<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iMaterial Member List</h1>This is the complete list of members for <a class="el" href="structiMaterial.html">iMaterial</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#6c9373f25e41b4b0a3ece1f42612662b">AddVariable</a>(csShaderVariable *variable)=0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#ab67b7a6e185e0b2bfa78476ca8036dc">Clear</a>()=0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiMaterial.html#f6ee57ee9e7d94be1cb5b51a954a8f49">GetShader</a>(csStringID type)=0</td><td><a class="el" href="structiMaterial.html">iMaterial</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiMaterial.html#563ae6005794891a39a9cff1d2d8fc00">GetShaders</a>() const =0</td><td><a class="el" href="structiMaterial.html">iMaterial</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#5f4ad2febd6f8e0936865a2fbf9545c3">GetShaderVariables</a>() const =0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiMaterial.html#200fa30b7715534920b0dec53cb3f92e">GetTexture</a>()=0</td><td><a class="el" href="structiMaterial.html">iMaterial</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiMaterial.html#eb47c8de1aba19e372fa47fd03df14ac">GetTexture</a>(csStringID name)=0</td><td><a class="el" href="structiMaterial.html">iMaterial</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#420a6c2de50fe37f822d4ceb34e38503">GetVariable</a>(csStringID name) const =0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#0691ea994cf59d6b59696760d0ffc391">GetVariableAdd</a>(csStringID name)</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#b4ba5e2a32c84ffa0d8ee8e65f2ce2bd">IsEmpty</a>() const =0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#4ad04615ccb73366c32130b5f8bdb8cf">PushVariables</a>(iShaderVarStack *stacks) const =0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#d101477212ccf9b30a21d6c0c25e9720">RemoveVariable</a>(csShaderVariable *variable)=0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderVariableContext.html#4f327328bffa8bd54703ad5436effb53">ReplaceVariable</a>(csShaderVariable *variable)=0</td><td><a class="el" href="structiShaderVariableContext.html">iShaderVariableContext</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiMaterial.html#6103e8eeb332277a095300bac543197f">SetShader</a>(csStringID type, iShader *shader)=0</td><td><a class="el" href="structiMaterial.html">iMaterial</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr> </table><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>