<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iShaderPriorityList Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> 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<p> <div class="dynheader"> Inheritance diagram for iShaderPriorityList:</div> <div class="dynsection"> <p><center><img src="structiShaderPriorityList__inherit__graph.png" border="0" usemap="#iShaderPriorityList__inherit__map" alt="Inheritance graph"></center> <map name="iShaderPriorityList__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="47,7,103,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiShaderPriorityList-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structiShaderPriorityList.html#866f600b5af6d8f142f524f528d49bdb">GetCount</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get number of priorities. <a href="#866f600b5af6d8f142f524f528d49bdb"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiShaderPriorityList.html#f4899c076b85cc029350f29f97c9ad7a">GetPriority</a> (size_t idx) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get priority. <a href="#f4899c076b85cc029350f29f97c9ad7a"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> A list of priorities as returned by iShaderCompiler->GetPriorities(). <p>Definition at line <a class="el" href="shader_8h-source.html#l00338">338</a> of file <a class="el" href="shader_8h-source.html">shader.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="866f600b5af6d8f142f524f528d49bdb"></a><!-- doxytag: member="iShaderPriorityList::GetCount" ref="866f600b5af6d8f142f524f528d49bdb" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual size_t iShaderPriorityList::GetCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get number of priorities. <p> </div> </div><p> <a class="anchor" name="f4899c076b85cc029350f29f97c9ad7a"></a><!-- doxytag: member="iShaderPriorityList::GetPriority" ref="f4899c076b85cc029350f29f97c9ad7a" args="(size_t idx) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iShaderPriorityList::GetPriority </td> <td>(</td> <td class="paramtype">size_t </td> <td class="paramname"> <em>idx</em> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get priority. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>ivideo/shader/<a class="el" href="shader_8h-source.html">shader.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>