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<title>Crystal Space 1.2.1: iMissingLoaderData Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iMissingLoaderData Struct Reference<br>
<small>
[<a class="el" href="group__loadsave.html">Loading &amp; Saving support</a>]</small>
</h1><!-- doxytag: class="iMissingLoaderData" --><!-- doxytag: inherits="iBase" -->This callback is called when the loader can't find some material, texture, factory, mesh, light, shader, or sector.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="loader_8h-source.html">imap/loader.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iMissingLoaderData:</div>
<div class="dynsection">
<p><center><img src="structiMissingLoaderData__inherit__graph.png" border="0" usemap="#iMissingLoaderData__inherit__map" alt="Inheritance graph"></center>
<map name="iMissingLoaderData__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="51,7,107,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiMissingLoaderData-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#0b92f6cfc1bb4f345f16005404beae19">MissingFactory</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a mesh factory is missing.  <a href="#0b92f6cfc1bb4f345f16005404beae19"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiLight.html">iLight</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#6eef44456fe728a8f835283b3d05c450">MissingLight</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a light is missing.  <a href="#6eef44456fe728a8f835283b3d05c450"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiMaterialWrapper.html">iMaterialWrapper</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#efa055be3d9141356655781a06c15411">MissingMaterial</a> (const char *name, const char *filename)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a material is missing.  <a href="#efa055be3d9141356655781a06c15411"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#b3250dfcc76a5af06888e08ea254712a">MissingMesh</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a mesh is missing.  <a href="#b3250dfcc76a5af06888e08ea254712a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSector.html">iSector</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#98fc6afb6aada49c205078b2c6e6a8be">MissingSector</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a sector is missing.  <a href="#98fc6afb6aada49c205078b2c6e6a8be"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiShader.html">iShader</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#ed201bc4a9ded9e55901448c8c6235fa">MissingShader</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a shader is missing.  <a href="#ed201bc4a9ded9e55901448c8c6235fa"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiMissingLoaderData.html#564aff992e50c398b5f88d7310848dc1">MissingTexture</a> (const char *name, const char *filename)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called when a texture is missing.  <a href="#564aff992e50c398b5f88d7310848dc1"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This callback is called when the loader can't find some material, texture, factory, mesh, light, shader, or sector. 
<p>
This gives the application a chance to manually load it first. 
<p>Definition at line <a class="el" href="loader_8h-source.html#l00068">68</a> of file <a class="el" href="loader_8h-source.html">loader.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="0b92f6cfc1bb4f345f16005404beae19"></a><!-- doxytag: member="iMissingLoaderData::MissingFactory" ref="0b92f6cfc1bb4f345f16005404beae19" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a>* iMissingLoaderData::MissingFactory           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a mesh factory is missing. 
<p>
This implementation should either attempt to find or load the mesh factory or else return 0. In the last case the loader will proceed as usual when a mesh factory is not found. 
</div>
</div><p>
<a class="anchor" name="6eef44456fe728a8f835283b3d05c450"></a><!-- doxytag: member="iMissingLoaderData::MissingLight" ref="6eef44456fe728a8f835283b3d05c450" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiLight.html">iLight</a>* iMissingLoaderData::MissingLight           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a light is missing. 
<p>
This implementation should either attempt to find or load the light or else return 0. In the last case the loader will proceed as usual when a light is not found. 
</div>
</div><p>
<a class="anchor" name="efa055be3d9141356655781a06c15411"></a><!-- doxytag: member="iMissingLoaderData::MissingMaterial" ref="efa055be3d9141356655781a06c15411" args="(const char *name, const char *filename)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiMaterialWrapper.html">iMaterialWrapper</a>* iMissingLoaderData::MissingMaterial           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>filename</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a material is missing. 
<p>
This implementation should either attempt to find or load the material or else return 0. In the last case the loader will proceed as usual when a material is not found. 
</div>
</div><p>
<a class="anchor" name="b3250dfcc76a5af06888e08ea254712a"></a><!-- doxytag: member="iMissingLoaderData::MissingMesh" ref="b3250dfcc76a5af06888e08ea254712a" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a>* iMissingLoaderData::MissingMesh           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a mesh is missing. 
<p>
This implementation should either attempt to find or load the mesh or else return 0. In the last case the loader will proceed as usual when a mesh is not found. 
</div>
</div><p>
<a class="anchor" name="98fc6afb6aada49c205078b2c6e6a8be"></a><!-- doxytag: member="iMissingLoaderData::MissingSector" ref="98fc6afb6aada49c205078b2c6e6a8be" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSector.html">iSector</a>* iMissingLoaderData::MissingSector           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a sector is missing. 
<p>
This implementation should either attempt to find or load the sector or else return 0. In the last case the loader will proceed as usual when a sector is not found. 
</div>
</div><p>
<a class="anchor" name="ed201bc4a9ded9e55901448c8c6235fa"></a><!-- doxytag: member="iMissingLoaderData::MissingShader" ref="ed201bc4a9ded9e55901448c8c6235fa" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiShader.html">iShader</a>* iMissingLoaderData::MissingShader           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a shader is missing. 
<p>
This implementation should either attempt to find or load the shader or else return 0. In the last case the loader will proceed as usual when a shader is not found. 
</div>
</div><p>
<a class="anchor" name="564aff992e50c398b5f88d7310848dc1"></a><!-- doxytag: member="iMissingLoaderData::MissingTexture" ref="564aff992e50c398b5f88d7310848dc1" args="(const char *name, const char *filename)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a>* iMissingLoaderData::MissingTexture           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>filename</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Called when a texture is missing. 
<p>
This implementation should either attempt to find or load the texture or else return 0. In the last case the loader will proceed as usual when a texture is not found. 
</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imap/<a class="el" href="loader_8h-source.html">loader.h</a></ul>
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