<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iModelLoader Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iModelLoader Struct Reference<br> <small> [<a class="el" href="group__loadsave.html">Loading & Saving support</a>]</small> </h1><!-- doxytag: class="iModelLoader" --><!-- doxytag: inherits="iBase" -->Some loader plugins implement this as an easier way to load a factory from code. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="modelload_8h-source.html">imap/modelload.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iModelLoader:</div> <div class="dynsection"> <p><center><img src="structiModelLoader__inherit__graph.png" border="0" usemap="#iModelLoader__inherit__map" alt="Inheritance graph"></center> <map name="iModelLoader__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="31,7,87,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiModelLoader-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiModelLoader.html#b09793396f557a7d1574806a44436057">IsRecognized</a> (<a class="el" href="structiDataBuffer.html">iDataBuffer</a> *buffer)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Test if the model is recognized by this model loader. <a href="#b09793396f557a7d1574806a44436057"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiModelLoader.html#f742ccf8747d3cedfea0f35233d58bf2">IsRecognized</a> (const char *filename)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Test if the model is recognized by this model loader. <a href="#f742ccf8747d3cedfea0f35233d58bf2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiModelLoader.html#2db59440943609726c56f2acaf811f4e">Load</a> (const char *factname, <a class="el" href="structiDataBuffer.html">iDataBuffer</a> *buffer)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a mesh factory and load the given model into it. <a href="#2db59440943609726c56f2acaf811f4e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiModelLoader.html#6805a0f80dc5db0b9f0aea4b6bce950f">Load</a> (const char *factname, const char *filename)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a mesh factory and load the given model into it. <a href="#6805a0f80dc5db0b9f0aea4b6bce950f"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Some loader plugins implement this as an easier way to load a factory from code. <p> Main creators of instances implementing this interface:<ul> <li>gmesh3ds plugin (crystalspace.mesh.loader.factory.genmesh.3ds)</li><li>spr3md2 plugin (crystalspace.mesh.loader.factory.sprite.3d.md2)</li></ul> <p> Main ways to get pointers to this interface:<ul> <li><a class="el" href="group__scf.html#gb779ffb37d64ca82d74d416d188d0707" title="Tell plugin manager to load a plugin.">csLoadPlugin()</a> </li></ul> <p>Definition at line <a class="el" href="modelload_8h-source.html#l00044">44</a> of file <a class="el" href="modelload_8h-source.html">modelload.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="b09793396f557a7d1574806a44436057"></a><!-- doxytag: member="iModelLoader::IsRecognized" ref="b09793396f557a7d1574806a44436057" args="(iDataBuffer *buffer)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iModelLoader::IsRecognized </td> <td>(</td> <td class="paramtype"><a class="el" href="structiDataBuffer.html">iDataBuffer</a> * </td> <td class="paramname"> <em>buffer</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Test if the model is recognized by this model loader. <p> </div> </div><p> <a class="anchor" name="f742ccf8747d3cedfea0f35233d58bf2"></a><!-- doxytag: member="iModelLoader::IsRecognized" ref="f742ccf8747d3cedfea0f35233d58bf2" args="(const char *filename)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iModelLoader::IsRecognized </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>filename</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Test if the model is recognized by this model loader. <p> </div> </div><p> <a class="anchor" name="2db59440943609726c56f2acaf811f4e"></a><!-- doxytag: member="iModelLoader::Load" ref="2db59440943609726c56f2acaf811f4e" args="(const char *factname, iDataBuffer *buffer)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a>* iModelLoader::Load </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>factname</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiDataBuffer.html">iDataBuffer</a> * </td> <td class="paramname"> <em>buffer</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a mesh factory and load the given model into it. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>factname</em> </td><td>The name of the factory. </td></tr> <tr><td valign="top"></td><td valign="top"><em>buffer</em> </td><td>The buffer containing the file. </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a mesh factory wrapper on success or otherwise 0. The error will be reported to the reporter. </dd></dl> </div> </div><p> <a class="anchor" name="6805a0f80dc5db0b9f0aea4b6bce950f"></a><!-- doxytag: member="iModelLoader::Load" ref="6805a0f80dc5db0b9f0aea4b6bce950f" args="(const char *factname, const char *filename)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMeshFactoryWrapper.html">iMeshFactoryWrapper</a>* iModelLoader::Load </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>factname</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const char * </td> <td class="paramname"> <em>filename</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a mesh factory and load the given model into it. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>factname</em> </td><td>The name of the factory. </td></tr> <tr><td valign="top"></td><td valign="top"><em>filename</em> </td><td>The VFS name of the file. </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>a mesh factory wrapper on success or otherwise 0. The error will be reported to the reporter. </dd></dl> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imap/<a class="el" href="modelload_8h-source.html">modelload.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>