Sophie

Sophie

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<title>Crystal Space 1.2.1: iSkeletonBoneFactory Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iSkeletonBoneFactory Struct Reference</h1><!-- doxytag: class="iSkeletonBoneFactory" --><!-- doxytag: inherits="iBase" -->The skeleton bone factory is class that is used to create skeleton bones of a <a class="el" href="structiSkeleton.html" title="The skeleton interface provides needed functionality of a skeleton animation.">iSkeleton</a> object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="skeleton_8h-source.html">imesh/skeleton.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iSkeletonBoneFactory:</div>
<div class="dynsection">
<p><center><img src="structiSkeletonBoneFactory__inherit__graph.png" border="0" usemap="#iSkeletonBoneFactory__inherit__map" alt="Inheritance graph"></center>
<map name="iSkeletonBoneFactory__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="57,7,113,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiSkeletonBoneFactory-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#a2b03a618388564b4e39976d06a83d3e">FindChild</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Find child by name.  <a href="#a2b03a618388564b4e39976d06a83d3e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#78b58350bfcfde0ac3476978c635a6af">FindChildIndex</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *child)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Find child index.  <a href="#78b58350bfcfde0ac3476978c635a6af"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#4f451aeb9e0b5011b018540975db2f08">GetChild</a> (size_t i)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get factory child by index.  <a href="#4f451aeb9e0b5011b018540975db2f08"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#30c0f688f2966b56ec0d5076b5644f14">GetChildrenCount</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get number of children factories.  <a href="#30c0f688f2966b56ec0d5076b5644f14"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#b14eb5ba39539e7c9352730725cc0aaf">GetFullTransform</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get bone factory full transform.  <a href="#b14eb5ba39539e7c9352730725cc0aaf"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#a703ec59725ed6eb4992ed4b8ddeb8a1">GetName</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get bone factory name.  <a href="#a703ec59725ed6eb4992ed4b8ddeb8a1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#fac18fcbee4c2ecfa5c0c6487d724efd">GetParent</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get parent bone factory .  <a href="#fac18fcbee4c2ecfa5c0c6487d724efd"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonBoneRagdollInfo.html">iSkeletonBoneRagdollInfo</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#74c5c52e6ee0e3568f425d5d6de89f01">GetRagdollInfo</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get ragdoll data.  <a href="#74c5c52e6ee0e3568f425d5d6de89f01"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsBox3.html">csBox3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#268cdc6b303dd2a9bae782a6d167d688">GetSkinBox</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get skin bbox.  <a href="#268cdc6b303dd2a9bae782a6d167d688"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#efc1a15a6df412f1a858790142d2db57">GetTransform</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get bone factory transform in parent's coordsys.  <a href="#efc1a15a6df412f1a858790142d2db57"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#e79f409e941c0aefaf451bea3a9ce428">SetName</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set bone factory of name.  <a href="#e79f409e941c0aefaf451bea3a9ce428"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#e2194792a8835dfa2ca1c6e7db67a977">SetParent</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *parent)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set parent bone factory .  <a href="#e2194792a8835dfa2ca1c6e7db67a977"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#ad4edcbc9b71402f94a4723ce0b56580">SetSkinBox</a> (<a class="el" href="classcsBox3.html">csBox3</a> &amp;box)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set skin bbox.  <a href="#ad4edcbc9b71402f94a4723ce0b56580"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonBoneFactory.html#3eb580471224a3bb764a0bb1d697fe58">SetTransform</a> (const <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &amp;transform)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set bone factory transform in parent's coordsys.  <a href="#3eb580471224a3bb764a0bb1d697fe58"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The skeleton bone factory is class that is used to create skeleton bones of a <a class="el" href="structiSkeleton.html" title="The skeleton interface provides needed functionality of a skeleton animation.">iSkeleton</a> object. 
<p>Definition at line <a class="el" href="skeleton_8h-source.html#l00719">719</a> of file <a class="el" href="skeleton_8h-source.html">skeleton.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a2b03a618388564b4e39976d06a83d3e"></a><!-- doxytag: member="iSkeletonBoneFactory::FindChild" ref="a2b03a618388564b4e39976d06a83d3e" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a>* iSkeletonBoneFactory::FindChild           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Find child by name. 
<p>

</div>
</div><p>
<a class="anchor" name="78b58350bfcfde0ac3476978c635a6af"></a><!-- doxytag: member="iSkeletonBoneFactory::FindChildIndex" ref="78b58350bfcfde0ac3476978c635a6af" args="(iSkeletonBoneFactory *child)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual size_t iSkeletonBoneFactory::FindChildIndex           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *&nbsp;</td>
          <td class="paramname"> <em>child</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Find child index. 
<p>

</div>
</div><p>
<a class="anchor" name="4f451aeb9e0b5011b018540975db2f08"></a><!-- doxytag: member="iSkeletonBoneFactory::GetChild" ref="4f451aeb9e0b5011b018540975db2f08" args="(size_t i)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a>* iSkeletonBoneFactory::GetChild           </td>
          <td>(</td>
          <td class="paramtype">size_t&nbsp;</td>
          <td class="paramname"> <em>i</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get factory child by index. 
<p>

</div>
</div><p>
<a class="anchor" name="30c0f688f2966b56ec0d5076b5644f14"></a><!-- doxytag: member="iSkeletonBoneFactory::GetChildrenCount" ref="30c0f688f2966b56ec0d5076b5644f14" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual size_t iSkeletonBoneFactory::GetChildrenCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get number of children factories. 
<p>

</div>
</div><p>
<a class="anchor" name="b14eb5ba39539e7c9352730725cc0aaf"></a><!-- doxytag: member="iSkeletonBoneFactory::GetFullTransform" ref="b14eb5ba39539e7c9352730725cc0aaf" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>&amp; iSkeletonBoneFactory::GetFullTransform           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get bone factory full transform. 
<p>

</div>
</div><p>
<a class="anchor" name="a703ec59725ed6eb4992ed4b8ddeb8a1"></a><!-- doxytag: member="iSkeletonBoneFactory::GetName" ref="a703ec59725ed6eb4992ed4b8ddeb8a1" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual const char* iSkeletonBoneFactory::GetName           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get bone factory name. 
<p>

</div>
</div><p>
<a class="anchor" name="fac18fcbee4c2ecfa5c0c6487d724efd"></a><!-- doxytag: member="iSkeletonBoneFactory::GetParent" ref="fac18fcbee4c2ecfa5c0c6487d724efd" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a>* iSkeletonBoneFactory::GetParent           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get parent bone factory . 
<p>

</div>
</div><p>
<a class="anchor" name="74c5c52e6ee0e3568f425d5d6de89f01"></a><!-- doxytag: member="iSkeletonBoneFactory::GetRagdollInfo" ref="74c5c52e6ee0e3568f425d5d6de89f01" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonBoneRagdollInfo.html">iSkeletonBoneRagdollInfo</a>* iSkeletonBoneFactory::GetRagdollInfo           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get ragdoll data. 
<p>

</div>
</div><p>
<a class="anchor" name="268cdc6b303dd2a9bae782a6d167d688"></a><!-- doxytag: member="iSkeletonBoneFactory::GetSkinBox" ref="268cdc6b303dd2a9bae782a6d167d688" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="classcsBox3.html">csBox3</a>&amp; iSkeletonBoneFactory::GetSkinBox           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get skin bbox. 
<p>

</div>
</div><p>
<a class="anchor" name="efc1a15a6df412f1a858790142d2db57"></a><!-- doxytag: member="iSkeletonBoneFactory::GetTransform" ref="efc1a15a6df412f1a858790142d2db57" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>&amp; iSkeletonBoneFactory::GetTransform           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get bone factory transform in parent's coordsys. 
<p>

</div>
</div><p>
<a class="anchor" name="e79f409e941c0aefaf451bea3a9ce428"></a><!-- doxytag: member="iSkeletonBoneFactory::SetName" ref="e79f409e941c0aefaf451bea3a9ce428" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonBoneFactory::SetName           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set bone factory of name. 
<p>

</div>
</div><p>
<a class="anchor" name="e2194792a8835dfa2ca1c6e7db67a977"></a><!-- doxytag: member="iSkeletonBoneFactory::SetParent" ref="e2194792a8835dfa2ca1c6e7db67a977" args="(iSkeletonBoneFactory *parent)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonBoneFactory::SetParent           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set parent bone factory . 
<p>

</div>
</div><p>
<a class="anchor" name="ad4edcbc9b71402f94a4723ce0b56580"></a><!-- doxytag: member="iSkeletonBoneFactory::SetSkinBox" ref="ad4edcbc9b71402f94a4723ce0b56580" args="(csBox3 &amp;box)=0" -->
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonBoneFactory::SetSkinBox           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classcsBox3.html">csBox3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>box</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set skin bbox. 
<p>

</div>
</div><p>
<a class="anchor" name="3eb580471224a3bb764a0bb1d697fe58"></a><!-- doxytag: member="iSkeletonBoneFactory::SetTransform" ref="3eb580471224a3bb764a0bb1d697fe58" args="(const csReversibleTransform &amp;transform)=0" -->
<div class="memitem">
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      <table class="memname">
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          <td class="memname">virtual void iSkeletonBoneFactory::SetTransform           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>transform</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set bone factory transform in parent's coordsys. 
<p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imesh/<a class="el" href="skeleton_8h-source.html">skeleton.h</a></ul>
<hr size="1"><address><small>Generated for Crystal Space 1.2.1 by 
<a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 
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