<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iSkeletonBone Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a 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iSkeletonBone:</div> <div class="dynsection"> <p><center><img src="structiSkeletonBone__inherit__graph.png" border="0" usemap="#iSkeletonBone__inherit__map" alt="Inheritance graph"></center> <map name="iSkeletonBone__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="33,7,89,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiSkeletonBone-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#a571cd60755c7bbbff33e41e6dec23d3">FindChild</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Find child bone by name. <a href="#a571cd60755c7bbbff33e41e6dec23d3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#57f02796a55b89447201b28f59edcfa9">FindChildIndex</a> (<a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> *child)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Find child bone index. <a href="#57f02796a55b89447201b28f59edcfa9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#33112e06533cb648f7fa35c70ee2d680">GetChild</a> (size_t i)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set child bone by index. <a href="#33112e06533cb648f7fa35c70ee2d680"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#46671396bf28ef816e0e3be14019cb62">GetChildrenCount</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get number of children bones. <a href="#46671396bf28ef816e0e3be14019cb62"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#4bf127eb7a524fc623c900f5e2b2bf00">GetFactory</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get skeleton factory. <a href="#4bf127eb7a524fc623c900f5e2b2bf00"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#c06bec888a5d097d44848cbe70511ebc">GetFullTransform</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get full transform of the bone. <a href="#c06bec888a5d097d44848cbe70511ebc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#843fc6777121ef653770ae3dccb79425">GetName</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get name of the bone. <a href="#843fc6777121ef653770ae3dccb79425"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#505e7bc774fc6136d542e3b79149670c">GetParent</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get parent bone. <a href="#505e7bc774fc6136d542e3b79149670c"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsBox3.html">csBox3</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#365775578740da1b74f98d3c1311bd34">GetSkinBox</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get skin bbox. <a href="#365775578740da1b74f98d3c1311bd34"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#20cf1d6ca683ee39de622af6bd55bde1">GetTransform</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get transform of the bone. <a href="#20cf1d6ca683ee39de622af6bd55bde1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> csBoneTransformType </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#3b0e109fe97d04da1b7ddf595e55cf07">GetTransformMode</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get bone transform mode. <a href="#3b0e109fe97d04da1b7ddf595e55cf07"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiSkeletonBoneUpdateCallback.html">iSkeletonBoneUpdateCallback</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#1fe41647e665b11ef0c00bda036f6766">GetUpdateCallback</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get update callback. <a href="#1fe41647e665b11ef0c00bda036f6766"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#fba50bb58b344622ac3ea098bc4d9e0f">SetName</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set name of the bone. <a href="#fba50bb58b344622ac3ea098bc4d9e0f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#82b09a468d365953554288d76e2114d4">SetParent</a> (<a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> *parent)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set parent bone. <a href="#82b09a468d365953554288d76e2114d4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#41304270a269d79a44c20f5b1367b4b9">SetSkinBox</a> (<a class="el" href="classcsBox3.html">csBox3</a> &box)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set skin bbox (usefull for creating collider or ragdoll object). <a href="#41304270a269d79a44c20f5b1367b4b9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#3399a83d3fad410db3ab8b1d7981de20">SetTransform</a> (const <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &transform)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set transform of the bone in parent's coordsys. <a href="#3399a83d3fad410db3ab8b1d7981de20"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#5c03cf2b034eeb210f8e5aac42d8c9b4">SetTransformMode</a> (csBoneTransformType mode)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set bone transform mode. <a href="#5c03cf2b034eeb210f8e5aac42d8c9b4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBone.html#df2e5311a58036cd69e1e637287cabbf">SetUpdateCallback</a> (<a class="el" href="structiSkeletonBoneUpdateCallback.html">iSkeletonBoneUpdateCallback</a> *callback)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set callback to the bone. <a href="#df2e5311a58036cd69e1e637287cabbf"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> The skeleton bone class. <p>Definition at line <a class="el" href="skeleton_8h-source.html#l00062">62</a> of file <a class="el" href="skeleton_8h-source.html">skeleton.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="a571cd60755c7bbbff33e41e6dec23d3"></a><!-- doxytag: member="iSkeletonBone::FindChild" ref="a571cd60755c7bbbff33e41e6dec23d3" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonBone.html">iSkeletonBone</a>* iSkeletonBone::FindChild </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Find child bone by name. <p> </div> </div><p> <a class="anchor" name="57f02796a55b89447201b28f59edcfa9"></a><!-- doxytag: member="iSkeletonBone::FindChildIndex" ref="57f02796a55b89447201b28f59edcfa9" args="(iSkeletonBone *child)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual size_t iSkeletonBone::FindChildIndex </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> * </td> <td class="paramname"> <em>child</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Find child bone index. <p> </div> </div><p> <a class="anchor" name="33112e06533cb648f7fa35c70ee2d680"></a><!-- doxytag: member="iSkeletonBone::GetChild" ref="33112e06533cb648f7fa35c70ee2d680" args="(size_t i)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonBone.html">iSkeletonBone</a>* iSkeletonBone::GetChild </td> <td>(</td> <td class="paramtype">size_t </td> <td class="paramname"> <em>i</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set child bone by index. <p> </div> </div><p> <a class="anchor" name="46671396bf28ef816e0e3be14019cb62"></a><!-- doxytag: member="iSkeletonBone::GetChildrenCount" ref="46671396bf28ef816e0e3be14019cb62" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual size_t iSkeletonBone::GetChildrenCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get number of children bones. <p> </div> </div><p> <a class="anchor" name="4bf127eb7a524fc623c900f5e2b2bf00"></a><!-- doxytag: member="iSkeletonBone::GetFactory" ref="4bf127eb7a524fc623c900f5e2b2bf00" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a>* iSkeletonBone::GetFactory </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get skeleton factory. <p> </div> </div><p> <a class="anchor" name="c06bec888a5d097d44848cbe70511ebc"></a><!-- doxytag: member="iSkeletonBone::GetFullTransform" ref="c06bec888a5d097d44848cbe70511ebc" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>& iSkeletonBone::GetFullTransform </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get full transform of the bone. <p> </div> </div><p> <a class="anchor" name="843fc6777121ef653770ae3dccb79425"></a><!-- doxytag: member="iSkeletonBone::GetName" ref="843fc6777121ef653770ae3dccb79425" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const char* iSkeletonBone::GetName </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get name of the bone. <p> </div> </div><p> <a class="anchor" name="505e7bc774fc6136d542e3b79149670c"></a><!-- doxytag: member="iSkeletonBone::GetParent" ref="505e7bc774fc6136d542e3b79149670c" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonBone.html">iSkeletonBone</a>* iSkeletonBone::GetParent </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get parent bone. <p> </div> </div><p> <a class="anchor" name="365775578740da1b74f98d3c1311bd34"></a><!-- doxytag: member="iSkeletonBone::GetSkinBox" ref="365775578740da1b74f98d3c1311bd34" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsBox3.html">csBox3</a>& iSkeletonBone::GetSkinBox </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get skin bbox. <p> </div> </div><p> <a class="anchor" name="20cf1d6ca683ee39de622af6bd55bde1"></a><!-- doxytag: member="iSkeletonBone::GetTransform" ref="20cf1d6ca683ee39de622af6bd55bde1" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>& iSkeletonBone::GetTransform </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get transform of the bone. <p> </div> </div><p> <a class="anchor" name="3b0e109fe97d04da1b7ddf595e55cf07"></a><!-- doxytag: member="iSkeletonBone::GetTransformMode" ref="3b0e109fe97d04da1b7ddf595e55cf07" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual csBoneTransformType iSkeletonBone::GetTransformMode </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get bone transform mode. <p> </div> </div><p> <a class="anchor" name="1fe41647e665b11ef0c00bda036f6766"></a><!-- doxytag: member="iSkeletonBone::GetUpdateCallback" ref="1fe41647e665b11ef0c00bda036f6766" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonBoneUpdateCallback.html">iSkeletonBoneUpdateCallback</a>* iSkeletonBone::GetUpdateCallback </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get update callback. <p> </div> </div><p> <a class="anchor" name="fba50bb58b344622ac3ea098bc4d9e0f"></a><!-- doxytag: member="iSkeletonBone::SetName" ref="fba50bb58b344622ac3ea098bc4d9e0f" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonBone::SetName </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set name of the bone. <p> </div> </div><p> <a class="anchor" name="82b09a468d365953554288d76e2114d4"></a><!-- doxytag: member="iSkeletonBone::SetParent" ref="82b09a468d365953554288d76e2114d4" args="(iSkeletonBone *parent)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonBone::SetParent </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBone.html">iSkeletonBone</a> * </td> <td class="paramname"> <em>parent</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set parent bone. <p> </div> </div><p> <a class="anchor" name="41304270a269d79a44c20f5b1367b4b9"></a><!-- doxytag: member="iSkeletonBone::SetSkinBox" ref="41304270a269d79a44c20f5b1367b4b9" args="(csBox3 &box)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonBone::SetSkinBox </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsBox3.html">csBox3</a> & </td> <td class="paramname"> <em>box</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set skin bbox (usefull for creating collider or ragdoll object). <p> </div> </div><p> <a class="anchor" name="3399a83d3fad410db3ab8b1d7981de20"></a><!-- doxytag: member="iSkeletonBone::SetTransform" ref="3399a83d3fad410db3ab8b1d7981de20" args="(const csReversibleTransform &transform)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonBone::SetTransform </td> <td>(</td> <td class="paramtype">const <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td> <td class="paramname"> <em>transform</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set transform of the bone in parent's coordsys. <p> </div> </div><p> <a class="anchor" name="5c03cf2b034eeb210f8e5aac42d8c9b4"></a><!-- doxytag: member="iSkeletonBone::SetTransformMode" ref="5c03cf2b034eeb210f8e5aac42d8c9b4" args="(csBoneTransformType mode)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonBone::SetTransformMode </td> <td>(</td> <td class="paramtype">csBoneTransformType </td> <td class="paramname"> <em>mode</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set bone transform mode. <p> </div> </div><p> <a class="anchor" name="df2e5311a58036cd69e1e637287cabbf"></a><!-- doxytag: member="iSkeletonBone::SetUpdateCallback" ref="df2e5311a58036cd69e1e637287cabbf" args="(iSkeletonBoneUpdateCallback *callback)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonBone::SetUpdateCallback </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneUpdateCallback.html">iSkeletonBoneUpdateCallback</a> * </td> <td class="paramname"> <em>callback</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set callback to the bone. <p> By default there is callback that sets bone transform when updating. </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="skeleton_8h-source.html">skeleton.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>