<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iProcTexture Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a 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href="iproctex_8h-source.html">itexture/iproctex.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iProcTexture:</div> <div class="dynsection"> <p><center><img src="structiProcTexture__inherit__graph.png" border="0" usemap="#iProcTexture__inherit__map" alt="Inheritance graph"></center> <map name="iProcTexture__inherit__map"> <area shape="rect" href="classscfImplementationExt2.html" title="scfImplementationExt2\< csProcTexture, csObject, iTextureWrapper, iProcTexture \>" alt="" coords="5,161,557,188"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="253,7,309,33"><area shape="rect" href="classcsProcTexture.html" title="Generic superclass for procedural textures." alt="" coords="227,239,336,265"><area shape="rect" href="classcsProcAnimated.html" title="Procedural texture for animated images." alt="" coords="219,316,344,343"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiProcTexture-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiProcTexture.html#a5dfd273ad7cd62856cd70dbff35e1de">GetAlwaysAnimate</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the 'always animate' flag. <a href="#a5dfd273ad7cd62856cd70dbff35e1de"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureFactory.html">iTextureFactory</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiProcTexture.html#535192cd768900343a63b2cd7a3ef92a">GetFactory</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the texturefactor that created this proctexture. <a href="#535192cd768900343a63b2cd7a3ef92a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiProcTexture.html#d07ee5c90b2d6e6ea24469705ae86294">SetAlwaysAnimate</a> (bool enable)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the 'always animate' flag. <a href="#d07ee5c90b2d6e6ea24469705ae86294"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Interface to a texture factory. <p>Definition at line <a class="el" href="iproctex_8h-source.html#l00038">38</a> of file <a class="el" href="iproctex_8h-source.html">iproctex.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="a5dfd273ad7cd62856cd70dbff35e1de"></a><!-- doxytag: member="iProcTexture::GetAlwaysAnimate" ref="a5dfd273ad7cd62856cd70dbff35e1de" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iProcTexture::GetAlwaysAnimate </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the 'always animate' flag. <p> <p>Implemented in <a class="el" href="classcsProcTexture.html#a3aad1582d066edc5e34ba630ca375f3">csProcTexture</a>.</p> </div> </div><p> <a class="anchor" name="535192cd768900343a63b2cd7a3ef92a"></a><!-- doxytag: member="iProcTexture::GetFactory" ref="535192cd768900343a63b2cd7a3ef92a" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiTextureFactory.html">iTextureFactory</a>* iProcTexture::GetFactory </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns the texturefactor that created this proctexture. <p> <p>Implemented in <a class="el" href="classcsProcTexture.html#d40508ae4a0c4121bd1840549d63c6ca">csProcTexture</a>.</p> </div> </div><p> <a class="anchor" name="d07ee5c90b2d6e6ea24469705ae86294"></a><!-- doxytag: member="iProcTexture::SetAlwaysAnimate" ref="d07ee5c90b2d6e6ea24469705ae86294" args="(bool enable)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iProcTexture::SetAlwaysAnimate </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>enable</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the 'always animate' flag. <p> <p>Implemented in <a class="el" href="classcsProcTexture.html#5cbe863d8e3a21b20b54711cd5edab98">csProcTexture</a>.</p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>itexture/<a class="el" href="iproctex_8h-source.html">iproctex.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>