<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>csColliderActor Member List</h1>This is the complete list of members for <a class="el" href="classcsColliderActor.html">csColliderActor</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#4fddf9fc57a99b266da9f41332ee7e66">AdjustForCollisions</a>(const csVector3 &oldpos, csVector3 &newpos, const csVector3 &vel, float delta)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#fe9e6444d676a48da69bab40db8bd764">CheckHitMeshes</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#e592ea8ebe979c4c70ccdc9dab35013d">CheckRevertMove</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#26bdfd5dc9bbb10eced824893ef16d86">csColliderActor</a>()</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#cdca1999a827c7528157bd71967882c9">EnableHitMeshes</a>(bool hm)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#9583357057cd8abd43f9f8f4b1d32471">GetGravity</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#26361be9d07bce4ba44f768d7e1f4984">GetHitMeshes</a>()</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#77c11cb9d7be5f66843ff2a386180993">GetRotation</a>()</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#234e57c8f766187ea682ef460592e41b">HasCD</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#3584b5c89982971b40c6295df880cb55">InitializeColliders</a>(iMeshWrapper *mesh, const csVector3 &legs, const csVector3 &body, const csVector3 &shift)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#cbf75d32f87155b928538b621958cfce">InitializeColliders</a>(iCamera *camera, const csVector3 &legs, const csVector3 &body, const csVector3 &shift)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#134ff5231004996e7bb4144391937592">IsOnGround</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#7a3ab6293bdab2a0fb33928e0238d763">Move</a>(float delta, float speed, const csVector3 &velBody, const csVector3 &angularVelocity)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#68b596150ae08abc70f8b232362f7af7">SetCamera</a>(iCamera *camera, bool adjustRotation=true)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#e9356b7d49bb8c30178d06d390a24cee">SetCD</a>(bool c)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#7550ff53e6cc721df1076c4938ad0257">SetCollideSystem</a>(iCollideSystem *cdsys)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#7d8f778de41aaf572eb53efce2c8c019">SetEngine</a>(iEngine *engine)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#b0e4be4a3d12a5d4260490d03345e346">SetGravity</a>(float g)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#bb3923fe8709fdd02704e57a81b3d899">SetOnGround</a>(bool og)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#d1cd1dc799c496d3f084310457a2f53f">SetRotation</a>(const csVector3 &rot)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr> </table><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>