetAttractorEmit</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the particle attrator emitter. Null means no attractor.  <a href="#5c1ccfb0511eaa76b195f4e427492a4d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#f1d67823fc5257c75275e2454be49c79">GetAttractorForce</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the force of the attractor.  <a href="#f1d67823fc5257c75275e2454be49c79"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#cadc0385aa7969721d7a2161c934f28d">GetContainerBox</a> (<a class="el" href="classcsVector3.html">csVector3</a> &amp;min, <a class="el" href="classcsVector3.html">csVector3</a> &amp;max) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get container box, particles are only allowed inside this box.  <a href="#cadc0385aa7969721d7a2161c934f28d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#097dea112dffa279bee3e92b124669ef">GetFieldAccelEmit</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get field accel emitter, can be 0  <a href="#097dea112dffa279bee3e92b124669ef"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#dc50e2d2d25fcfd440c450e605c9a085">GetFieldSpeedEmit</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get field speed emitter, can be 0  <a href="#dc50e2d2d25fcfd440c450e605c9a085"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#0963beaf8f22c5a6058cc9796e31491c">GetLighting</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See if lighting is enabled.  <a href="#0963beaf8f22c5a6058cc9796e31491c"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#c34ead06690127f130f0ff6899200b72">GetParticleCount</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the number of particles used.  <a href="#c34ead06690127f130f0ff6899200b72"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#ba8a4b1ef3e9b8c0124c22e7a3b58718">GetParticleTime</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the time to live for all particles, in msec.  <a href="#ba8a4b1ef3e9b8c0124c22e7a3b58718"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#0b1cb73bf77884e948ca7ae3af8ef295">GetRectParticles</a> (float &amp;w, float &amp;h) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the size of rect particles;  <a href="#0b1cb73bf77884e948ca7ae3af8ef295"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#b88f2245d036b21e38bd7171a6c8f59e">GetRegularParticles</a> (int &amp;n, float &amp;radius) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the regular shaped particles sides and radius.  <a href="#b88f2245d036b21e38bd7171a6c8f59e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#626645f54da4a2ec81e20095f95b9233">GetStartAccelEmit</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the particle start acceleration emitter  <a href="#626645f54da4a2ec81e20095f95b9233"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#18314d087f433fb0303eee491373fd3a">GetStartPosEmit</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the particle start position emitter  <a href="#18314d087f433fb0303eee491373fd3a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#38ac32a614b0d33ffb8ca9345a9b1dd1">GetStartSpeedEmit</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the particle start speed emitter  <a href="#38ac32a614b0d33ffb8ca9345a9b1dd1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#8cc2366039b79d0e1ef5c8e88415f93e">RemoveAge</a> (int time, const <a class="el" href="classcsColor.html">csColor</a> &amp;color, float alpha, float swirl, float rotspeed, float scale)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">remove an aging moment  <a href="#8cc2366039b79d0e1ef5c8e88415f93e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#4d115f3eaa2f23f0e2cfe4e8f282724d">ReplaceAge</a> (int time, const <a class="el" href="classcsColor.html">csColor</a> &amp;color, float alpha, float swirl, float rotspeed, float scale)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">replace the settings for the age at the timepoint given.  <a href="#4d115f3eaa2f23f0e2cfe4e8f282724d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#2c3355449f7488aa61aaf87938bde6fb">SetAttractorEmit</a> (<a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *emit)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the particle attrator emitter, increfs. Position is given.  <a href="#2c3355449f7488aa61aaf87938bde6fb"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#0ff76ef0ee7e69d18b4881c02c9fd1b9">SetAttractorForce</a> (float f)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the force of the attractor (negative gives repulsion).  <a href="#0ff76ef0ee7e69d18b4881c02c9fd1b9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#e204e3700ca02e961195df52f466088e">SetContainerBox</a> (bool enabled, const <a class="el" href="classcsVector3.html">csVector3</a> &amp;min, const <a class="el" href="classcsVector3.html">csVector3</a> &amp;max)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set container box, particles are only allowed inside this box.  <a href="#e204e3700ca02e961195df52f466088e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#96e963c9f756b296b22a25b00165d8b5">SetFieldAccelEmit</a> (<a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *emit)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the field accel emitter, increfs (given position determines accel).  <a href="#96e963c9f756b296b22a25b00165d8b5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#8c35109337f9bbc6a4884dc757b88b88">SetFieldSpeedEmit</a> (<a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *emit)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the field speed emitter, increfs (given position determines speed).  <a href="#8c35109337f9bbc6a4884dc757b88b88"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#519ebb539841024b607401f2263e93a7">SetLighting</a> (bool l)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable lighting.  <a href="#519ebb539841024b607401f2263e93a7"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#9299dbb3d367e95e3cd98930a5aa1c25">SetParticleCount</a> (int num)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the number of particles to use.  <a href="#9299dbb3d367e95e3cd98930a5aa1c25"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#5bcd3a4f0e1b890c2c1b94795165d223">SetParticleTime</a> (int ttl)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the time to live for all particles, in msec.  <a href="#5bcd3a4f0e1b890c2c1b94795165d223"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#49b16beef9391e895a0e224a81df6522">SetRectParticles</a> (float w, float h)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the particle system to use rectangular particles, given w, h.  <a href="#49b16beef9391e895a0e224a81df6522"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#61cebb5829ff36a3ff3725ee98fd1728">SetRegularParticles</a> (int n, float radius)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the particle system to use regular shaped particles.  <a href="#61cebb5829ff36a3ff3725ee98fd1728"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#d6a4bfa1c86cf8e873c9e4cdf15c3865">SetStartAccelEmit</a> (<a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *emit)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the particle start acceleration emitter, increfs. Position is given.  <a href="#d6a4bfa1c86cf8e873c9e4cdf15c3865"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#363d5db5d06e70f0d9f754376de71d5f">SetStartPosEmit</a> (<a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *emit)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the particle start position emitter, increfs  <a href="#363d5db5d06e70f0d9f754376de71d5f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#310ad55ae86781224f7739c346dc9894">SetStartSpeedEmit</a> (<a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *emit)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the particle start speed emitter, increfs. The position is given.  <a href="#310ad55ae86781224f7739c346dc9894"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiEmitState.html#a0fb2e35e4c58d5af816738bfd0d5522">UsingRectParticles</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">true if using rect particles. false if using regular particles.  <a href="#a0fb2e35e4c58d5af816738bfd0d5522"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This interface describes the API for the emitter mesh object. 
<p>
Main creators of instances implementing this interface:<ul>
<li>Emit mesh object plugin (crystalspace.mesh.object.emit)</li><li><a class="el" href="structiMeshObjectFactory.html#82872458683c8e520026e59111f249ce" title="Create an instance of iMeshObject.">iMeshObjectFactory::NewInstance()</a></li></ul>
<p>
Main ways to get pointers to this interface:<ul>
<li><a class="el" href="group__scf.html#g2e8cf383ca5045f2b0c05374ff0107c3" title="Helper function around iBase::QueryInterface.">scfQueryInterface()</a> on <a class="el" href="structiMeshWrapper.html#941b6ca24a1560e9c7d54b317c743316" title="Get the iMeshObject.">iMeshWrapper::GetMeshObject()</a></li></ul>
<p>
Main users of this interface:<ul>
<li>Emit Loader plugin (crystalspace.mesh.loader.emit) </li></ul>

<p>Definition at line <a class="el" href="emit_8h-source.html#l00293">293</a> of file <a class="el" href="emit_8h-source.html">emit.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="dd244778e0baa3b13fe149170d67302f"></a><!-- doxytag: member="iEmitState::AddAge" ref="dd244778e0baa3b13fe149170d67302f" args="(int time, const csColor &amp;color, float alpha, float swirl, float rotspeed, float scale)=0" -->
<div class="memitem">
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          <td class="memname">virtual void iEmitState::AddAge           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>time</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>alpha</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>swirl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>rotspeed</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>scale</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Add an aging moment, they are interpolated. 
<p>
time is the time since creation of the particle in msec. color is a gouraud color to set the particle to. (0..1) alpha can be used to make the particles transparent. the value 0 is a solid particle, the value 1 is an invisible particle the swirl value gives a swirlyness of the movement of the particle. rotspeed is the rotationspeed of the particle (per second). scale is the size of the particle at the time 
</div>
</div><p>
<a class="anchor" name="8f57b00b94959a1384face9a0f790d83"></a><!-- doxytag: member="iEmitState::GetAgingCount" ref="8f57b00b94959a1384face9a0f790d83" args="() const =0" -->
<div class="memitem">
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          <td class="memname">virtual int iEmitState::GetAgingCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the number of aging moments. 
<p>

</div>
</div><p>
<a class="anchor" name="5a2bf55c10c357bfb534853176fcd512"></a><!-- doxytag: member="iEmitState::GetAgingMoment" ref="5a2bf55c10c357bfb534853176fcd512" args="(int i, int &amp;time, csColor &amp;color, float &amp;alpha, float &amp;swirl, float &amp;rotspeed, float &amp;scale)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::GetAgingMoment           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>i</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int &amp;&nbsp;</td>
          <td class="paramname"> <em>time</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>alpha</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>swirl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>rotspeed</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>scale</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get the settings of aging moment i (0..number-1) 
<p>

</div>
</div><p>
<a class="anchor" name="5c1ccfb0511eaa76b195f4e427492a4d"></a><!-- doxytag: member="iEmitState::GetAttractorEmit" ref="5c1ccfb0511eaa76b195f4e427492a4d" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a>* iEmitState::GetAttractorEmit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get the particle attrator emitter. Null means no attractor. 
<p>

</div>
</div><p>
<a class="anchor" name="f1d67823fc5257c75275e2454be49c79"></a><!-- doxytag: member="iEmitState::GetAttractorForce" ref="f1d67823fc5257c75275e2454be49c79" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual float iEmitState::GetAttractorForce           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the force of the attractor. 
<p>

</div>
</div><p>
<a class="anchor" name="cadc0385aa7969721d7a2161c934f28d"></a><!-- doxytag: member="iEmitState::GetContainerBox" ref="cadc0385aa7969721d7a2161c934f28d" args="(csVector3 &amp;min, csVector3 &amp;max) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool iEmitState::GetContainerBox           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>min</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>max</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get container box, particles are only allowed inside this box. 
<p>
returns true if the container box is enabled. Objects outside this box are not drawn. But they are also not restarted, since that would cause many short-aged particles. 
</div>
</div><p>
<a class="anchor" name="097dea112dffa279bee3e92b124669ef"></a><!-- doxytag: member="iEmitState::GetFieldAccelEmit" ref="097dea112dffa279bee3e92b124669ef" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a>* iEmitState::GetFieldAccelEmit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get field accel emitter, can be 0 
<p>

</div>
</div><p>
<a class="anchor" name="dc50e2d2d25fcfd440c450e605c9a085"></a><!-- doxytag: member="iEmitState::GetFieldSpeedEmit" ref="dc50e2d2d25fcfd440c450e605c9a085" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a>* iEmitState::GetFieldSpeedEmit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get field speed emitter, can be 0 
<p>

</div>
</div><p>
<a class="anchor" name="0963beaf8f22c5a6058cc9796e31491c"></a><!-- doxytag: member="iEmitState::GetLighting" ref="0963beaf8f22c5a6058cc9796e31491c" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool iEmitState::GetLighting           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
See if lighting is enabled. 
<p>

</div>
</div><p>
<a class="anchor" name="c34ead06690127f130f0ff6899200b72"></a><!-- doxytag: member="iEmitState::GetParticleCount" ref="c34ead06690127f130f0ff6899200b72" args="() const =0" -->
<div class="memitem">
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        <tr>
          <td class="memname">virtual size_t iEmitState::GetParticleCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the number of particles used. 
<p>

</div>
</div><p>
<a class="anchor" name="ba8a4b1ef3e9b8c0124c22e7a3b58718"></a><!-- doxytag: member="iEmitState::GetParticleTime" ref="ba8a4b1ef3e9b8c0124c22e7a3b58718" args="() const =0" -->
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">virtual int iEmitState::GetParticleTime           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the time to live for all particles, in msec. 
<p>

</div>
</div><p>
<a class="anchor" name="0b1cb73bf77884e948ca7ae3af8ef295"></a><!-- doxytag: member="iEmitState::GetRectParticles" ref="0b1cb73bf77884e948ca7ae3af8ef295" args="(float &amp;w, float &amp;h) const =0" -->
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::GetRectParticles           </td>
          <td>(</td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>w</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>h</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get the size of rect particles; 
<p>

</div>
</div><p>
<a class="anchor" name="b88f2245d036b21e38bd7171a6c8f59e"></a><!-- doxytag: member="iEmitState::GetRegularParticles" ref="b88f2245d036b21e38bd7171a6c8f59e" args="(int &amp;n, float &amp;radius) const =0" -->
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          <td class="memname">virtual void iEmitState::GetRegularParticles           </td>
          <td>(</td>
          <td class="paramtype">int &amp;&nbsp;</td>
          <td class="paramname"> <em>n</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>radius</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the regular shaped particles sides and radius. 
<p>

</div>
</div><p>
<a class="anchor" name="626645f54da4a2ec81e20095f95b9233"></a><!-- doxytag: member="iEmitState::GetStartAccelEmit" ref="626645f54da4a2ec81e20095f95b9233" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a>* iEmitState::GetStartAccelEmit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get the particle start acceleration emitter 
<p>

</div>
</div><p>
<a class="anchor" name="18314d087f433fb0303eee491373fd3a"></a><!-- doxytag: member="iEmitState::GetStartPosEmit" ref="18314d087f433fb0303eee491373fd3a" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a>* iEmitState::GetStartPosEmit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get the particle start position emitter 
<p>

</div>
</div><p>
<a class="anchor" name="38ac32a614b0d33ffb8ca9345a9b1dd1"></a><!-- doxytag: member="iEmitState::GetStartSpeedEmit" ref="38ac32a614b0d33ffb8ca9345a9b1dd1" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiEmitGen3D.html">iEmitGen3D</a>* iEmitState::GetStartSpeedEmit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
get the particle start speed emitter 
<p>

</div>
</div><p>
<a class="anchor" name="8cc2366039b79d0e1ef5c8e88415f93e"></a><!-- doxytag: member="iEmitState::RemoveAge" ref="8cc2366039b79d0e1ef5c8e88415f93e" args="(int time, const csColor &amp;color, float alpha, float swirl, float rotspeed, float scale)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::RemoveAge           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>time</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>alpha</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>swirl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>rotspeed</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>scale</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
remove an aging moment 
<p>

</div>
</div><p>
<a class="anchor" name="4d115f3eaa2f23f0e2cfe4e8f282724d"></a><!-- doxytag: member="iEmitState::ReplaceAge" ref="4d115f3eaa2f23f0e2cfe4e8f282724d" args="(int time, const csColor &amp;color, float alpha, float swirl, float rotspeed, float scale)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::ReplaceAge           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>time</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>alpha</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>swirl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>rotspeed</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>scale</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
replace the settings for the age at the timepoint given. 
<p>

</div>
</div><p>
<a class="anchor" name="2c3355449f7488aa61aaf87938bde6fb"></a><!-- doxytag: member="iEmitState::SetAttractorEmit" ref="2c3355449f7488aa61aaf87938bde6fb" args="(iEmitGen3D *emit)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::SetAttractorEmit           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td>
          <td class="paramname"> <em>emit</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
set the particle attrator emitter, increfs. Position is given. 
<p>

</div>
</div><p>
<a class="anchor" name="0ff76ef0ee7e69d18b4881c02c9fd1b9"></a><!-- doxytag: member="iEmitState::SetAttractorForce" ref="0ff76ef0ee7e69d18b4881c02c9fd1b9" args="(float f)=0" -->
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">virtual void iEmitState::SetAttractorForce           </td>
          <td>(</td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>f</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set the force of the attractor (negative gives repulsion). 
<p>

</div>
</div><p>
<a class="anchor" name="e204e3700ca02e961195df52f466088e"></a><!-- doxytag: member="iEmitState::SetContainerBox" ref="e204e3700ca02e961195df52f466088e" args="(bool enabled, const csVector3 &amp;min, const csVector3 &amp;max)=0" -->
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      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::SetContainerBox           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>enabled</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>min</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>max</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set container box, particles are only allowed inside this box. 
<p>

</div>
</div><p>
<a class="anchor" name="96e963c9f756b296b22a25b00165d8b5"></a><!-- doxytag: member="iEmitState::SetFieldAccelEmit" ref="96e963c9f756b296b22a25b00165d8b5" args="(iEmitGen3D *emit)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::SetFieldAccelEmit           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td>
          <td class="paramname"> <em>emit</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set the field accel emitter, increfs (given position determines accel). 
<p>

</div>
</div><p>
<a class="anchor" name="8c35109337f9bbc6a4884dc757b88b88"></a><!-- doxytag: member="iEmitState::SetFieldSpeedEmit" ref="8c35109337f9bbc6a4884dc757b88b88" args="(iEmitGen3D *emit)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iEmitState::SetFieldSpeedEmit           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td>
          <td class="paramname"> <em>emit</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set the field speed emitter, increfs (given position determines speed). 
<p>

</div>
</div><p>
<a class="anchor" name="519ebb539841024b607401f2263e93a7"></a><!-- doxytag: member="iEmitState::SetLighting" ref="519ebb539841024b607401f2263e93a7" args="(bool l)=0" -->
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      <table class="memname">
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          <td class="memname">virtual void iEmitState::SetLighting           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>l</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
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<p>
Enable or disable lighting. 
<p>

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<a class="anchor" name="9299dbb3d367e95e3cd98930a5aa1c25"></a><!-- doxytag: member="iEmitState::SetParticleCount" ref="9299dbb3d367e95e3cd98930a5aa1c25" args="(int num)=0" -->
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          <td class="memname">virtual void iEmitState::SetParticleCount           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>num</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
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<p>
Set the number of particles to use. 
<p>

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<a class="anchor" name="5bcd3a4f0e1b890c2c1b94795165d223"></a><!-- doxytag: member="iEmitState::SetParticleTime" ref="5bcd3a4f0e1b890c2c1b94795165d223" args="(int ttl)=0" -->
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          <td class="memname">virtual void iEmitState::SetParticleTime           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>ttl</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
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<p>
Set the time to live for all particles, in msec. 
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<a class="anchor" name="49b16beef9391e895a0e224a81df6522"></a><!-- doxytag: member="iEmitState::SetRectParticles" ref="49b16beef9391e895a0e224a81df6522" args="(float w, float h)=0" -->
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          <td class="memname">virtual void iEmitState::SetRectParticles           </td>
          <td>(</td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>w</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>h</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
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<p>
Set the particle system to use rectangular particles, given w, h. 
<p>

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<a class="anchor" name="61cebb5829ff36a3ff3725ee98fd1728"></a><!-- doxytag: member="iEmitState::SetRegularParticles" ref="61cebb5829ff36a3ff3725ee98fd1728" args="(int n, float radius)=0" -->
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          <td class="memname">virtual void iEmitState::SetRegularParticles           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>n</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>radius</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
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<p>
Set the particle system to use regular shaped particles. 
<p>

</div>
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<a class="anchor" name="d6a4bfa1c86cf8e873c9e4cdf15c3865"></a><!-- doxytag: member="iEmitState::SetStartAccelEmit" ref="d6a4bfa1c86cf8e873c9e4cdf15c3865" args="(iEmitGen3D *emit)=0" -->
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          <td class="memname">virtual void iEmitState::SetStartAccelEmit           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td>
          <td class="paramname"> <em>emit</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
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<p>
set the particle start acceleration emitter, increfs. Position is given. 
<p>

</div>
</div><p>
<a class="anchor" name="363d5db5d06e70f0d9f754376de71d5f"></a><!-- doxytag: member="iEmitState::SetStartPosEmit" ref="363d5db5d06e70f0d9f754376de71d5f" args="(iEmitGen3D *emit)=0" -->
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        <tr>
          <td class="memname">virtual void iEmitState::SetStartPosEmit           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td>
          <td class="paramname"> <em>emit</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
set the particle start position emitter, increfs 
<p>

</div>
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<a class="anchor" name="310ad55ae86781224f7739c346dc9894"></a><!-- doxytag: member="iEmitState::SetStartSpeedEmit" ref="310ad55ae86781224f7739c346dc9894" args="(iEmitGen3D *emit)=0" -->
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          <td class="memname">virtual void iEmitState::SetStartSpeedEmit           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEmitGen3D.html">iEmitGen3D</a> *&nbsp;</td>
          <td class="paramname"> <em>emit</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
set the particle start speed emitter, increfs. The position is given. 
<p>

</div>
</div><p>
<a class="anchor" name="a0fb2e35e4c58d5af816738bfd0d5522"></a><!-- doxytag: member="iEmitState::UsingRectParticles" ref="a0fb2e35e4c58d5af816738bfd0d5522" args="() const =0" -->
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          <td class="memname">virtual bool iEmitState::UsingRectParticles           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
true if using rect particles. false if using regular particles. 
<p>

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</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imesh/<a class="el" href="emit_8h-source.html">emit.h</a></ul>
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