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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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  <td class="head"><h2>Public API Reference</h2></td>
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<h1>iLoader Member List</h1>This is the complete list of members for <a class="el" href="structiLoader.html">iLoader</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#95de906097164aa4a3225be9e7263950">GetAutoRegions</a>()=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#31ccbc5be98f838a750460bda42c6e82">Load</a>(const char *fname, iBase *&amp;result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#e56eb3d7aa99c58718ffb8994ef4a668">Load</a>(iDataBuffer *buffer, iBase *&amp;result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#152de6ef62ea29dd61fabffbcfcb8897">Load</a>(iDocumentNode *node, iBase *&amp;result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#6c091a174c58d5462692a5691ccf8787">LoadImage</a>(const char *Filename, int Format=CS_IMGFMT_INVALID)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#4fa8f54e70282d22352f1b535a65492d">LoadImage</a>(iDataBuffer *buf, int Format=CS_IMGFMT_INVALID)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#05348f3af41b28d42a8cd00a3c8058c9">LoadLibrary</a>(iDocumentNode *lib_node, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#cad78e78f07c8c8df773e1917bcdd6ee">LoadLibraryFile</a>(const char *filename, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#0a7d56dd08412df83a03d3640a9e9f9b">LoadMap</a>(iDocumentNode *world_node, bool clearEngine=true, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#557a480a427a81faa02a852af2ce39ef">LoadMapFile</a>(const char *filename, bool clearEngine=true, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#cc2812f64d70243101337ee3c0f18245">LoadMeshObject</a>(const char *fname, iStreamSource *ssource=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#4ce2d92ff723f14113e7dd24f8c2c570">LoadMeshObjectFactory</a>(const char *fname, iStreamSource *ssource=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#4c570c286126e24b4b00f08d2caf50fe">LoadShader</a>(const char *filename, bool registerShader=true)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#8f678ab69770ddc3a47ebdd33bfe898d">LoadSoundStream</a>(const char *fname, int mode3d)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#7179c939b8a5d2a7ee033fd8fe34577b">LoadSoundSysData</a>(const char *fname)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#71dd62b010b5abe89c546edaa788835b">LoadSoundWrapper</a>(const char *name, const char *fname)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#1afcf00035813fe7b89971abee5b3495">LoadTexture</a>(const char *Filename, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef&lt; iImage &gt; *image=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#f2d45576020b015dc6840b66ae08e8a6">LoadTexture</a>(const char *Name, const char *FileName, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true, iRegion *region=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#f2bfbb9bffb29695638e37467866e7be">LoadTexture</a>(iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef&lt; iImage &gt; *image=0)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#6246eba302b5ccf54a5a7e32b817f275">LoadTexture</a>(const char *Name, iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#b19ac76211afaa3913752d49b994bb81">SetAutoRegions</a>(bool autoRegions)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiLoader.html#8ab6250444cb20c242132cdf447f6815">ThreadedLoadMapFile</a>(const char *filename, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false)=0</td><td><a class="el" href="structiLoader.html">iLoader</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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