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<title>Crystal Space 1.2.1: iKeyboardDriver Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iKeyboardDriver Struct Reference<br>
<small>
[<a class="el" href="group__event__handling.html">Event handling</a>]</small>
</h1><!-- doxytag: class="iKeyboardDriver" --><!-- doxytag: inherits="iBase" -->Generic Keyboard Driver.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="iutil_2csinput_8h-source.html">iutil/csinput.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iKeyboardDriver:</div>
<div class="dynsection">
<p><center><img src="structiKeyboardDriver__inherit__graph.png" border="0" usemap="#iKeyboardDriver__inherit__map" alt="Inheritance graph"></center>
<map name="iKeyboardDriver__inherit__map">
<area shape="rect" href="classscfImplementation2.html" title="scfImplementation2\&lt; csKeyboardDriver, iKeyboardDriver, iEventHandler \&gt;" alt="" coords="5,161,515,188"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="232,7,288,33"><area shape="rect" href="classcsKeyboardDriver.html" title="Generic Keyboard Driver." alt="" coords="192,239,328,265"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiKeyboardDriver-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br>
&lt; <a class="el" href="structiKeyComposer.html">iKeyComposer</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiKeyboardDriver.html#cfe7d1d4c2561a96062c2cf50da191f0">CreateKeyComposer</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return an instance of the keyboard composer.  <a href="#cfe7d1d4c2561a96062c2cf50da191f0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiKeyboardDriver.html#3cb6228eb1bcc9818fcb8ee56b4bb2fa">DoKey</a> (<a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a> codeRaw, <a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a> codeCooked, bool iDown, bool autoRepeat=false, <a class="el" href="evdefs_8h.html#01c809d9f3c8b5c7985bc34b611ecdd4">csKeyCharType</a> charType=csKeyCharTypeNormal)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call this routine to add a key down/up event to queue.  <a href="#3cb6228eb1bcc9818fcb8ee56b4bb2fa"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiKeyboardDriver.html#bd37e138c68f54dde886727dc5765dd6">GetKeyState</a> (<a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a> codeRaw) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Query the state of a key.  <a href="#bd37e138c68f54dde886727dc5765dd6"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e">uint32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiKeyboardDriver.html#82678ca934668e1ac492c32883b87411">GetModifierState</a> (<a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a> codeRaw) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current state of the modifiers.  <a href="#82678ca934668e1ac492c32883b87411"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiKeyboardDriver.html#a24cb7558916f892d8dfa2919a70ed7d">Reset</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call to release all key down flags (when focus switches from application window, for example).  <a href="#a24cb7558916f892d8dfa2919a70ed7d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="group__event__handling.html#ge069ae995b63f57fb1732075224dcfee">csEventError</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiKeyboardDriver.html#5837d4e5170500cd86524f196d6baeec">SynthesizeCooked</a> (<a class="el" href="structiEvent.html">iEvent</a> *)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For an event that contains only a raw code, this adds cooked code and modifiers.  <a href="#5837d4e5170500cd86524f196d6baeec"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Generic Keyboard Driver. 
<p>
Keyboard driver listens for keyboard-related events from the event queue, stores state about the keyboard, and possibly synthesizes additional events, such as when a character is "composed". Typically, one instance of this object is available from the shared-object registry (<a class="el" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>) under the name "crystalspace.driver.input.generic.keyboard".<p>
Main creators of instances implementing this interface:<ul>
<li><a class="el" href="classcsInitializer.html#61494a85e1807c790070d36f5a055f10" title="Create everything needed to get a CS application operational.">csInitializer::CreateEnvironment()</a></li><li><a class="el" href="classcsInitializer.html#3c3ab90760545b22e27b3d04d0c229dd" title="This function will create the three common input drivers (csKeyboardDriver, csMouseDriver...">csInitializer::CreateInputDrivers()</a></li></ul>
<p>
Main ways to get pointers to this interface:<ul>
<li><a class="el" href="iutil_2objreg_8h.html#2a09063f1dabdde133a6269016f6a3da">CS_QUERY_REGISTRY()</a></li></ul>
<p>
<dl compact><dt><b><a class="el" href="todo.html#_todo000028">Todo:</a></b></dt><dd>Need a simple way to query all currently-set modifiers for event construction. </dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classcsMouseDriver.html#66f5a281c11579f362d6d88a8101dc87" title="Call this to add a &#39;mouse button down/up&#39; event to queue.">csMouseDriver::DoButton()</a> <p>
<a class="el" href="classcsMouseDriver.html#24682475cbefe8b9c0374362a6a4a52a" title="Call this to add a &#39;mouse moved&#39; event to queue.">csMouseDriver::DoMotion()</a> <p>
<a class="el" href="classcsJoystickDriver.html#24a9a5192a095aac4d40c90cec9a84e5" title="Call this to add a &#39;joystick button down/up&#39; event to queue.">csJoystickDriver::DoButton()</a> <p>
<a class="el" href="classcsJoystickDriver.html#4aa22e64513af06818bfe9a5cdea9815" title="Call this to add a &#39;joystick moved&#39; event to queue.">csJoystickDriver::DoMotion()</a> </dd></dl>

<p>Definition at line <a class="el" href="iutil_2csinput_8h-source.html#l00112">112</a> of file <a class="el" href="iutil_2csinput_8h-source.html">csinput.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="cfe7d1d4c2561a96062c2cf50da191f0"></a><!-- doxytag: member="iKeyboardDriver::CreateKeyComposer" ref="cfe7d1d4c2561a96062c2cf50da191f0" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a>&lt;<a class="el" href="structiKeyComposer.html">iKeyComposer</a>&gt; iKeyboardDriver::CreateKeyComposer           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Return an instance of the keyboard composer. 
<p>
<dl class="remark" compact><dt><b>Remarks:</b></dt><dd>All composers are independent. Specifically, passing a dead key to one composer won't affect the result after the next keyboard event of any other composer. </dd></dl>

<p>Implemented in <a class="el" href="classcsKeyboardDriver.html#015a278792cd4497285b07092040dfd4">csKeyboardDriver</a>.</p>

</div>
</div><p>
<a class="anchor" name="3cb6228eb1bcc9818fcb8ee56b4bb2fa"></a><!-- doxytag: member="iKeyboardDriver::DoKey" ref="3cb6228eb1bcc9818fcb8ee56b4bb2fa" args="(utf32_char codeRaw, utf32_char codeCooked, bool iDown, bool autoRepeat=false, csKeyCharType charType=csKeyCharTypeNormal)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iKeyboardDriver::DoKey           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a>&nbsp;</td>
          <td class="paramname"> <em>codeRaw</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a>&nbsp;</td>
          <td class="paramname"> <em>codeCooked</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>iDown</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>autoRepeat</em> = <code>false</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="evdefs_8h.html#01c809d9f3c8b5c7985bc34b611ecdd4">csKeyCharType</a>&nbsp;</td>
          <td class="paramname"> <em>charType</em> = <code>csKeyCharTypeNormal</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Call this routine to add a key down/up event to queue. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>codeRaw</em>&nbsp;</td><td>'Raw' code of the pressed key. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>codeCooked</em>&nbsp;</td><td>'Cooked' code of the pressed key. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>iDown</em>&nbsp;</td><td>Whether the key is up or down. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>autoRepeat</em>&nbsp;</td><td>Auto-repeat flag for the key event. Typically only used by the platform-specific keyboard agents. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>charType</em>&nbsp;</td><td>When the cooked code is a character, it determines whether it is a normal, or dead character. </td></tr>
  </table>
</dl>

<p>Implemented in <a class="el" href="classcsKeyboardDriver.html#27e68cb01657dd34d3a7e67f389c758d">csKeyboardDriver</a>.</p>

</div>
</div><p>
<a class="anchor" name="bd37e138c68f54dde886727dc5765dd6"></a><!-- doxytag: member="iKeyboardDriver::GetKeyState" ref="bd37e138c68f54dde886727dc5765dd6" args="(utf32_char codeRaw) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool iKeyboardDriver::GetKeyState           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a>&nbsp;</td>
          <td class="paramname"> <em>codeRaw</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Query the state of a key. 
<p>
All key codes are supported. Returns true if the key is pressed, false if not. 
<p>Implemented in <a class="el" href="classcsKeyboardDriver.html#caae2174c81e85bbf9583f2ce2b287e4">csKeyboardDriver</a>.</p>

</div>
</div><p>
<a class="anchor" name="82678ca934668e1ac492c32883b87411"></a><!-- doxytag: member="iKeyboardDriver::GetModifierState" ref="82678ca934668e1ac492c32883b87411" args="(utf32_char codeRaw) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e">uint32</a> iKeyboardDriver::GetModifierState           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__util.html#g47e911f87ff568b2779f26cf226f5070">utf32_char</a>&nbsp;</td>
          <td class="paramname"> <em>codeRaw</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the current state of the modifiers. 
<p>

<p>Implemented in <a class="el" href="classcsKeyboardDriver.html#f16bcd780fcebecc6fda8ff2d8df5712">csKeyboardDriver</a>.</p>

</div>
</div><p>
<a class="anchor" name="a24cb7558916f892d8dfa2919a70ed7d"></a><!-- doxytag: member="iKeyboardDriver::Reset" ref="a24cb7558916f892d8dfa2919a70ed7d" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iKeyboardDriver::Reset           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Call to release all key down flags (when focus switches from application window, for example). 
<p>

<p>Implemented in <a class="el" href="classcsKeyboardDriver.html#fe516427533b6355e2d4eb95df96dbf3">csKeyboardDriver</a>.</p>

</div>
</div><p>
<a class="anchor" name="5837d4e5170500cd86524f196d6baeec"></a><!-- doxytag: member="iKeyboardDriver::SynthesizeCooked" ref="5837d4e5170500cd86524f196d6baeec" args="(iEvent *)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="group__event__handling.html#ge069ae995b63f57fb1732075224dcfee">csEventError</a> iKeyboardDriver::SynthesizeCooked           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiEvent.html">iEvent</a> *&nbsp;</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
For an event that contains only a raw code, this adds cooked code and modifiers. 
<p>

<p>Implemented in <a class="el" href="classcsKeyboardDriver.html#4c898923aaf445ab61082f45044c3055">csKeyboardDriver</a>.</p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>iutil/<a class="el" href="iutil_2csinput_8h-source.html">csinput.h</a></ul>
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