<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iSkeletonAnimationKeyFrame Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iSkeletonAnimationKeyFrame Struct Reference</h1><!-- doxytag: class="iSkeletonAnimationKeyFrame" --><!-- doxytag: inherits="iBase" -->The script key frame contains all bones that will be transformed in a specific time of a skeleton script. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="skeleton_8h-source.html">imesh/skeleton.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iSkeletonAnimationKeyFrame:</div> <div class="dynsection"> <p><center><img src="structiSkeletonAnimationKeyFrame__inherit__graph.png" border="0" usemap="#iSkeletonAnimationKeyFrame__inherit__map" alt="Inheritance graph"></center> <map name="iSkeletonAnimationKeyFrame__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="83,7,139,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiSkeletonAnimationKeyFrame-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#d0f82bcd56aca4a5e517f28adeea0da2">AddTransform</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *bone, <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &transform, bool relative=false)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add new bone transform to the key frame. <a href="#d0f82bcd56aca4a5e517f28adeea0da2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#a5d1569a342df301b2cd8c90f41b049f">GetDuration</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get key frame duration. <a href="#a5d1569a342df301b2cd8c90f41b049f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#b1722e19aa706d0bc2575d06e20ea236">GetKeyFrameData</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *bone_fact, <a class="el" href="classcsQuaternion.html">csQuaternion</a> &rot, <a class="el" href="classcsVector3.html">csVector3</a> &pos, <a class="el" href="classcsQuaternion.html">csQuaternion</a> &tangent, bool &relative)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get key frame specific data. <a href="#b1722e19aa706d0bc2575d06e20ea236"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#c96742ddcd3e9ff9302b36c3c91a0d21">GetName</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get name of the key frame. <a href="#c96742ddcd3e9ff9302b36c3c91a0d21"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#abbf5779ce215073b56962b453c06cb1">GetTransform</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *bone, <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &dst_trans)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the transform of a bone. <a href="#abbf5779ce215073b56962b453c06cb1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#2625262209dd3797c3470a79bba038ab">GetTransform</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *bone)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the transform of a bone. <a href="#2625262209dd3797c3470a79bba038ab"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#334fdee8f74d51fe688260c3b5f3b20e">GetTransformsCount</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get number of key transforms. <a href="#334fdee8f74d51fe688260c3b5f3b20e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#87b01f834677274c96bb39fda974ce12">SetDuration</a> (<a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> time)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set key frame duration. <a href="#87b01f834677274c96bb39fda974ce12"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#d5c6d712c073435e6fdf96fcfec63f81">SetName</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set name of the key frame. <a href="#d5c6d712c073435e6fdf96fcfec63f81"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonAnimationKeyFrame.html#13471708adadd58027aa89e0f3c1db9b">SetTransform</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *bone, <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &transform)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the transform of a bone. <a href="#13471708adadd58027aa89e0f3c1db9b"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> The script key frame contains all bones that will be transformed in a specific time of a skeleton script. <p>Definition at line <a class="el" href="skeleton_8h-source.html#l00180">180</a> of file <a class="el" href="skeleton_8h-source.html">skeleton.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="d0f82bcd56aca4a5e517f28adeea0da2"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::AddTransform" ref="d0f82bcd56aca4a5e517f28adeea0da2" args="(iSkeletonBoneFactory *bone, csReversibleTransform &transform, bool relative=false)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonAnimationKeyFrame::AddTransform </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td> <td class="paramname"> <em>bone</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td> <td class="paramname"> <em>transform</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>relative</em> = <code>false</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Add new bone transform to the key frame. <p> </div> </div><p> <a class="anchor" name="a5d1569a342df301b2cd8c90f41b049f"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::GetDuration" ref="a5d1569a342df301b2cd8c90f41b049f" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> iSkeletonAnimationKeyFrame::GetDuration </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get key frame duration. <p> </div> </div><p> <a class="anchor" name="b1722e19aa706d0bc2575d06e20ea236"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::GetKeyFrameData" ref="b1722e19aa706d0bc2575d06e20ea236" args="(iSkeletonBoneFactory *bone_fact, csQuaternion &rot, csVector3 &pos, csQuaternion &tangent, bool &relative)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iSkeletonAnimationKeyFrame::GetKeyFrameData </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td> <td class="paramname"> <em>bone_fact</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsQuaternion.html">csQuaternion</a> & </td> <td class="paramname"> <em>rot</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>pos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsQuaternion.html">csQuaternion</a> & </td> <td class="paramname"> <em>tangent</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool & </td> <td class="paramname"> <em>relative</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get key frame specific data. <p> Returns false when frame don't have data for given bone. </div> </div><p> <a class="anchor" name="c96742ddcd3e9ff9302b36c3c91a0d21"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::GetName" ref="c96742ddcd3e9ff9302b36c3c91a0d21" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const char* iSkeletonAnimationKeyFrame::GetName </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get name of the key frame. <p> </div> </div><p> <a class="anchor" name="abbf5779ce215073b56962b453c06cb1"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::GetTransform" ref="abbf5779ce215073b56962b453c06cb1" args="(iSkeletonBoneFactory *bone, csReversibleTransform &dst_trans)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iSkeletonAnimationKeyFrame::GetTransform </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td> <td class="paramname"> <em>bone</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td> <td class="paramname"> <em>dst_trans</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the transform of a bone. <p> Returns 'false' when there won't be any transform data for given bone. </div> </div><p> <a class="anchor" name="2625262209dd3797c3470a79bba038ab"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::GetTransform" ref="2625262209dd3797c3470a79bba038ab" args="(iSkeletonBoneFactory *bone)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>& iSkeletonAnimationKeyFrame::GetTransform </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td> <td class="paramname"> <em>bone</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the transform of a bone. <p> <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000097">Deprecated:</a></b></dt><dd>GetTransform (<a class="el" href="structiSkeletonBoneFactory.html" title="The skeleton bone factory is class that is used to create skeleton bones of a iSkeleton...">iSkeletonBoneFactory</a> *bone) is deprecated, use GetTransform (<a class="el" href="structiSkeletonBoneFactory.html" title="The skeleton bone factory is class that is used to create skeleton bones of a iSkeleton...">iSkeletonBoneFactory</a> *bone, <a class="el" href="classcsReversibleTransform.html" title="A class which defines a reversible transformation from one coordinate system to another...">csReversibleTransform</a> &dst_trans) instead </dd></dl> </div> </div><p> <a class="anchor" name="334fdee8f74d51fe688260c3b5f3b20e"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::GetTransformsCount" ref="334fdee8f74d51fe688260c3b5f3b20e" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual size_t iSkeletonAnimationKeyFrame::GetTransformsCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get number of key transforms. <p> </div> </div><p> <a class="anchor" name="87b01f834677274c96bb39fda974ce12"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::SetDuration" ref="87b01f834677274c96bb39fda974ce12" args="(csTicks time)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonAnimationKeyFrame::SetDuration </td> <td>(</td> <td class="paramtype"><a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> </td> <td class="paramname"> <em>time</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set key frame duration. <p> </div> </div><p> <a class="anchor" name="d5c6d712c073435e6fdf96fcfec63f81"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::SetName" ref="d5c6d712c073435e6fdf96fcfec63f81" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonAnimationKeyFrame::SetName </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set name of the key frame. <p> </div> </div><p> <a class="anchor" name="13471708adadd58027aa89e0f3c1db9b"></a><!-- doxytag: member="iSkeletonAnimationKeyFrame::SetTransform" ref="13471708adadd58027aa89e0f3c1db9b" args="(iSkeletonBoneFactory *bone, csReversibleTransform &transform)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonAnimationKeyFrame::SetTransform </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td> <td class="paramname"> <em>bone</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td> <td class="paramname"> <em>transform</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the transform of a bone. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="skeleton_8h-source.html">skeleton.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 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