<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iParticleEffector Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iParticleEffector Struct Reference<br> <small> [<a class="el" href="group__meshplugins.html">Mesh plugins</a>]</small> </h1><!-- doxytag: class="iParticleEffector" --><!-- doxytag: inherits="iBase" -->Base interface for particle effector. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="particles_8h-source.html">imesh/particles.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iParticleEffector:</div> <div class="dynsection"> <p><center><img src="structiParticleEffector__inherit__graph.png" border="0" usemap="#iParticleEffector__inherit__map" alt="Inheritance graph"></center> <map name="iParticleEffector__inherit__map"> <area shape="rect" href="structiParticleBuiltinEffectorForce.html" title="Simple force/acceleration applied to particles." alt="" coords="304,5,504,32"><area shape="rect" href="structiParticleBuiltinEffectorLinColor.html" title="Simple linear interpolation of particle color based on particle lifetime." alt="" coords="296,56,512,83"><area shape="rect" href="structiParticleBuiltinEffectorVelocityField.html" title="Velocity field effector." alt="" coords="284,107,524,133"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="5,56,61,83"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiParticleEffector-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br> < <a class="el" href="structiParticleEffector.html">iParticleEffector</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleEffector.html#f8f2d042bc380dd40924d178ee7fa753">Clone</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Clone this effector. <a href="#f8f2d042bc380dd40924d178ee7fa753"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiParticleEffector.html#45d41c4e75fa66b7f39c906beb637a8a">EffectParticles</a> (<a class="el" href="structiParticleSystemBase.html">iParticleSystemBase</a> *system, const <a class="el" href="structcsParticleBuffer.html">csParticleBuffer</a> &particleBuffer, float dt, float totalTime)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Calculate effect on particles and update their velocities. <a href="#45d41c4e75fa66b7f39c906beb637a8a"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Base interface for particle effector. <p> A particle effector is an object which affects the movement and lifetime of particles, such as simple forces (gravity), <p>Definition at line <a class="el" href="particles_8h-source.html#l00353">353</a> of file <a class="el" href="particles_8h-source.html">particles.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="f8f2d042bc380dd40924d178ee7fa753"></a><!-- doxytag: member="iParticleEffector::Clone" ref="f8f2d042bc380dd40924d178ee7fa753" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a><<a class="el" href="structiParticleEffector.html">iParticleEffector</a>> iParticleEffector::Clone </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Clone this effector. <p> </div> </div><p> <a class="anchor" name="45d41c4e75fa66b7f39c906beb637a8a"></a><!-- doxytag: member="iParticleEffector::EffectParticles" ref="45d41c4e75fa66b7f39c906beb637a8a" args="(iParticleSystemBase *system, const csParticleBuffer &particleBuffer, float dt, float totalTime)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iParticleEffector::EffectParticles </td> <td>(</td> <td class="paramtype"><a class="el" href="structiParticleSystemBase.html">iParticleSystemBase</a> * </td> <td class="paramname"> <em>system</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="structcsParticleBuffer.html">csParticleBuffer</a> & </td> <td class="paramname"> <em>particleBuffer</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>dt</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>totalTime</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Calculate effect on particles and update their velocities. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="particles_8h-source.html">particles.h</a></ul> <hr 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