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<title>Crystal Space 1.2.1: iGenMeshAnimationControlState Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iGenMeshAnimationControlState Struct Reference<br>
<small>
[<a class="el" href="group__meshplugins.html">Mesh plugins</a>]</small>
</h1><!-- doxytag: class="iGenMeshAnimationControlState" --><!-- doxytag: inherits="iBase" -->This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="gmeshanim_8h-source.html">imesh/gmeshanim.h</a>&gt;</code>
<p>
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Inheritance diagram for iGenMeshAnimationControlState:</div>
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<p><center><img src="structiGenMeshAnimationControlState__inherit__graph.png" border="0" usemap="#iGenMeshAnimationControlState__inherit__map" alt="Inheritance graph"></center>
<map name="iGenMeshAnimationControlState__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="95,7,151,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiGenMeshAnimationControlState-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiGenMeshAnimationControlState.html#4101fbeae659c56ce2d3890c2143313d">Execute</a> (const char *scriptname)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Execute the given animation script.  <a href="#4101fbeae659c56ce2d3890c2143313d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiGenMeshAnimationControlState.html#32181564c7fe36484fd79c3f55367398">Stop</a> (const char *scriptname)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop execution of the given script.  <a href="#32181564c7fe36484fd79c3f55367398"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiGenMeshAnimationControlState.html#bdd51e76fe32497b8c94bfeb6099fc77">Stop</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop execution of all animation scripts.  <a href="#bdd51e76fe32497b8c94bfeb6099fc77"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin. 
<p>
The objects that implement <a class="el" href="structiGenMeshAnimationControl.html" title="Implementing this class allows the creation of classes that control animation of...">iGenMeshAnimationControl</a> also implement this interface. 
<p>Definition at line <a class="el" href="gmeshanim_8h-source.html#l00036">36</a> of file <a class="el" href="gmeshanim_8h-source.html">gmeshanim.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="4101fbeae659c56ce2d3890c2143313d"></a><!-- doxytag: member="iGenMeshAnimationControlState::Execute" ref="4101fbeae659c56ce2d3890c2143313d" args="(const char *scriptname)=0" -->
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          <td class="memname">virtual bool iGenMeshAnimationControlState::Execute           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>scriptname</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
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      </table>
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<p>
Execute the given animation script. 
<p>
This will be done in addition to the scripts that are already running. Returns false in case of failure (usually a script that doesn't exist). 
</div>
</div><p>
<a class="anchor" name="32181564c7fe36484fd79c3f55367398"></a><!-- doxytag: member="iGenMeshAnimationControlState::Stop" ref="32181564c7fe36484fd79c3f55367398" args="(const char *scriptname)=0" -->
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          <td class="memname">virtual void iGenMeshAnimationControlState::Stop           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>scriptname</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
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      </table>
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<p>
Stop execution of the given script. 
<p>

</div>
</div><p>
<a class="anchor" name="bdd51e76fe32497b8c94bfeb6099fc77"></a><!-- doxytag: member="iGenMeshAnimationControlState::Stop" ref="bdd51e76fe32497b8c94bfeb6099fc77" args="()=0" -->
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          <td class="memname">virtual void iGenMeshAnimationControlState::Stop           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Stop execution of all animation scripts. 
<p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imesh/<a class="el" href="gmeshanim_8h-source.html">gmeshanim.h</a></ul>
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