<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iSectorIterator Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iSectorIterator Struct Reference<br> <small> [<a class="el" href="group__engine3d.html">Crystal Space 3D Engine</a>]</small> </h1><!-- doxytag: class="iSectorIterator" --><!-- doxytag: inherits="iBase" -->An iterator to iterate over sectors. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="sector_8h-source.html">iengine/sector.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iSectorIterator:</div> <div class="dynsection"> <p><center><img src="structiSectorIterator__inherit__graph.png" border="0" usemap="#iSectorIterator__inherit__map" alt="Inheritance graph"></center> <map name="iSectorIterator__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="35,7,91,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiSectorIterator-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classcsVector3.html">csVector3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorIterator.html#c82c413ac665012991dd854ad62bd4cc">GetLastPosition</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get last position that was used from Fetch. <a href="#c82c413ac665012991dd854ad62bd4cc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorIterator.html#f042abfd68549f92ab2b13023d57229b">HasNext</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Return true if there are more elements. <a href="#f042abfd68549f92ab2b13023d57229b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSector.html">iSector</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorIterator.html#f359edbe26a248c2ff0e893e7944bedd">Next</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get sector from iterator. Return 0 at end. <a href="#f359edbe26a248c2ff0e893e7944bedd"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSectorIterator.html#a28f8db66e0e404e3722daaef5294b1e">Reset</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Restart iterator. <a href="#a28f8db66e0e404e3722daaef5294b1e"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> An iterator to iterate over sectors. <p> Some functions in <a class="el" href="namespaceCS.html" title="Main namespace for CrystalSpace.">CS</a> return this.<p> Main creators of instances implementing this interface:<ul> <li><a class="el" href="structiEngine.html#f5d136e5d7e2ddd7345a36eaa66c919a" title="This routine returns an iterator to iterate over all nearby sectors.">iEngine::GetNearbySectors()</a> </li></ul> <p>Definition at line <a class="el" href="sector_8h-source.html#l00528">528</a> of file <a class="el" href="sector_8h-source.html">sector.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="c82c413ac665012991dd854ad62bd4cc"></a><!-- doxytag: member="iSectorIterator::GetLastPosition" ref="c82c413ac665012991dd854ad62bd4cc" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classcsVector3.html">csVector3</a>& iSectorIterator::GetLastPosition </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get last position that was used from Fetch. <p> This can be different from 'pos' because of space warping. </div> </div><p> <a class="anchor" name="f042abfd68549f92ab2b13023d57229b"></a><!-- doxytag: member="iSectorIterator::HasNext" ref="f042abfd68549f92ab2b13023d57229b" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iSectorIterator::HasNext </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Return true if there are more elements. <p> </div> </div><p> <a class="anchor" name="f359edbe26a248c2ff0e893e7944bedd"></a><!-- doxytag: member="iSectorIterator::Next" ref="f359edbe26a248c2ff0e893e7944bedd" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSector.html">iSector</a>* iSectorIterator::Next </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get sector from iterator. Return 0 at end. <p> </div> </div><p> <a class="anchor" name="a28f8db66e0e404e3722daaef5294b1e"></a><!-- doxytag: member="iSectorIterator::Reset" ref="a28f8db66e0e404e3722daaef5294b1e" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSectorIterator::Reset </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Restart iterator. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>iengine/<a class="el" href="sector_8h-source.html">sector.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>