Sophie

Sophie

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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iSkeleton Member List</h1>This is the complete list of members for <a class="el" href="structiSkeleton.html">iSkeleton</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#6857e30634688753f22f6e05de689002">AddUpdateCallback</a>(iSkeletonUpdateCallback *update_callback)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#1dfa70167bed272649b94300e9ca91d2">Append</a>(const char *animation_name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#3ca296af4b641b363c9e503d187e770f">ClearPendingAnimations</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#b4f2be7e56dd4233f1ac0ef6fe431a8e">ClearPendingScripts</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#f6a3f47f2ca3f6b4349eb97e2ef7f4da">Execute</a>(const char *animation_name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#efc9471e7ce74706aed9b908b3839a9c">FindAnimation</a>(const char *animation_name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#c614677f519f8dd350e4b70893fdf5cd">FindBone</a>(const char *name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#cb3de3b6341fba41639dfba2effa994a">FindBoneIndex</a>(const char *name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#1db9004790f40a7a3f377b838b745ae4">FindScript</a>(const char *animation_name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#fd6a00557798803bf9070c3cca7e738e">FindSocket</a>(const char *socketname)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#1f4681a67f0a173ba6a2b02c09046dfb">GetAnimation</a>(size_t i)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#0fc2d643b85affe9e647ce3dc601a4ea">GetAnimationsCount</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#5b666915049fab223421b6a171a4fcdb">GetBone</a>(size_t i)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#eac9593c91b6060d50da3c76ac393598">GetBonesCount</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#8955c8c1d6be1c8ad58151c0975c0038">GetFactory</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#c08a7ce2fd56be9ae58cdec7339b334f">GetName</a>() const =0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#acd2ed2a3d0e61fe92dafa1d0e3ade9c">GetScript</a>(size_t i)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#40a49d63e6a83501ae0963106e24b277">GetScriptsCount</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#c162ed6ac197508bd570e3877508a041">GetUpdateCallback</a>(size_t callback_idx)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#9490b596c373a21db7779f17ef4f8c0b">GetUpdateCallbacksCount</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#c1a350981b3aa031bb9e7a2c0ef6bfdf">Play</a>(const char *animation_name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#672ba3c3b1e2dc5ecf957df3867c07c2">RemoveUpdateCallback</a>(size_t callback_idx)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#35050aedf7d49957a35d633464ec2e64">SetAnimationCallback</a>(iSkeletonAnimationCallback *cb)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#308edf9d3751d1517c62f14620ffccef">SetName</a>(const char *name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#8590aa07aed0a2ab4ccb3896c795d208">SetScriptCallback</a>(iSkeletonAnimationCallback *cb)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#71358781581b1d2f29f6365a58390e4a">Stop</a>(iSkeletonAnimationInstance *anim_instance)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#9e8710e0981806fa148aff3c191b40cf">Stop</a>(const char *animation_name)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#475697c78aafeb389482cbbceca193b9">StopAll</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#91e3864d4d3eba8d347b08bd64d7c4f1">UpdateAnimation</a>(csTicks current_time)=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSkeleton.html#f0b9e9a9cebd083c81d2f359ea8916f7">UpdateBones</a>()=0</td><td><a class="el" href="structiSkeleton.html">iSkeleton</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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