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<title>Crystal Space 1.2.1: iProcTexture Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iProcTexture Struct Reference<br>
<small>
[<a class="el" href="group__gfx3d.html">3D</a>]</small>
</h1><!-- doxytag: class="iProcTexture" --><!-- doxytag: inherits="iBase" -->Interface to a texture factory.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="iproctex_8h-source.html">itexture/iproctex.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iProcTexture:</div>
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<p><center><img src="structiProcTexture__inherit__graph.png" border="0" usemap="#iProcTexture__inherit__map" alt="Inheritance graph"></center>
<map name="iProcTexture__inherit__map">
<area shape="rect" href="classscfImplementationExt2.html" title="scfImplementationExt2\&lt; csProcTexture, csObject, iTextureWrapper, iProcTexture \&gt;" alt="" coords="5,161,557,188"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="253,7,309,33"><area shape="rect" href="classcsProcTexture.html" title="Generic superclass for procedural textures." alt="" coords="227,239,336,265"><area shape="rect" href="classcsProcAnimated.html" title="Procedural texture for animated images." alt="" coords="219,316,344,343"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiProcTexture-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiProcTexture.html#a5dfd273ad7cd62856cd70dbff35e1de">GetAlwaysAnimate</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the 'always animate' flag.  <a href="#a5dfd273ad7cd62856cd70dbff35e1de"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureFactory.html">iTextureFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiProcTexture.html#535192cd768900343a63b2cd7a3ef92a">GetFactory</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the texturefactor that created this proctexture.  <a href="#535192cd768900343a63b2cd7a3ef92a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiProcTexture.html#d07ee5c90b2d6e6ea24469705ae86294">SetAlwaysAnimate</a> (bool enable)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the 'always animate' flag.  <a href="#d07ee5c90b2d6e6ea24469705ae86294"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface to a texture factory. 
<p>Definition at line <a class="el" href="iproctex_8h-source.html#l00038">38</a> of file <a class="el" href="iproctex_8h-source.html">iproctex.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a5dfd273ad7cd62856cd70dbff35e1de"></a><!-- doxytag: member="iProcTexture::GetAlwaysAnimate" ref="a5dfd273ad7cd62856cd70dbff35e1de" args="() const =0" -->
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          <td class="memname">virtual bool iProcTexture::GetAlwaysAnimate           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
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<p>
Get the 'always animate' flag. 
<p>

<p>Implemented in <a class="el" href="classcsProcTexture.html#a3aad1582d066edc5e34ba630ca375f3">csProcTexture</a>.</p>

</div>
</div><p>
<a class="anchor" name="535192cd768900343a63b2cd7a3ef92a"></a><!-- doxytag: member="iProcTexture::GetFactory" ref="535192cd768900343a63b2cd7a3ef92a" args="()=0" -->
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<div class="memproto">
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          <td class="memname">virtual <a class="el" href="structiTextureFactory.html">iTextureFactory</a>* iProcTexture::GetFactory           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
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      </table>
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<p>
Returns the texturefactor that created this proctexture. 
<p>

<p>Implemented in <a class="el" href="classcsProcTexture.html#d40508ae4a0c4121bd1840549d63c6ca">csProcTexture</a>.</p>

</div>
</div><p>
<a class="anchor" name="d07ee5c90b2d6e6ea24469705ae86294"></a><!-- doxytag: member="iProcTexture::SetAlwaysAnimate" ref="d07ee5c90b2d6e6ea24469705ae86294" args="(bool enable)=0" -->
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          <td class="memname">virtual void iProcTexture::SetAlwaysAnimate           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>enable</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set the 'always animate' flag. 
<p>

<p>Implemented in <a class="el" href="classcsProcTexture.html#5cbe863d8e3a21b20b54711cd5edab98">csProcTexture</a>.</p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>itexture/<a class="el" href="iproctex_8h-source.html">iproctex.h</a></ul>
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