Sophie

Sophie

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<title>Crystal Space 1.2.1: iSkeletonGraveyard Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iSkeletonGraveyard Struct Reference</h1><!-- doxytag: class="iSkeletonGraveyard" --><!-- doxytag: inherits="iBase" --><a class="el" href="structiSkeletonGraveyard.html" title="iSkeletonGraveyard is the interface that cares for all skeleton factories.">iSkeletonGraveyard</a> is the interface that cares for all skeleton factories.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="skeleton_8h-source.html">imesh/skeleton.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iSkeletonGraveyard:</div>
<div class="dynsection">
<p><center><img src="structiSkeletonGraveyard__inherit__graph.png" border="0" usemap="#iSkeletonGraveyard__inherit__map" alt="Inheritance graph"></center>
<map name="iSkeletonGraveyard__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="52,7,108,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiSkeletonGraveyard-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#34ade22d1b5bc150ae027843db5c06f2">AddSkeleton</a> (<a class="el" href="structiSkeleton.html">iSkeleton</a> *skeleton)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add skeleton that will be updated by this graveyard.  <a href="#34ade22d1b5bc150ae027843db5c06f2"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#682989727e372b287485bedee5958969">CreateFactory</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get skeleton factory by name.  <a href="#682989727e372b287485bedee5958969"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiSkeleton.html">iSkeleton</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#8ab2ba415f4c236e58d90deae4e343b0">CreateSkeleton</a> (<a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> *fact, const char *name=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create skeleton from specific factory.  <a href="#8ab2ba415f4c236e58d90deae4e343b0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#bcacad66ec0f17e4165bf62acfc1b653">FindFactory</a> (const char *name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Find skeleton factory by name.  <a href="#bcacad66ec0f17e4165bf62acfc1b653"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#d3813bc5ca9d1478cf70ef2d066c8d21">GetFactoriesCount</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get number of skeleton factories.  <a href="#d3813bc5ca9d1478cf70ef2d066c8d21"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#d57e89cf38537b191e935aeaab94ec6f">LoadFactory</a> (const char *file_name)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load skeleton factory from file.  <a href="#d57e89cf38537b191e935aeaab94ec6f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#65c83c790bfbcbbffb73d8e9900d2011">RemoveSkeleton</a> (<a class="el" href="structiSkeleton.html">iSkeleton</a> *skeleton)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a skeleton again.  <a href="#65c83c790bfbcbbffb73d8e9900d2011"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#7a4992a07625fab3a4ebad1127d1b181">SetManualUpdates</a> (bool man_updates)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set manual updates handling mode.  <a href="#7a4992a07625fab3a4ebad1127d1b181"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonGraveyard.html#21f0ec07ff07f81e0fb364ca02220832">Update</a> (<a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a> time)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set manual updates handling mode.  <a href="#21f0ec07ff07f81e0fb364ca02220832"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="structiSkeletonGraveyard.html" title="iSkeletonGraveyard is the interface that cares for all skeleton factories.">iSkeletonGraveyard</a> is the interface that cares for all skeleton factories. 
<p>
It can be accessed via object registry. Also it holds and updates all existing skeleton objects. 
<p>Definition at line <a class="el" href="skeleton_8h-source.html#l00953">953</a> of file <a class="el" href="skeleton_8h-source.html">skeleton.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="34ade22d1b5bc150ae027843db5c06f2"></a><!-- doxytag: member="iSkeletonGraveyard::AddSkeleton" ref="34ade22d1b5bc150ae027843db5c06f2" args="(iSkeleton *skeleton)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonGraveyard::AddSkeleton           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiSkeleton.html">iSkeleton</a> *&nbsp;</td>
          <td class="paramname"> <em>skeleton</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Add skeleton that will be updated by this graveyard. 
<p>

</div>
</div><p>
<a class="anchor" name="682989727e372b287485bedee5958969"></a><!-- doxytag: member="iSkeletonGraveyard::CreateFactory" ref="682989727e372b287485bedee5958969" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a>* iSkeletonGraveyard::CreateFactory           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get skeleton factory by name. 
<p>

</div>
</div><p>
<a class="anchor" name="8ab2ba415f4c236e58d90deae4e343b0"></a><!-- doxytag: member="iSkeletonGraveyard::CreateSkeleton" ref="8ab2ba415f4c236e58d90deae4e343b0" args="(iSkeletonFactory *fact, const char *name=0)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeleton.html">iSkeleton</a>* iSkeletonGraveyard::CreateSkeleton           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a> *&nbsp;</td>
          <td class="paramname"> <em>fact</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em> = <code>0</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Create skeleton from specific factory. 
<p>

</div>
</div><p>
<a class="anchor" name="bcacad66ec0f17e4165bf62acfc1b653"></a><!-- doxytag: member="iSkeletonGraveyard::FindFactory" ref="bcacad66ec0f17e4165bf62acfc1b653" args="(const char *name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a>* iSkeletonGraveyard::FindFactory           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Find skeleton factory by name. 
<p>

</div>
</div><p>
<a class="anchor" name="d3813bc5ca9d1478cf70ef2d066c8d21"></a><!-- doxytag: member="iSkeletonGraveyard::GetFactoriesCount" ref="d3813bc5ca9d1478cf70ef2d066c8d21" args="()=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual size_t iSkeletonGraveyard::GetFactoriesCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get number of skeleton factories. 
<p>

</div>
</div><p>
<a class="anchor" name="d57e89cf38537b191e935aeaab94ec6f"></a><!-- doxytag: member="iSkeletonGraveyard::LoadFactory" ref="d57e89cf38537b191e935aeaab94ec6f" args="(const char *file_name)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="structiSkeletonFactory.html">iSkeletonFactory</a>* iSkeletonGraveyard::LoadFactory           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>file_name</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Load skeleton factory from file. 
<p>

</div>
</div><p>
<a class="anchor" name="65c83c790bfbcbbffb73d8e9900d2011"></a><!-- doxytag: member="iSkeletonGraveyard::RemoveSkeleton" ref="65c83c790bfbcbbffb73d8e9900d2011" args="(iSkeleton *skeleton)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonGraveyard::RemoveSkeleton           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiSkeleton.html">iSkeleton</a> *&nbsp;</td>
          <td class="paramname"> <em>skeleton</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Remove a skeleton again. 
<p>

</div>
</div><p>
<a class="anchor" name="7a4992a07625fab3a4ebad1127d1b181"></a><!-- doxytag: member="iSkeletonGraveyard::SetManualUpdates" ref="7a4992a07625fab3a4ebad1127d1b181" args="(bool man_updates)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonGraveyard::SetManualUpdates           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>man_updates</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set manual updates handling mode. 
<p>

</div>
</div><p>
<a class="anchor" name="21f0ec07ff07f81e0fb364ca02220832"></a><!-- doxytag: member="iSkeletonGraveyard::Update" ref="21f0ec07ff07f81e0fb364ca02220832" args="(csTicks time)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iSkeletonGraveyard::Update           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="group__util.html#g28e82998c4c2d1197a1d412bba7da793">csTicks</a>&nbsp;</td>
          <td class="paramname"> <em>time</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set manual updates handling mode. 
<p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imesh/<a class="el" href="skeleton_8h-source.html">skeleton.h</a></ul>
<hr size="1"><address><small>Generated for Crystal Space 1.2.1 by 
<a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 
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