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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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  <td class="head"><h2>Public API Reference</h2></td>
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<h1>csColliderActor Member List</h1>This is the complete list of members for <a class="el" href="classcsColliderActor.html">csColliderActor</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#4fddf9fc57a99b266da9f41332ee7e66">AdjustForCollisions</a>(const csVector3 &amp;oldpos, csVector3 &amp;newpos, const csVector3 &amp;vel, float delta)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#fe9e6444d676a48da69bab40db8bd764">CheckHitMeshes</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#e592ea8ebe979c4c70ccdc9dab35013d">CheckRevertMove</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#26bdfd5dc9bbb10eced824893ef16d86">csColliderActor</a>()</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#cdca1999a827c7528157bd71967882c9">EnableHitMeshes</a>(bool hm)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#9583357057cd8abd43f9f8f4b1d32471">GetGravity</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#26361be9d07bce4ba44f768d7e1f4984">GetHitMeshes</a>()</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#77c11cb9d7be5f66843ff2a386180993">GetRotation</a>()</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#234e57c8f766187ea682ef460592e41b">HasCD</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#3584b5c89982971b40c6295df880cb55">InitializeColliders</a>(iMeshWrapper *mesh, const csVector3 &amp;legs, const csVector3 &amp;body, const csVector3 &amp;shift)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#cbf75d32f87155b928538b621958cfce">InitializeColliders</a>(iCamera *camera, const csVector3 &amp;legs, const csVector3 &amp;body, const csVector3 &amp;shift)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#134ff5231004996e7bb4144391937592">IsOnGround</a>() const </td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#7a3ab6293bdab2a0fb33928e0238d763">Move</a>(float delta, float speed, const csVector3 &amp;velBody, const csVector3 &amp;angularVelocity)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#68b596150ae08abc70f8b232362f7af7">SetCamera</a>(iCamera *camera, bool adjustRotation=true)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#e9356b7d49bb8c30178d06d390a24cee">SetCD</a>(bool c)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#7550ff53e6cc721df1076c4938ad0257">SetCollideSystem</a>(iCollideSystem *cdsys)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#7d8f778de41aaf572eb53efce2c8c019">SetEngine</a>(iEngine *engine)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#b0e4be4a3d12a5d4260490d03345e346">SetGravity</a>(float g)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#bb3923fe8709fdd02704e57a81b3d899">SetOnGround</a>(bool og)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsColliderActor.html#d1cd1dc799c496d3f084310457a2f53f">SetRotation</a>(const csVector3 &amp;rot)</td><td><a class="el" href="classcsColliderActor.html">csColliderActor</a></td><td></td></tr>
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