<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iGenMeshAnimationControlState Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div 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implemented by the 'gmeshanim' plugin. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="gmeshanim_8h-source.html">imesh/gmeshanim.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iGenMeshAnimationControlState:</div> <div class="dynsection"> <p><center><img src="structiGenMeshAnimationControlState__inherit__graph.png" border="0" usemap="#iGenMeshAnimationControlState__inherit__map" alt="Inheritance graph"></center> <map name="iGenMeshAnimationControlState__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="95,7,151,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiGenMeshAnimationControlState-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiGenMeshAnimationControlState.html#4101fbeae659c56ce2d3890c2143313d">Execute</a> (const char *scriptname)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Execute the given animation script. <a href="#4101fbeae659c56ce2d3890c2143313d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiGenMeshAnimationControlState.html#32181564c7fe36484fd79c3f55367398">Stop</a> (const char *scriptname)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stop execution of the given script. <a href="#32181564c7fe36484fd79c3f55367398"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiGenMeshAnimationControlState.html#bdd51e76fe32497b8c94bfeb6099fc77">Stop</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Stop execution of all animation scripts. <a href="#bdd51e76fe32497b8c94bfeb6099fc77"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin. <p> The objects that implement <a class="el" href="structiGenMeshAnimationControl.html" title="Implementing this class allows the creation of classes that control animation of...">iGenMeshAnimationControl</a> also implement this interface. <p>Definition at line <a class="el" href="gmeshanim_8h-source.html#l00036">36</a> of file <a class="el" href="gmeshanim_8h-source.html">gmeshanim.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="4101fbeae659c56ce2d3890c2143313d"></a><!-- doxytag: member="iGenMeshAnimationControlState::Execute" ref="4101fbeae659c56ce2d3890c2143313d" args="(const char *scriptname)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iGenMeshAnimationControlState::Execute </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>scriptname</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Execute the given animation script. <p> This will be done in addition to the scripts that are already running. Returns false in case of failure (usually a script that doesn't exist). </div> </div><p> <a class="anchor" name="32181564c7fe36484fd79c3f55367398"></a><!-- doxytag: member="iGenMeshAnimationControlState::Stop" ref="32181564c7fe36484fd79c3f55367398" args="(const char *scriptname)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iGenMeshAnimationControlState::Stop </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>scriptname</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Stop execution of the given script. <p> </div> </div><p> <a class="anchor" name="bdd51e76fe32497b8c94bfeb6099fc77"></a><!-- doxytag: member="iGenMeshAnimationControlState::Stop" ref="bdd51e76fe32497b8c94bfeb6099fc77" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iGenMeshAnimationControlState::Stop </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Stop execution of all animation scripts. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="gmeshanim_8h-source.html">gmeshanim.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>