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<h1>iMeshWrapper Member List</h1>This is the complete list of members for <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#06687df074e6388a776fcade11c5e715">AddExtraRenderMesh</a>(csRenderMesh *renderMesh, long priority, csZBufMode zBufMode)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#24c741c969503de6ef6a69554ab91b6d">AddMeshToStaticLOD</a>(int lod, iMeshWrapper *mesh)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#a8982f604cd3858a17aadcfa6dbf9804">CreateStaticLOD</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#5058b807f744b0f6d69e0a1f0e5a7ee6">DestroyStaticLOD</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#fdfdc758653dec7a0f7563e7a8295a3c">FindChildByName</a>(const char *name)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#ba09c505c41dc5fa81b78b367a92db55">GetDrawCallback</a>(int idx) const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#041594586dab81b736766a86c9bedffd">GetDrawCallbackCount</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#ef4916990026ee61c334255b7ea9ef85">GetExtraRenderMeshPriority</a>(size_t idx) const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#b92d2b2c04a791c200f0ace900dc12bd">GetExtraRenderMeshZBufMode</a>(size_t idx) const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#dd1ff9119046dbff3683492232001ee9">GetFactory</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#71675a858d19e109944dcaa98355d310">GetFlags</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#cf689c6cb3d6964c83fb21dc788cbc4d">GetLightingInfo</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#267c36e1af97643deb934a23095a17ca">GetMaximumRenderDistance</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#7dd70379a77a82105de3275dddfdb2f4">GetMaximumRenderDistanceVar</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#941b6ca24a1560e9c7d54b317c743316">GetMeshObject</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#e01f0c53a675f62d730ffc384edadcf4">GetMinimumRenderDistance</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#08774d43c29b4b9efd0be5d8859df192">GetMinimumRenderDistanceVar</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#be24a82741ed41c16658b8542fd4ca64">GetMovable</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#14fbaa0112165da766d9942b91c52994">GetPortalContainer</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#5d2687b29c5ac161ad0ea8380dba5218">GetRadius</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#4bb76e465d11e84545fe36042e57a189">GetRenderPriority</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#cd12949cddfc69b9f1abc6d03c6090f9">GetScreenBoundingBox</a>(iCamera *camera)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#5cde052eb06634a18e7306bc553e4f67">GetShadowCaster</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#5c69bc0f9fcb5db03b540fbbbfbfba2f">GetShadowReceiver</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#e8749e2f870320ba01ae800a6f013265">GetStaticLOD</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#487f3fb7d15f242526dc6f22873a9a22">GetSVContext</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#4002caecc14cbc91f192ff10ce76e1e1">GetTransformedBoundingBox</a>(const csReversibleTransform &amp;trans)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#c85dc49014ed35c8792c5cca25a5e028">GetWorldBoundingBox</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#144522dd067e56b98a68a6a25194f5ac">GetZBufMode</a>() const =0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#bf19f5a4bdbe7a6f3eb6ab7e87ef1f10">HardTransform</a>(const csReversibleTransform &amp;t)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#64f423079b21ccd61e3b8b5ccda8e027">HitBeam</a>(const csVector3 &amp;start, const csVector3 &amp;end, bool do_material=false)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#8d6fd047d7de1a9e012506a28d8de201">HitBeamBBox</a>(const csVector3 &amp;start, const csVector3 &amp;end)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#f228a9e920829e92bb3d0f4ef8bdfbb0">HitBeamObject</a>(const csVector3 &amp;start, const csVector3 &amp;end, bool do_material=false)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#d53f9a354edfaef38d9f96ea8f2959dc">HitBeamOutline</a>(const csVector3 &amp;start, const csVector3 &amp;end)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#3fe38af938d8e712f04dfdfab928080c">PlaceMesh</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#3c03370a1a95e5f19326dfb7464cd5c1">QueryObject</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#eb7e6250d1212132215b2bc22e88a63b">QuerySceneNode</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#a596276cba50ac076f57f61b8a8fc363">RemoveDrawCallback</a>(iMeshDrawCallback *cb)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#2ba24118160101cd4dd9d80a39d44d99">RemoveExtraRenderMesh</a>(csRenderMesh *renderMesh)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#0d926e6e53fa32a14e08136166c5fd89">RemoveMeshFromStaticLOD</a>(iMeshWrapper *mesh)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#58292c30944252bcc4a698cbff943e2c">ResetMinMaxRenderDistance</a>()=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#0c2d95aae5b52b729691f450e1f9d065">SetDrawCallback</a>(iMeshDrawCallback *cb)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#c0e801dfedf106b29d42ecbdf0f9b1c1">SetFactory</a>(iMeshFactoryWrapper *factory)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#37be83c35cc3acde417f0e287903cda9">SetFlagsRecursive</a>(uint32 mask, uint32 flags=~0)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#3d8d4f93c270056485e9d5ce9bbb736c">SetLightingUpdate</a>(int flags, int num_lights)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#1e67a8e8330726ea09d092411d60d959">SetMaximumRenderDistance</a>(float min)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#75768cf05f79e11790585665bb8b2306">SetMaximumRenderDistanceVar</a>(iSharedVariable *min)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#8f5dc9e0e94ada4c5e3fb5759261c462">SetMeshObject</a>(iMeshObject *)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#1924be3e9b435665f2a67e12478d4639">SetMinimumRenderDistance</a>(float min)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#acc7943c73efa69875421160ba71debb">SetMinimumRenderDistanceVar</a>(iSharedVariable *min)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#49317bed70ed0ab118bde6e9cfd03988">SetRenderPriority</a>(long rp)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#5a1317766ed59fa8e6361b0713d46c45">SetRenderPriorityRecursive</a>(long rp)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#6e99c9eec4682b3e89a51fcb3b777a98">SetZBufMode</a>(csZBufMode mode)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiMeshWrapper.html#8fc03d28b092a33286c3261a50a7f75c">SetZBufModeRecursive</a>(csZBufMode mode)=0</td><td><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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