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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iSector Member List</h1>This is the complete list of members for <a class="el" href="structiSector.html">iSector</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiSector.html#da4d2dbb1b57c31c256f40a1d1c99ecf">AddLightVisibleCallback</a>(iLightVisibleCallback *cb)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#604e622530fe3c4444bb7befab2ee43c">AddSectorMeshCallback</a>(iSectorMeshCallback *cb)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#5b55e0e2a0669fb57a287c2a28bca69c">CalculateSectorBBox</a>(csBox3 &amp;bbox, bool do_meshes) const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#799f47128e89730f8e3c712e65a0f6ad">CheckFrustum</a>(iFrustumView *lview)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#4be5f0385b0fa4abe92d5ec42bb1f208">CreateMeshGenerator</a>(const char *name)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#31693696db7569dba12fa17e91cd0d1f">DecRecLevel</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#ca4b06506020fd2af7ecf3088d137b35">DisableFog</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#688880e04de47b4e65b94c8b52602bb0">Draw</a>(iRenderView *rview)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#7892ff0f7a1656f7f585ebde321f5acf">FollowSegment</a>(csReversibleTransform &amp;t, csVector3 &amp;new_position, bool &amp;mirror, bool only_portals=false)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#9dff10bc1df035dc8856c4d3b0aef502">GetDynamicAmbientLight</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#6af1804c9626080845f4544b6b61c96f">GetDynamicAmbientVersion</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#cd8d75aa30c154e861633a10a32f3584">GetFog</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#e36d55cdd6b57528a6e94744a242107b">GetLights</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#4e42a93965ed1c35036926ea6625ad4e">GetMeshes</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#16b64e7b9e25413ae9f4c9dd1c50a823">GetMeshGenerator</a>(size_t idx)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#8e89bb1406959d4c505c7162519f748b">GetMeshGeneratorByName</a>(const char *name)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#c4421cd09f4bccb6e98aae5fca3c702f">GetMeshGeneratorCount</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#61e9a7508e4a9fbb456abad329a4323a">GetPortalMeshes</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#f35b966b5def8a83628074c9fdf4fec3">GetRecLevel</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#afc7002d02b023a813a1594e2d60edd2">GetRenderLoop</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#56b1269635770047897aa0e446ee9145">GetSectorCallback</a>(int idx) const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#70d0bfd88a853633daf86c395d786e86">GetSectorCallbackCount</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#73245444de621fa082f1bd025b9b67bb">GetSVContext</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#73d8eeeb501ce328da2bf5ec5ef03424">GetVisibilityCuller</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#df1b5bca9ecb427b4473adab5d0adb27">GetVisibleMeshes</a>(iRenderView *)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#ba7fb0763e5e37f0ff4d7975615f2e0c">HasFog</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#1f9077b16a785db4db8176e0c9c36ed2">HitBeam</a>(const csVector3 &amp;start, const csVector3 &amp;end, bool accurate=false)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#b5bd7bb8a6cb9a117ab3b266929dafb6">HitBeamPortals</a>(const csVector3 &amp;start, const csVector3 &amp;end)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#c1083d1ffea7758027898aa94249f485">IncRecLevel</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#a04c1b9638f387ef5165abd10161587f">IsLightCullingEnabled</a>() const =0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#5530d3176f4d1b306f177de355b0254f">PrecacheDraw</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#72352a154e3c66aedce95465886a3f2c">PrepareDraw</a>(iRenderView *rview)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#2cfe19e91ce3163cd6688ee135135c31">QueryObject</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#f8ea8f5595004c060405c24490b08916">RemoveLightVisibleCallback</a>(iLightVisibleCallback *cb)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#2e6e50cf9cfeec88e3b4ee0231cf5962">RemoveMeshGenerator</a>(size_t idx)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#68b49ef326c76a19cb50b7b8a84869f6">RemoveMeshGenerators</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#98ede9be5ff621334de87e7e9a22c2d6">RemoveSectorCallback</a>(iSectorCallback *cb)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#af58d2f868d4e09b0d85938f8f836cd7">RemoveSectorMeshCallback</a>(iSectorMeshCallback *cb)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#e6b0b9c0e2f4d2a87d27d6f84e6631f1">SetDynamicAmbientLight</a>(const csColor &amp;color)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#60f1c4665f14946550b90527308a9ed4">SetFog</a>(float density, const csColor &amp;color)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#5dbba0d2f2e31de4ea3ded8634457f3d">SetFog</a>(const csFog &amp;fog)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#9cf3e0c13b155828b7ecbb9671f580c4">SetLightCulling</a>(bool enable)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#37277386f6b10ec40cc6ac31b0cdcd93">SetRenderLoop</a>(iRenderLoop *rl)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#bef15c237a6055c508acb7937af4543e">SetSectorCallback</a>(iSectorCallback *cb)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#6de240ef220d4f16db189e85d106f625">SetVisibilityCullerPlugin</a>(const char *name, iDocumentNode *culler_params=0)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#584bace18c68db2c7a2b4fbb681502fd">ShineLights</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#8bc37c560bfbc15e3239c5fde3d30595">ShineLights</a>(iMeshWrapper *)=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSector.html#3820ed5b71d90a2a9a7c318263cf555b">UnlinkObjects</a>()=0</td><td><a class="el" href="structiSector.html">iSector</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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