<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iFireTexture Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a 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href="ifire_8h-source.html">itexture/ifire.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iFireTexture:</div> <div class="dynsection"> <p><center><img src="structiFireTexture__inherit__graph.png" border="0" usemap="#iFireTexture__inherit__map" alt="Inheritance graph"></center> <map name="iFireTexture__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="24,7,80,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiFireTexture-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#cf81d3c98077bbfdb167e3e65029b3f3">GetAdditionalBurn</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get additional burn. <a href="#cf81d3c98077bbfdb167e3e65029b3f3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#8b7f9c46d6269258063017ac31fda00c">GetContinuedBurn</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get continued burn. <a href="#8b7f9c46d6269258063017ac31fda00c"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#e4fd10bca0c64bc5840b22783e0b6cbe">GetExtinguish</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get burning down param. <a href="#e4fd10bca0c64bc5840b22783e0b6cbe"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#24888fc09641ab6f22fd7c0d55ff51dd">GetHalfBase</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get 1/2 size of flame base. <a href="#24888fc09641ab6f22fd7c0d55ff51dd"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#f831d4d82d65cbd5ac1900afcd271d57">GetPossibleBurn</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get possible burn. <a href="#f831d4d82d65cbd5ac1900afcd271d57"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#f0cc484741fbd94e66b743b71b6d2bc3">GetPostSmoothing</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get post smoothing value. <a href="#f0cc484741fbd94e66b743b71b6d2bc3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#6c8687e0179d11018cba3594d5edf4cc">GetSingleFlameMode</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get single flame mode. <a href="#6c8687e0179d11018cba3594d5edf4cc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#2242c7cc3161ddb60530d1a474b2d55c">GetSmoothing</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get smoothing factor. <a href="#2242c7cc3161ddb60530d1a474b2d55c"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#af2a5a834c95514598b03a43e8e553e7">SetAdditionalBurn</a> (int addburn)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set animation parameter: additional burn (0. <a href="#af2a5a834c95514598b03a43e8e553e7"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#364ed23dbb0720e3d108de47f4c9d8c4">SetContinuedBurn</a> (int contburn)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set animation parameter: continued burn (0. <a href="#364ed23dbb0720e3d108de47f4c9d8c4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#4b2b24e5c93a7ab67d965cbea8040269">SetExtinguish</a> (int extinguish)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set animation parameter: burning down param Try 3*256/height. <a href="#4b2b24e5c93a7ab67d965cbea8040269"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#4326b2cf9d92dceeeac2a604a3bbc297">SetHalfBase</a> (int halfbase)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set animation parameter: 1/2 size of flame base, from middle bottom sideways. <a href="#4326b2cf9d92dceeeac2a604a3bbc297"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#97ec331c0b137d8d87763676fa7e7738">SetPalette</a> (<a class="el" href="structiGradient.html">iGradient</a> *gradient)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the colors used by the flame. <a href="#97ec331c0b137d8d87763676fa7e7738"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#d9bd5c2207eedf231aa39f6db423b567">SetPossibleBurn</a> (int possburn)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set animation parameter: possible burn (0. <a href="#d9bd5c2207eedf231aa39f6db423b567"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#2a4c7ed619db1ba46503bf041b35921e">SetPostSmoothing</a> (int amount)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether to smooth the whole image again after calculating an iteration. <a href="#2a4c7ed619db1ba46503bf041b35921e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#ebda2126c68d8d03b3c89e0bd4723a34">SetSingleFlameMode</a> (bool enable)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set single flame mode. <a href="#ebda2126c68d8d03b3c89e0bd4723a34"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFireTexture.html#aad78d5f0226969602057fc3d2405c7e">SetSmoothing</a> (int smoothing)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set animation parameter: smoothing factor (0. <a href="#aad78d5f0226969602057fc3d2405c7e"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Interface to the 'fire' procedural texture. <p> <dl compact><dt><b><a class="el" href="todo.html#_todo000027">Todo:</a></b></dt><dd>'GetPalette()' maybe. </dd></dl> <p>Definition at line <a class="el" href="ifire_8h-source.html#l00039">39</a> of file <a class="el" href="ifire_8h-source.html">ifire.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="cf81d3c98077bbfdb167e3e65029b3f3"></a><!-- doxytag: member="iFireTexture::GetAdditionalBurn" ref="cf81d3c98077bbfdb167e3e65029b3f3" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetAdditionalBurn </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get additional burn. <p> </div> </div><p> <a class="anchor" name="8b7f9c46d6269258063017ac31fda00c"></a><!-- doxytag: member="iFireTexture::GetContinuedBurn" ref="8b7f9c46d6269258063017ac31fda00c" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetContinuedBurn </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get continued burn. <p> </div> </div><p> <a class="anchor" name="e4fd10bca0c64bc5840b22783e0b6cbe"></a><!-- doxytag: member="iFireTexture::GetExtinguish" ref="e4fd10bca0c64bc5840b22783e0b6cbe" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetExtinguish </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get burning down param. <p> </div> </div><p> <a class="anchor" name="24888fc09641ab6f22fd7c0d55ff51dd"></a><!-- doxytag: member="iFireTexture::GetHalfBase" ref="24888fc09641ab6f22fd7c0d55ff51dd" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetHalfBase </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get 1/2 size of flame base. <p> </div> </div><p> <a class="anchor" name="f831d4d82d65cbd5ac1900afcd271d57"></a><!-- doxytag: member="iFireTexture::GetPossibleBurn" ref="f831d4d82d65cbd5ac1900afcd271d57" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetPossibleBurn </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get possible burn. <p> </div> </div><p> <a class="anchor" name="f0cc484741fbd94e66b743b71b6d2bc3"></a><!-- doxytag: member="iFireTexture::GetPostSmoothing" ref="f0cc484741fbd94e66b743b71b6d2bc3" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetPostSmoothing </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get post smoothing value. <p> </div> </div><p> <a class="anchor" name="6c8687e0179d11018cba3594d5edf4cc"></a><!-- doxytag: member="iFireTexture::GetSingleFlameMode" ref="6c8687e0179d11018cba3594d5edf4cc" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iFireTexture::GetSingleFlameMode </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get single flame mode. <p> </div> </div><p> <a class="anchor" name="2242c7cc3161ddb60530d1a474b2d55c"></a><!-- doxytag: member="iFireTexture::GetSmoothing" ref="2242c7cc3161ddb60530d1a474b2d55c" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iFireTexture::GetSmoothing </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get smoothing factor. <p> </div> </div><p> <a class="anchor" name="af2a5a834c95514598b03a43e8e553e7"></a><!-- doxytag: member="iFireTexture::SetAdditionalBurn" ref="af2a5a834c95514598b03a43e8e553e7" args="(int addburn)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetAdditionalBurn </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>addburn</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set animation parameter: additional burn (0. <p> .) Try addburn=1..5 or so </div> </div><p> <a class="anchor" name="364ed23dbb0720e3d108de47f4c9d8c4"></a><!-- doxytag: member="iFireTexture::SetContinuedBurn" ref="364ed23dbb0720e3d108de47f4c9d8c4" args="(int contburn)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetContinuedBurn </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>contburn</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set animation parameter: continued burn (0. <p> .) Try 80. </div> </div><p> <a class="anchor" name="4b2b24e5c93a7ab67d965cbea8040269"></a><!-- doxytag: member="iFireTexture::SetExtinguish" ref="4b2b24e5c93a7ab67d965cbea8040269" args="(int extinguish)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetExtinguish </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>extinguish</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set animation parameter: burning down param Try 3*256/height. <p> </div> </div><p> <a class="anchor" name="4326b2cf9d92dceeeac2a604a3bbc297"></a><!-- doxytag: member="iFireTexture::SetHalfBase" ref="4326b2cf9d92dceeeac2a604a3bbc297" args="(int halfbase)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetHalfBase </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>halfbase</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set animation parameter: 1/2 size of flame base, from middle bottom sideways. <p> </div> </div><p> <a class="anchor" name="97ec331c0b137d8d87763676fa7e7738"></a><!-- doxytag: member="iFireTexture::SetPalette" ref="97ec331c0b137d8d87763676fa7e7738" args="(iGradient *gradient)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetPalette </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGradient.html">iGradient</a> * </td> <td class="paramname"> <em>gradient</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the colors used by the flame. <p> Position 0 = darkest areas (background, actually), position 1 = brightest areas. </div> </div><p> <a class="anchor" name="d9bd5c2207eedf231aa39f6db423b567"></a><!-- doxytag: member="iFireTexture::SetPossibleBurn" ref="d9bd5c2207eedf231aa39f6db423b567" args="(int possburn)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetPossibleBurn </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>possburn</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set animation parameter: possible burn (0. <p> .) Try possburn 3=wood,90=oil,255=max. </div> </div><p> <a class="anchor" name="2a4c7ed619db1ba46503bf041b35921e"></a><!-- doxytag: member="iFireTexture::SetPostSmoothing" ref="2a4c7ed619db1ba46503bf041b35921e" args="(int amount)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetPostSmoothing </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>amount</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set whether to smooth the whole image again after calculating an iteration. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>amount</em> </td><td>Size of the square used for averaging. 0 = disable smoothing. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="ebda2126c68d8d03b3c89e0bd4723a34"></a><!-- doxytag: member="iFireTexture::SetSingleFlameMode" ref="ebda2126c68d8d03b3c89e0bd4723a34" args="(bool enable)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetSingleFlameMode </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>enable</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set single flame mode. <p> </div> </div><p> <a class="anchor" name="aad78d5f0226969602057fc3d2405c7e"></a><!-- doxytag: member="iFireTexture::SetSmoothing" ref="aad78d5f0226969602057fc3d2405c7e" args="(int smoothing)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iFireTexture::SetSmoothing </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>smoothing</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set animation parameter: smoothing factor (0. <p> .) Try 2. </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>itexture/<a class="el" href="ifire_8h-source.html">ifire.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>