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<title>Crystal Space 1.2.1: iShaderDestinationResolver Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iShaderDestinationResolver Struct Reference<br>
<small>
[<a class="el" href="group__plugincommon.html">Common Plugin Classes</a>]</small>
</h1><!-- doxytag: class="iShaderDestinationResolver" --><!-- doxytag: inherits="iBase" -->Interface to allow resolution of friendly destination names.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="shaderplugin_8h-source.html">csplugincommon/shader/shaderplugin.h</a>&gt;</code>
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Inheritance diagram for iShaderDestinationResolver:</div>
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<p><center><img src="structiShaderDestinationResolver__inherit__graph.png" border="0" usemap="#iShaderDestinationResolver__inherit__map" alt="Inheritance graph"></center>
<map name="iShaderDestinationResolver__inherit__map">
<area shape="rect" href="classscfImplementation2.html" title="scfImplementation2\&lt; csShaderProgram, iShaderProgram, iShaderDestinationResolver \&gt;" alt="" coords="359,5,956,32"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="5,5,61,32"><area shape="rect" href="classcsShaderProgram.html" title="Base class for iShaderProgram plugins." alt="" coords="1005,5,1144,32"></map>
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<p>
<a href="structiShaderDestinationResolver-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiShaderDestinationResolver.html#b4c0a277733c6364611237cc2f24f6a4">ResolveTU</a> (const char *binding)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">When the destination of a texture binding wasn't recognized, the FP is asked whether it can provide a TU number for it.  <a href="#b4c0a277733c6364611237cc2f24f6a4"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface to allow resolution of friendly destination names. 
<p>
Passed when a shader program is loaded, used to resolve unknown texture unit names etc. 
<p>Definition at line <a class="el" href="shaderplugin_8h-source.html#l00050">50</a> of file <a class="el" href="shaderplugin_8h-source.html">shaderplugin.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="b4c0a277733c6364611237cc2f24f6a4"></a><!-- doxytag: member="iShaderDestinationResolver::ResolveTU" ref="b4c0a277733c6364611237cc2f24f6a4" args="(const char *binding)=0" -->
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          <td class="memname">virtual int iShaderDestinationResolver::ResolveTU           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>binding</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
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<p>
When the destination of a texture binding wasn't recognized, the FP is asked whether it can provide a TU number for it. 
<p>

<p>Implemented in <a class="el" href="classcsShaderProgram.html#58c7a43856e39a04d5d2bb99ae1f6e91">csShaderProgram</a>.</p>

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<hr>The documentation for this struct was generated from the following file:<ul>
<li>csplugincommon/shader/<a class="el" href="shaderplugin_8h-source.html">shaderplugin.h</a></ul>
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