<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iShaderProgram Member List</h1>This is the complete list of members for <a class="el" href="structiShaderProgram.html">iShaderProgram</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#6d5ed343c9a888be7ec600036346a0f3">Activate</a>()=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#41c0fa99f0e6d7ed5f7949548baa6c72">Compile</a>()=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#b2e04afaa2c4859c5efa411b0d5e45f4">Deactivate</a>()=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#59e6a433bb178b211b87267c841f71ef">Load</a>(iShaderDestinationResolver *resolve, iDocumentNode *node)=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#73d9f47e533a25981ad5977f06da79f0">Load</a>(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#d28d8c9b193d00034b54071217305fa4">ResetState</a>()=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiShaderProgram.html#6c077d88f006da2be9d043f808588ff3">SetupState</a>(const csRenderMesh *mesh, csRenderMeshModes &modes, const iShaderVarStack *stacks)=0</td><td><a class="el" href="structiShaderProgram.html">iShaderProgram</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr> </table><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>