<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iMissingLoaderData Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> 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sector. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="loader_8h-source.html">imap/loader.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iMissingLoaderData:</div> <div class="dynsection"> <p><center><img src="structiMissingLoaderData__inherit__graph.png" border="0" usemap="#iMissingLoaderData__inherit__map" alt="Inheritance graph"></center> <map name="iMissingLoaderData__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="51,7,107,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiMissingLoaderData-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#0b92f6cfc1bb4f345f16005404beae19">MissingFactory</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a mesh factory is missing. <a href="#0b92f6cfc1bb4f345f16005404beae19"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiLight.html">iLight</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#6eef44456fe728a8f835283b3d05c450">MissingLight</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a light is missing. <a href="#6eef44456fe728a8f835283b3d05c450"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiMaterialWrapper.html">iMaterialWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#efa055be3d9141356655781a06c15411">MissingMaterial</a> (const char *name, const char *filename)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a material is missing. <a href="#efa055be3d9141356655781a06c15411"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#b3250dfcc76a5af06888e08ea254712a">MissingMesh</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a mesh is missing. <a href="#b3250dfcc76a5af06888e08ea254712a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSector.html">iSector</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#98fc6afb6aada49c205078b2c6e6a8be">MissingSector</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a sector is missing. <a href="#98fc6afb6aada49c205078b2c6e6a8be"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiShader.html">iShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#ed201bc4a9ded9e55901448c8c6235fa">MissingShader</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a shader is missing. <a href="#ed201bc4a9ded9e55901448c8c6235fa"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#564aff992e50c398b5f88d7310848dc1">MissingTexture</a> (const char *name, const char *filename)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called when a texture is missing. <a href="#564aff992e50c398b5f88d7310848dc1"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This callback is called when the loader can't find some material, texture, factory, mesh, light, shader, or sector. <p> This gives the application a chance to manually load it first. <p>Definition at line <a class="el" href="loader_8h-source.html#l00068">68</a> of file <a class="el" href="loader_8h-source.html">loader.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="0b92f6cfc1bb4f345f16005404beae19"></a><!-- doxytag: member="iMissingLoaderData::MissingFactory" ref="0b92f6cfc1bb4f345f16005404beae19" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a>* iMissingLoaderData::MissingFactory </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a mesh factory is missing. <p> This implementation should either attempt to find or load the mesh factory or else return 0. In the last case the loader will proceed as usual when a mesh factory is not found. </div> </div><p> <a class="anchor" name="6eef44456fe728a8f835283b3d05c450"></a><!-- doxytag: member="iMissingLoaderData::MissingLight" ref="6eef44456fe728a8f835283b3d05c450" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiLight.html">iLight</a>* iMissingLoaderData::MissingLight </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a light is missing. <p> This implementation should either attempt to find or load the light or else return 0. In the last case the loader will proceed as usual when a light is not found. </div> </div><p> <a class="anchor" name="efa055be3d9141356655781a06c15411"></a><!-- doxytag: member="iMissingLoaderData::MissingMaterial" ref="efa055be3d9141356655781a06c15411" args="(const char *name, const char *filename)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMaterialWrapper.html">iMaterialWrapper</a>* iMissingLoaderData::MissingMaterial </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const char * </td> <td class="paramname"> <em>filename</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a material is missing. <p> This implementation should either attempt to find or load the material or else return 0. In the last case the loader will proceed as usual when a material is not found. </div> </div><p> <a class="anchor" name="b3250dfcc76a5af06888e08ea254712a"></a><!-- doxytag: member="iMissingLoaderData::MissingMesh" ref="b3250dfcc76a5af06888e08ea254712a" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a>* iMissingLoaderData::MissingMesh </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a mesh is missing. <p> This implementation should either attempt to find or load the mesh or else return 0. In the last case the loader will proceed as usual when a mesh is not found. </div> </div><p> <a class="anchor" name="98fc6afb6aada49c205078b2c6e6a8be"></a><!-- doxytag: member="iMissingLoaderData::MissingSector" ref="98fc6afb6aada49c205078b2c6e6a8be" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSector.html">iSector</a>* iMissingLoaderData::MissingSector </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a sector is missing. <p> This implementation should either attempt to find or load the sector or else return 0. In the last case the loader will proceed as usual when a sector is not found. </div> </div><p> <a class="anchor" name="ed201bc4a9ded9e55901448c8c6235fa"></a><!-- doxytag: member="iMissingLoaderData::MissingShader" ref="ed201bc4a9ded9e55901448c8c6235fa" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiShader.html">iShader</a>* iMissingLoaderData::MissingShader </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a shader is missing. <p> This implementation should either attempt to find or load the shader or else return 0. In the last case the loader will proceed as usual when a shader is not found. </div> </div><p> <a class="anchor" name="564aff992e50c398b5f88d7310848dc1"></a><!-- doxytag: member="iMissingLoaderData::MissingTexture" ref="564aff992e50c398b5f88d7310848dc1" args="(const char *name, const char *filename)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a>* iMissingLoaderData::MissingTexture </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const char * </td> <td class="paramname"> <em>filename</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called when a texture is missing. <p> This implementation should either attempt to find or load the texture or else return 0. In the last case the loader will proceed as usual when a texture is not found. </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imap/<a class="el" href="loader_8h-source.html">loader.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>