<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iParticleBuiltinEffectorForce Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div 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href="#_details">More...</a> <p> <code>#include <<a class="el" href="particles_8h-source.html">imesh/particles.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iParticleBuiltinEffectorForce:</div> <div class="dynsection"> <p><center><img src="structiParticleBuiltinEffectorForce__inherit__graph.png" border="0" usemap="#iParticleBuiltinEffectorForce__inherit__map" alt="Inheritance graph"></center> <map name="iParticleBuiltinEffectorForce__inherit__map"> <area shape="rect" href="structiParticleEffector.html" title="Base interface for particle effector." alt="" coords="43,84,168,111"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="77,7,133,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiParticleBuiltinEffectorForce-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classcsVector3.html">csVector3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleBuiltinEffectorForce.html#9a1a6d37ed7cc480f0883af8cb6c8930">GetAcceleration</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get constant acceleration vector. <a href="#9a1a6d37ed7cc480f0883af8cb6c8930"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classcsVector3.html">csVector3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleBuiltinEffectorForce.html#8354b9623bfb95b991d5c99f3d9adae5">GetForce</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the force vector. <a href="#8354b9623bfb95b991d5c99f3d9adae5"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classcsVector3.html">csVector3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleBuiltinEffectorForce.html#3da169653bb620b2bf4ed66e07a7ef78">GetRandomAcceleration</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get random acceleration magnitude. <a href="#3da169653bb620b2bf4ed66e07a7ef78"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleBuiltinEffectorForce.html#6f8b915d6d9e8e61189ae2647f3de239">SetAcceleration</a> (const <a class="el" href="classcsVector3.html">csVector3</a> &acceleration)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set constant acceleration vector. <a href="#6f8b915d6d9e8e61189ae2647f3de239"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleBuiltinEffectorForce.html#e95f4744ac9c23a7b1ed09c3ca4fab80">SetForce</a> (const <a class="el" href="classcsVector3.html">csVector3</a> &force)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the force vector. <a href="#e95f4744ac9c23a7b1ed09c3ca4fab80"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleBuiltinEffectorForce.html#9e595938c85b783e78a10933c2f712e6">SetRandomAcceleration</a> (const <a class="el" href="classcsVector3.html">csVector3</a> &magnitude)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set random acceleration magnitude. <a href="#9e595938c85b783e78a10933c2f712e6"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Simple force/acceleration applied to particles. <p> The new velocity of particles is computed by a simple formula<p> v' = v + (a+f/m)*dt<p> v - old velocity (vector) v' - new velocity (vector) a - constant acceleration (vector) f - force (vector) m - particle mass (scalar) <p>Definition at line <a class="el" href="particles_8h-source.html#l00665">665</a> of file <a class="el" href="particles_8h-source.html">particles.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="9a1a6d37ed7cc480f0883af8cb6c8930"></a><!-- doxytag: member="iParticleBuiltinEffectorForce::GetAcceleration" ref="9a1a6d37ed7cc480f0883af8cb6c8930" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classcsVector3.html">csVector3</a>& iParticleBuiltinEffectorForce::GetAcceleration </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get constant acceleration vector. <p> </div> </div><p> <a class="anchor" name="8354b9623bfb95b991d5c99f3d9adae5"></a><!-- doxytag: member="iParticleBuiltinEffectorForce::GetForce" ref="8354b9623bfb95b991d5c99f3d9adae5" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classcsVector3.html">csVector3</a>& iParticleBuiltinEffectorForce::GetForce </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the force vector. <p> </div> </div><p> <a class="anchor" name="3da169653bb620b2bf4ed66e07a7ef78"></a><!-- doxytag: member="iParticleBuiltinEffectorForce::GetRandomAcceleration" ref="3da169653bb620b2bf4ed66e07a7ef78" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classcsVector3.html">csVector3</a>& iParticleBuiltinEffectorForce::GetRandomAcceleration </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get random acceleration magnitude. <p> </div> </div><p> <a class="anchor" name="6f8b915d6d9e8e61189ae2647f3de239"></a><!-- doxytag: member="iParticleBuiltinEffectorForce::SetAcceleration" ref="6f8b915d6d9e8e61189ae2647f3de239" args="(const csVector3 &acceleration)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iParticleBuiltinEffectorForce::SetAcceleration </td> <td>(</td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>acceleration</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set constant acceleration vector. <p> </div> </div><p> <a class="anchor" name="e95f4744ac9c23a7b1ed09c3ca4fab80"></a><!-- doxytag: member="iParticleBuiltinEffectorForce::SetForce" ref="e95f4744ac9c23a7b1ed09c3ca4fab80" args="(const csVector3 &force)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iParticleBuiltinEffectorForce::SetForce </td> <td>(</td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>force</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the force vector. <p> </div> </div><p> <a class="anchor" name="9e595938c85b783e78a10933c2f712e6"></a><!-- doxytag: member="iParticleBuiltinEffectorForce::SetRandomAcceleration" ref="9e595938c85b783e78a10933c2f712e6" args="(const csVector3 &magnitude)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iParticleBuiltinEffectorForce::SetRandomAcceleration </td> <td>(</td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>magnitude</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set random acceleration magnitude. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="particles_8h-source.html">particles.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>