<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iSkeletonGraveyard Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iSkeletonGraveyard Struct Reference</h1><!-- doxytag: class="iSkeletonGraveyard" --><!-- doxytag: inherits="iBase" --><a class="el" href="structiSkeletonGraveyard.html" title="iSkeletonGraveyard is the interface that cares for all skeleton factories.">iSkeletonGraveyard</a> is the interface that cares for all skeleton factories. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="skeleton_8h-source.html">imesh/skeleton.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iSkeletonGraveyard:</div> <div class="dynsection"> <p><center><img src="structiSkeletonGraveyard__inherit__graph.png" border="0" usemap="#iSkeletonGraveyard__inherit__map" alt="Inheritance graph"></center> <map name="iSkeletonGraveyard__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="52,7,108,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiSkeletonGraveyard-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#34ade22d1b5bc150ae027843db5c06f2">AddSkeleton</a> (<a class="el" href="structiSkeleton.html">iSkeleton</a> *skeleton)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add skeleton that will be updated by this graveyard. <a href="#34ade22d1b5bc150ae027843db5c06f2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#682989727e372b287485bedee5958969">CreateFactory</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get skeleton factory by name. <a href="#682989727e372b287485bedee5958969"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSkeleton.html">iSkeleton</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#8ab2ba415f4c236e58d90deae4e343b0">CreateSkeleton</a> (<a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> *fact, const char *name=0)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create skeleton from specific factory. <a href="#8ab2ba415f4c236e58d90deae4e343b0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#bcacad66ec0f17e4165bf62acfc1b653">FindFactory</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Find skeleton factory by name. <a href="#bcacad66ec0f17e4165bf62acfc1b653"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#d3813bc5ca9d1478cf70ef2d066c8d21">GetFactoriesCount</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get number of skeleton factories. <a href="#d3813bc5ca9d1478cf70ef2d066c8d21"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#d57e89cf38537b191e935aeaab94ec6f">LoadFactory</a> (const char *file_name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Load skeleton factory from file. <a href="#d57e89cf38537b191e935aeaab94ec6f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#65c83c790bfbcbbffb73d8e9900d2011">RemoveSkeleton</a> (<a class="el" href="structiSkeleton.html">iSkeleton</a> *skeleton)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Remove a skeleton again. <a href="#65c83c790bfbcbbffb73d8e9900d2011"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#7a4992a07625fab3a4ebad1127d1b181">SetManualUpdates</a> (bool man_updates)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set manual updates handling mode. <a href="#7a4992a07625fab3a4ebad1127d1b181"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#21f0ec07ff07f81e0fb364ca02220832">Update</a> (<a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> time)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set manual updates handling mode. <a href="#21f0ec07ff07f81e0fb364ca02220832"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> <a class="el" href="structiSkeletonGraveyard.html" title="iSkeletonGraveyard is the interface that cares for all skeleton factories.">iSkeletonGraveyard</a> is the interface that cares for all skeleton factories. <p> It can be accessed via object registry. Also it holds and updates all existing skeleton objects. <p>Definition at line <a class="el" href="skeleton_8h-source.html#l00953">953</a> of file <a class="el" href="skeleton_8h-source.html">skeleton.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="34ade22d1b5bc150ae027843db5c06f2"></a><!-- doxytag: member="iSkeletonGraveyard::AddSkeleton" ref="34ade22d1b5bc150ae027843db5c06f2" args="(iSkeleton *skeleton)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonGraveyard::AddSkeleton </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeleton.html">iSkeleton</a> * </td> <td class="paramname"> <em>skeleton</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Add skeleton that will be updated by this graveyard. <p> </div> </div><p> <a class="anchor" name="682989727e372b287485bedee5958969"></a><!-- doxytag: member="iSkeletonGraveyard::CreateFactory" ref="682989727e372b287485bedee5958969" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a>* iSkeletonGraveyard::CreateFactory </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get skeleton factory by name. <p> </div> </div><p> <a class="anchor" name="8ab2ba415f4c236e58d90deae4e343b0"></a><!-- doxytag: member="iSkeletonGraveyard::CreateSkeleton" ref="8ab2ba415f4c236e58d90deae4e343b0" args="(iSkeletonFactory *fact, const char *name=0)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeleton.html">iSkeleton</a>* iSkeletonGraveyard::CreateSkeleton </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> * </td> <td class="paramname"> <em>fact</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> = <code>0</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create skeleton from specific factory. <p> </div> </div><p> <a class="anchor" name="bcacad66ec0f17e4165bf62acfc1b653"></a><!-- doxytag: member="iSkeletonGraveyard::FindFactory" ref="bcacad66ec0f17e4165bf62acfc1b653" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a>* iSkeletonGraveyard::FindFactory </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Find skeleton factory by name. <p> </div> </div><p> <a class="anchor" name="d3813bc5ca9d1478cf70ef2d066c8d21"></a><!-- doxytag: member="iSkeletonGraveyard::GetFactoriesCount" ref="d3813bc5ca9d1478cf70ef2d066c8d21" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual size_t iSkeletonGraveyard::GetFactoriesCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get number of skeleton factories. <p> </div> </div><p> <a class="anchor" name="d57e89cf38537b191e935aeaab94ec6f"></a><!-- doxytag: member="iSkeletonGraveyard::LoadFactory" ref="d57e89cf38537b191e935aeaab94ec6f" args="(const char *file_name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a>* iSkeletonGraveyard::LoadFactory </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>file_name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Load skeleton factory from file. <p> </div> </div><p> <a class="anchor" name="65c83c790bfbcbbffb73d8e9900d2011"></a><!-- doxytag: member="iSkeletonGraveyard::RemoveSkeleton" ref="65c83c790bfbcbbffb73d8e9900d2011" args="(iSkeleton *skeleton)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonGraveyard::RemoveSkeleton </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeleton.html">iSkeleton</a> * </td> <td class="paramname"> <em>skeleton</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Remove a skeleton again. <p> </div> </div><p> <a class="anchor" name="7a4992a07625fab3a4ebad1127d1b181"></a><!-- doxytag: member="iSkeletonGraveyard::SetManualUpdates" ref="7a4992a07625fab3a4ebad1127d1b181" args="(bool man_updates)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonGraveyard::SetManualUpdates </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>man_updates</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set manual updates handling mode. <p> </div> </div><p> <a class="anchor" name="21f0ec07ff07f81e0fb364ca02220832"></a><!-- doxytag: member="iSkeletonGraveyard::Update" ref="21f0ec07ff07f81e0fb364ca02220832" args="(csTicks time)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonGraveyard::Update </td> <td>(</td> <td class="paramtype"><a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> </td> <td class="paramname"> <em>time</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set manual updates handling mode. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="skeleton_8h-source.html">skeleton.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>