<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iSceneNode Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iSceneNode Struct Reference<br> <small> [<a class="el" href="group__engine3d.html">Crystal Space 3D Engine</a>]</small> </h1><!-- doxytag: class="iSceneNode" --><!-- doxytag: inherits="iBase" -->This interface represents a node in the scene graph. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="scenenode_8h-source.html">iengine/scenenode.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iSceneNode:</div> <div class="dynsection"> <p><center><img src="structiSceneNode__inherit__graph.png" border="0" usemap="#iSceneNode__inherit__map" alt="Inheritance graph"></center> <map name="iSceneNode__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="27,7,83,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiSceneNode-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <br> <a class="el" href="classcsRefArray.html">csRefArray</a><br> < <a class="el" href="structiSceneNode.html">iSceneNode</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#8766708183db53c92810db7b311ea163">GetChildren</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The children of this scene node. <a href="#8766708183db53c92810db7b311ea163"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br> < <a class="el" href="structiSceneNodeArray.html">iSceneNodeArray</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#6afac70a5e96a264235456d8ff8c0028">GetChildrenArray</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The children of this scene node. <a href="#6afac70a5e96a264235456d8ff8c0028"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiMovable.html">iMovable</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#2916081f052599ce3e5d9af7994da914">GetMovable</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the movable for this scene node. <a href="#2916081f052599ce3e5d9af7994da914"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSceneNode.html">iSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#7aef1c02e66868580f9108bb3ec07d2e">GetParent</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the parent scene node. <a href="#7aef1c02e66868580f9108bb3ec07d2e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiCamera.html">iCamera</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#3fb7125c1d03bc40d91563f47705059f">QueryCamera</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the corresponding camera. <a href="#3fb7125c1d03bc40d91563f47705059f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiLight.html">iLight</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#962847d52d9a71d7c75dbf668654da92">QueryLight</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the corresponding light. <a href="#962847d52d9a71d7c75dbf668654da92"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#8c90a461189cbed9ba858012fe134e49">QueryMesh</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the corresponding mesh. <a href="#8c90a461189cbed9ba858012fe134e49"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSceneNode.html#e524be2495c2a22cb019cb8626a56efe">SetParent</a> (<a class="el" href="structiSceneNode.html">iSceneNode</a> *parent)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the parent scene node. <a href="#e524be2495c2a22cb019cb8626a56efe"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This interface represents a node in the scene graph. <p> It basically represents an object, light, or camera. The scene graph is build out of scene nodes and movables.<p> Main ways to get pointers to this interface:<ul> <li><a class="el" href="structiMeshWrapper.html#eb7e6250d1212132215b2bc22e88a63b" title="Get the scene node that this object represents.">iMeshWrapper::QuerySceneNode()</a></li><li><a class="el" href="structiLight.html#8a30a1abe6d01660d6a4f2e4fde35ca5" title="Get the scene node that this object represents.">iLight::QuerySceneNode()</a></li><li><a class="el" href="structiCamera.html#ec8055b3a79a5ffe1097340cec91ddf0" title="Get the scene node that this object represents.">iCamera::QuerySceneNode()</a></li><li><a class="el" href="structiMovable.html#143c8f53fdcb9d6fa3e8ae52af4c44ac" title="Get the scene node that this movable belongs too.">iMovable::GetSceneNode()</a></li></ul> <p> Main users of this interface:<ul> <li><a class="el" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a> </li></ul> <p>Definition at line <a class="el" href="scenenode_8h-source.html#l00063">63</a> of file <a class="el" href="scenenode_8h-source.html">scenenode.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="8766708183db53c92810db7b311ea163"></a><!-- doxytag: member="iSceneNode::GetChildren" ref="8766708183db53c92810db7b311ea163" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classcsRefArray.html">csRefArray</a><<a class="el" href="structiSceneNode.html">iSceneNode</a>>& iSceneNode::GetChildren </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> The children of this scene node. <p> </div> </div><p> <a class="anchor" name="6afac70a5e96a264235456d8ff8c0028"></a><!-- doxytag: member="iSceneNode::GetChildrenArray" ref="6afac70a5e96a264235456d8ff8c0028" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a><<a class="el" href="structiSceneNodeArray.html">iSceneNodeArray</a>> iSceneNode::GetChildrenArray </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> The children of this scene node. <p> </div> </div><p> <a class="anchor" name="2916081f052599ce3e5d9af7994da914"></a><!-- doxytag: member="iSceneNode::GetMovable" ref="2916081f052599ce3e5d9af7994da914" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMovable.html">iMovable</a>* iSceneNode::GetMovable </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the movable for this scene node. <p> </div> </div><p> <a class="anchor" name="7aef1c02e66868580f9108bb3ec07d2e"></a><!-- doxytag: member="iSceneNode::GetParent" ref="7aef1c02e66868580f9108bb3ec07d2e" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSceneNode.html">iSceneNode</a>* iSceneNode::GetParent </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the parent scene node. <p> </div> </div><p> <a class="anchor" name="3fb7125c1d03bc40d91563f47705059f"></a><!-- doxytag: member="iSceneNode::QueryCamera" ref="3fb7125c1d03bc40d91563f47705059f" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiCamera.html">iCamera</a>* iSceneNode::QueryCamera </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the corresponding camera. <p> Returns 0 if this is not a node for a camera. </div> </div><p> <a class="anchor" name="962847d52d9a71d7c75dbf668654da92"></a><!-- doxytag: member="iSceneNode::QueryLight" ref="962847d52d9a71d7c75dbf668654da92" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiLight.html">iLight</a>* iSceneNode::QueryLight </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the corresponding light. <p> Returns 0 if this is not a node for a light. </div> </div><p> <a class="anchor" name="8c90a461189cbed9ba858012fe134e49"></a><!-- doxytag: member="iSceneNode::QueryMesh" ref="8c90a461189cbed9ba858012fe134e49" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a>* iSceneNode::QueryMesh </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the corresponding mesh. <p> Returns 0 if this is not a node for a mesh. </div> </div><p> <a class="anchor" name="e524be2495c2a22cb019cb8626a56efe"></a><!-- doxytag: member="iSceneNode::SetParent" ref="e524be2495c2a22cb019cb8626a56efe" args="(iSceneNode *parent)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSceneNode::SetParent </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSceneNode.html">iSceneNode</a> * </td> <td class="paramname"> <em>parent</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the parent scene node. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>iengine/<a class="el" href="scenenode_8h-source.html">scenenode.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>